- Extends
- UTWeaponPickup
Core.Object
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+-- Engine.Actor
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+-- Engine.Pickup
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+-- Engine.WeaponPickup
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+-- XWeapons.UTWeaponPickup
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+-- XWeapons.PainterPickup
Direct Known Subclasses:
ONSPainterPickup, StormCasterPickup
Inherited Functions from Engine.WeaponPickup |
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
function float GetRespawnTime ( ) )
function PrebeginPlay ( ) )
function SetWeaponStay ( ) )
static function StaticPrecache (
LevelInfo L) )
UpdatePrecacheMaterials Source code
simulated function UpdatePrecacheMaterials ( ) )
defaultproperties
{
InventoryType=class'Painter'
PickupMessage="You got the Ion Painter."
PickupSound=Sound'PickupSounds.LinkgunPickup'
PickupForce="LinkGunPickup"
MaxDesireability=+1.5
StaticMesh=StaticMesh'WeaponStaticMesh.PainterPickup'
DrawType=DT_StaticMesh
DrawScale=0.6
RespawnTime=120.0
bWeaponStay=false
}
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Creation time: Do 14.8.2014 09:58:19.129 - Created with
UnCodeX