- Extends
- VoicePack
- Modifiers
- config abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.VoicePack
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+-- UnrealGame.TeamVoicePack
Direct Known Subclasses:
xVoicePack
Enumerations Summary |
EVoiceGender VG_None,
VG_Male,
VG_Female |
Functions Summary |
| | BotInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex))
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| | ClientInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex))
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| string | ClientParseChatPercVar (PlayerReplicationInfo PRI, String Cmd))
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| string | ClientParseMessageString (PlayerReplicationInfo PRI, String Message))
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| string | GetAckString (int i))
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| | GetAllAcks (out array AckArray ))
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| | GetAllFFire (out array FFireArray ))
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| | GetAllOrder (out array OrderArray ))
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| | GetAllOther (out array OtherArray ))
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| | GetAllTaunt (out array<string> TauntArray, optional bool bNoMature ))
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| string | GetCallSign (PlayerReplicationInfo P ))
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| string | GetFFireString (int i))
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| string | GetOrderString (int i, class<GameInfo> GameClass))
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| string | GetOtherString (int i))
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| string | GetTauntString (int i))
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| int | OrderToIndex (int Order, class<GameInfo> GameClass))
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| int | PickCustomTauntFor (controller C, bool bNoMature, bool bNoHumanOnly, int Start))
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| int | PickRandomTauntFor (controller C, bool bNoMature, bool bNoHumanOnly))
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| bool | PlayDeathPhrase (Pawn P))
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| | PlayerSpeech (name Type, int Index, string Callsign, Actor PackOwner ))
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| | SetAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
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| | SetClientAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
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| | SetClientFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
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| | SetClientHiddenMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
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| | SetClientOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
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| | SetClientOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
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| | SetClientTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
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| | SetFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
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| | SetOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
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| | SetOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
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| | SetTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound))
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| | Timer ()))
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| bool | VoiceMatchesGender (EVoiceGender GenderType, string PlayerGender ))
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const MAXACK = 16;
const MAXFIRE = 16;
const MAXORDER = 16;
const MAXOTHER = 48;
const MAXPHRASE = 8;
const MAXTAUNT = 48;
var bool bDisplayNextMessage;
var bool bDisplayPortrait;
var bool bForceMessageSound;
var config bool bShowMessageText;
var string CommaText;
DeathPhrases[MAXPHRASE] Source code
var
Sound DeathPhrases[MAXPHRASE];
var byte DisplayString;
var array<
Sound> HiddenPhrases;
var array<String> HiddenString;
HumanOnlyDeathPhrase[MAXPHRASE] Source code
var byte HumanOnlyDeathPhrase[MAXPHRASE];
var String LeaderSign[4];
var name MessageAnim;
var string MessageString;
var int NumDeathPhrases;
var int PhraseNum;
PhraseString[MAXPHRASE] Source code
var string PhraseString[MAXPHRASE];
var
Sound Phrase[MAXPHRASE];
var float Pitch;
TeamVoicePack
DisplayMessage[MAXPHRASE] Source code
DisplayOtherMessage[MAXOTHER] Source code
HumanOnlyTaunt[MAXTAUNT] Source code
OtherDelayed[MAXOTHER] Source code
OtherMesgGroup[MAXOTHER] Source code
ClientParseChatPercVar Source code
ClientParseMessageString Source code
static function string GetAckString ( int i) )
static function GetAllAcks ( out array<string> AckArray ) )
static function GetAllFFire ( out array<string> FFireArray ) )
static function GetAllOrder ( out array<string> OrderArray ) )
static function GetAllOther ( out array<string> OtherArray ) )
static function GetAllTaunt ( out array<string> TauntArray, optional bool bNoMature ) )
static function string GetFFireString ( int i) )
static function
string GetOrderString (
int i,
class<
GameInfo> GameClass) )
static function string GetOtherString ( int i) )
static function string GetTauntString ( int i) )
static function
int OrderToIndex (
int Order,
class<
GameInfo> GameClass) )
static function
int PickCustomTauntFor (
controller C,
bool bNoMature,
bool bNoHumanOnly,
int Start) )
static function
int PickRandomTauntFor (
controller C,
bool bNoMature,
bool bNoHumanOnly) )
static function
bool PlayDeathPhrase (
Pawn P) )
static function PlayerSpeech (
name Type,
int Index,
string Callsign,
Actor PackOwner ) )
SetClientHiddenMessage Source code
function Timer ( ) )
final simulated static function
bool VoiceMatchesGender (
EVoiceGender GenderType,
string PlayerGender ) )
defaultproperties
{
LeaderSign(0)="Red Leader"
LeaderSign(1)="Blue Leader"
LeaderSign(2)="Green Leader"
LeaderSign(3)="Gold Leader"
LifeSpan=10.0
CommaText=", "
Pitch=+1.0
bShowMessageText=true
}
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Creation time: Do 14.8.2014 09:58:24.795 - Created with
UnCodeX