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XWeapons.PainterPickup

Extends
UTWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- XWeapons.UTWeaponPickup
            |   
            +-- XWeapons.PainterPickup

Direct Known Subclasses:

ONSPainterPickup, StormCasterPickup

Variables Summary
Inherited Variables from XWeapons.UTWeaponPickup
LockerOffset, StandUp
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
functionfloat GetRespawnTime ()))
function PrebeginPlay ()))
function SetWeaponStay ()))
function StaticPrecache (LevelInfo L))
function UpdatePrecacheMaterials ()))
Inherited Functions from XWeapons.UTWeaponPickup
BeginState, ClientTrigger, RespawnEffect, Tick
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Functions Detail

GetRespawnTime Source code

function float GetRespawnTime ( ) )

PrebeginPlay Source code

function PrebeginPlay ( ) )

SetWeaponStay Source code

function SetWeaponStay ( ) )

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )


Defaultproperties

defaultproperties
{
    InventoryType=class'Painter'


    PickupMessage="You got the Ion Painter."
    PickupSound=Sound'PickupSounds.LinkgunPickup'
    PickupForce="LinkGunPickup"  

	MaxDesireability=+1.5


    StaticMesh=StaticMesh'WeaponStaticMesh.PainterPickup'
    DrawType=DT_StaticMesh
    DrawScale=0.6


    RespawnTime=120.0
    bWeaponStay=false
}

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Creation time: Do 14.8.2014 09:58:19.129 - Created with UnCodeX