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UnrealGame.UnrealVoiceReplicationInfo

Extends
VoiceChatReplicationInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.VoiceChatReplicationInfo
            |   
            +-- UnrealGame.UnrealVoiceReplicationInfo

Direct Known Subclasses:

TeamVoiceReplicationInfo

Constants Summary
Inherited Contants from Engine.VoiceChatReplicationInfo
NUMPROPS

Variables Summary
UnrealChatHandlerChatBroadcastHandler
UnrealVoiceReplicationInfo
class<UnrealChatHandler>ChatBroadcastClass
Inherited Variables from Engine.VoiceChatReplicationInfo
bAllowLocalBroadcast, bEnableVoiceChat, bPrivateChat, bRefresh, BroadcastRadius, Channels, ChatRoomClass, DefaultBroadcastRadius, DefaultChannel, GRI, InstalledCodec, LocalBroadcastRange, LocalMask, MaxChatters, PublicChannelNames, PublicMask, VCDescText[NUMPROPS], VCDisplayText[NUMPROPS], VoIPInternetCodecs, VoIPLANCodecs

Structures Summary
Inherited Structures from Engine.VoiceChatReplicationInfo
VoiceChatCodec

Functions Summary
functionVoiceChatRoom AddVoiceChannel (optional PlayerReplicationInfo PRI))
function AddVoiceChatter (PlayerReplicationInfo NewPRI))
functionbool CanJoinChannel (string ChannelTitle, PlayerReplicationInfo PRI))
functionVoiceChatRoom CreateNewVoiceChannel (optional PlayerReplicationInfo PRI))
function DestroyVoiceChannel (VoiceChatRoom Channel))
function DisplayDebug (Canvas Canvas, out float YL, out float YPos))
functionVoiceChatRoom GetChannel (string ChatRoomName, optional int TeamIndex))
functionVoiceChatRoom GetChannelAt (int Index))
eventint GetChannelCount ()))
eventint GetChannelIndex (string ChannelTitle, optional int TeamIndex))
functionarray<int> GetChannelMembers (string ChatRoomName, optional int TeamIndex))
functionarray<int> GetChannelMembersAt (int Index))
functionarray<VoiceChatRoomGetChannels ()))
functionarray<int> GetMemberChannels (PlayerReplicationInfo PRI))
functionint GetPlayerChannelCount ()))
functionarray<VoiceChatRoomGetPlayerChannels ()))
functionint GetPublicChannelCount (optional bool bSingleTeam))
functionarray<VoiceChatRoomGetPublicChannels ()))
function InitChannels ()))
functionbool IsMember (PlayerReplicationInfo TestPRI, int ChannelIndex, optional bool bNoCascade))
functionVoiceChatRoom.EJoinChatResult JoinChannel (string ChannelTitle, PlayerReplicationInfo PRI, string Password))
functionVoiceChatRoom.EJoinChatResult JoinChannelAt (int ChannelIndex, PlayerReplicationInfo PRI, string Password))
functionbool LeaveChannel (string ChannelTitle, PlayerReplicationInfo PRI))
event PostBeginPlay ()))
event PostNetBeginPlay ()))
functionbool RemoveVoiceChannel (PlayerReplicationInfo PRI))
function RemoveVoiceChatter (PlayerReplicationInfo PRI))
event SetGRI (GameReplicationInfo NewGRI))
Inherited Functions from Engine.VoiceChatReplicationInfo
AddVoiceChannel, AddVoiceChatter, CanJoinChannel, CheckChannels, CreateNewVoiceChannel, DestroyVoiceChannel, FillPlayInfo, GetChannel, GetChannelAt, GetChannelCount, GetChannelIndex, GetChannelMembers, GetChannelMembersAt, GetChannels, GetCodecInfo, GetDefaultChannel, GetDescriptionText, GetInstalledCodecs, GetMask, GetMemberChannels, GetPlayerChannelCount, GetPlayerChannels, GetPublicChannelCount, GetPublicChannels, GetTitle, InitChannels, IsMember, JoinChannel, JoinChannelAt, LeaveChannel, NotifyTeamChange, PostBeginPlay, PostNetBeginPlay, RemoveVoiceChannel, RemoveVoiceChatter, SetMask, Timer, ValidRoom


