UnrealGame.UnrealVoiceReplicationInfo
- Extends
- VoiceChatReplicationInfo
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.VoiceChatReplicationInfo
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+-- UnrealGame.UnrealVoiceReplicationInfo
Direct Known Subclasses:
TeamVoiceReplicationInfo
Inherited Variables from Engine.VoiceChatReplicationInfo |
bAllowLocalBroadcast, bEnableVoiceChat, bPrivateChat, bRefresh, BroadcastRadius, Channels, ChatRoomClass, DefaultBroadcastRadius, DefaultChannel, GRI, InstalledCodec, LocalBroadcastRange, LocalMask, MaxChatters, PublicChannelNames, PublicMask, VCDescText[NUMPROPS], VCDisplayText[NUMPROPS], VoIPInternetCodecs, VoIPLANCodecs |
Functions Summary |
| VoiceChatRoom | AddVoiceChannel (optional PlayerReplicationInfo PRI))
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| | AddVoiceChatter (PlayerReplicationInfo NewPRI))
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| bool | CanJoinChannel (string ChannelTitle, PlayerReplicationInfo PRI))
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| VoiceChatRoom | CreateNewVoiceChannel (optional PlayerReplicationInfo PRI))
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| | DestroyVoiceChannel (VoiceChatRoom Channel))
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| | DisplayDebug (Canvas Canvas, out float YL, out float YPos))
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| VoiceChatRoom | GetChannel (string ChatRoomName, optional int TeamIndex))
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| VoiceChatRoom | GetChannelAt (int Index))
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| int | GetChannelCount ()))
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| int | GetChannelIndex (string ChannelTitle, optional int TeamIndex))
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| array<int> | GetChannelMembers (string ChatRoomName, optional int TeamIndex))
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| array<int> | GetChannelMembersAt (int Index))
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| array<VoiceChatRoom> | GetChannels ()))
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| array<int> | GetMemberChannels (PlayerReplicationInfo PRI))
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| int | GetPlayerChannelCount ()))
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| array<VoiceChatRoom> | GetPlayerChannels ()))
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| int | GetPublicChannelCount (optional bool bSingleTeam))
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| array<VoiceChatRoom> | GetPublicChannels ()))
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| | InitChannels ()))
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| bool | IsMember (PlayerReplicationInfo TestPRI, int ChannelIndex, optional bool bNoCascade))
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| VoiceChatRoom.EJoinChatResult | JoinChannel (string ChannelTitle, PlayerReplicationInfo PRI, string Password))
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| VoiceChatRoom.EJoinChatResult | JoinChannelAt (int ChannelIndex, PlayerReplicationInfo PRI, string Password))
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| bool | LeaveChannel (string ChannelTitle, PlayerReplicationInfo PRI))
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| | PostBeginPlay ()))
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| | PostNetBeginPlay ()))
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| bool | RemoveVoiceChannel (PlayerReplicationInfo PRI))
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| | RemoveVoiceChatter (PlayerReplicationInfo PRI))
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| | SetGRI (GameReplicationInfo NewGRI))
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Inherited Functions from Engine.VoiceChatReplicationInfo |
AddVoiceChannel, AddVoiceChatter, CanJoinChannel, CheckChannels, CreateNewVoiceChannel, DestroyVoiceChannel, FillPlayInfo, GetChannel, GetChannelAt, GetChannelCount, GetChannelIndex, GetChannelMembers, GetChannelMembersAt, GetChannels, GetCodecInfo, GetDefaultChannel, GetDescriptionText, GetInstalledCodecs, GetMask, GetMemberChannels, GetPlayerChannelCount, GetPlayerChannels, GetPublicChannelCount, GetPublicChannels, GetTitle, InitChannels, IsMember, JoinChannel, JoinChannelAt, LeaveChannel, NotifyTeamChange, PostBeginPlay, PostNetBeginPlay, RemoveVoiceChannel, RemoveVoiceChatter, SetMask, Timer, ValidRoom |
UnrealVoiceReplicationInfo
simulated protected function DestroyVoiceChannel (
VoiceChatRoom Channel) )
simulated function DisplayDebug (
Canvas Canvas, out
float YL, out
float YPos) )
simulated function
VoiceChatRoom GetChannel (
string ChatRoomName, optional
int TeamIndex) )
simulated event int GetChannelCount ( ) )
simulated event int GetChannelIndex ( string ChannelTitle, optional int TeamIndex) )
simulated function array<int> GetChannelMembers ( string ChatRoomName, optional int TeamIndex) )
simulated function array<int> GetChannelMembersAt ( int Index) )
simulated function int GetPlayerChannelCount ( ) )
simulated function int GetPublicChannelCount ( optional bool bSingleTeam) )
simulated function InitChannels ( ) )
simulated function
bool IsMember (
PlayerReplicationInfo TestPRI,
int ChannelIndex, optional
bool bNoCascade) )
event PostBeginPlay ( ) )
simulated event PostNetBeginPlay ( ) )
defaultproperties
{
DefaultChannel=1
ChatBroadcastClass=class'UnrealGame.UnrealChatHandler'
ChatRoomClass=class'UnrealGame.UnrealChatRoom'
}
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Creation time: Do 14.8.2014 09:58:25.944 - Created with
UnCodeX