Variables Detail

ChatBroadcastHandler Source code

var UnrealChatHandler ChatBroadcastHandler;

UnrealVoiceReplicationInfo

ChatBroadcastClass Source code

var(UnrealVoiceReplicationInfo) class<UnrealChatHandler> ChatBroadcastClass;


Functions Detail

AddVoiceChannel Source code

simulated function VoiceChatRoom AddVoiceChannel ( optional PlayerReplicationInfo PRI) )

AddVoiceChatter Source code

simulated function AddVoiceChatter ( PlayerReplicationInfo NewPRI) )

CanJoinChannel Source code

simulated function bool CanJoinChannel ( string ChannelTitle, PlayerReplicationInfo PRI) )

CreateNewVoiceChannel Source code

simulated protected function VoiceChatRoom CreateNewVoiceChannel ( optional PlayerReplicationInfo PRI) )

DestroyVoiceChannel Source code

simulated protected function DestroyVoiceChannel ( VoiceChatRoom Channel) )

DisplayDebug Source code

simulated function DisplayDebug ( Canvas Canvas, out float YL, out float YPos) )

GetChannel Source code

simulated function VoiceChatRoom GetChannel ( string ChatRoomName, optional int TeamIndex) )

GetChannelAt Source code

simulated function VoiceChatRoom GetChannelAt ( int Index) )

GetChannelCount Source code

simulated event int GetChannelCount ( ) )

GetChannelIndex Source code

simulated event int GetChannelIndex ( string ChannelTitle, optional int TeamIndex) )

GetChannelMembers Source code

simulated function array<int> GetChannelMembers ( string ChatRoomName, optional int TeamIndex) )

GetChannelMembersAt Source code

simulated function array<int> GetChannelMembersAt ( int Index) )

GetChannels Source code

simulated function array<VoiceChatRoom> GetChannels ( ) )

GetMemberChannels Source code

simulated function array<int> GetMemberChannels ( PlayerReplicationInfo PRI) )

GetPlayerChannelCount Source code

simulated function int GetPlayerChannelCount ( ) )

GetPlayerChannels Source code

simulated function array<VoiceChatRoom> GetPlayerChannels ( ) )

GetPublicChannelCount Source code

simulated function int GetPublicChannelCount ( optional bool bSingleTeam) )

GetPublicChannels Source code

simulated function array<VoiceChatRoom> GetPublicChannels ( ) )

InitChannels Source code

simulated function InitChannels ( ) )

IsMember Source code

simulated function bool IsMember ( PlayerReplicationInfo TestPRI, int ChannelIndex, optional bool bNoCascade) )

JoinChannel Source code

function VoiceChatRoom.EJoinChatResult JoinChannel ( string ChannelTitle, PlayerReplicationInfo PRI, string Password) )

JoinChannelAt Source code

function VoiceChatRoom.EJoinChatResult JoinChannelAt ( int ChannelIndex, PlayerReplicationInfo PRI, string Password) )

LeaveChannel Source code

function bool LeaveChannel ( string ChannelTitle, PlayerReplicationInfo PRI) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated event PostNetBeginPlay ( ) )

RemoveVoiceChannel Source code

simulated function bool RemoveVoiceChannel ( PlayerReplicationInfo PRI) )

RemoveVoiceChatter Source code

simulated function RemoveVoiceChatter ( PlayerReplicationInfo PRI) )

SetGRI Source code

simulated event SetGRI ( GameReplicationInfo NewGRI) )


Defaultproperties

defaultproperties
{
	DefaultChannel=1
	ChatBroadcastClass=class'UnrealGame.UnrealChatHandler'
	ChatRoomClass=class'UnrealGame.UnrealChatRoom'
}

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Creation time: Do 14.8.2014 09:58:25.944 - Created with UnCodeX