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UT2k4Assault.ASOBJ_EnergyCore_Delivery

Extends
ProximityObjective

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpDest
         |   
         +-- UnrealGame.JumpSpot
            |   
            +-- UnrealGame.GameObjective
               |   
               +-- UnrealGame.ProximityObjective
                  |   
                  +-- UT2k4Assault.ASOBJ_EnergyCore_Delivery

Variables Summary
GameObject_EnergyCoreEC
Inherited Variables from UnrealGame.ProximityObjective
ConstraintPawnClass
Inherited Variables from UnrealGame.GameObjective
AlternatePaths, Announcer_DefendObjective, Announcer_DisabledObjective, Announcer_ObjectiveInfo, AreaVolumeTag, bAccruePoints, bActive, bAnnounceNextObjective, BaseExitTime, BaseRadius, bBotOnlyObjective, bClearInstigator, bDisabled, bFirstObjective, bHasShootSpots, bHighlightPhysicalObjective, bIgnoredObjective, bInitiallyActive, bIsBeingAttacked, bIsCritical, bMustBoardVehicleFirst, bOldCritical, bOldDisabled, bOldHighlightPhysicalObjective, bOptionalObjective, BotDamageScaling, bOverrideVisibilityCheck, bOverrideZoneCheck, bPlayCriticalAssaultAlarm, bReplicateObjective, bSoundsPrecached, bTeamControlled, bTriggerOnceOnly, bUsePriorityOnHUD, CriticalObjectiveVolumeTag, DefenderTeamIndex, DefensePriority, DefenseScripts, DefenseScriptTags, DefenseSquad, DelayedDamageInstigatorController, DestructionMessage, DisabledBy, DrawDistThresHold, DrawTime, EndCamera, EndCameraTag, HighlightOverlay[2], LastDrawTime, LocationPostfix, LocationPrefix, MyBaseVolume, NextObjective, ObjectiveDescription, ObjectiveDisabledTime, ObjectiveName, ObjectivePriority, ObjectiveStringPrefix, ObjectiveStringSuffix, ObjectiveTypeIcon, Objective_Info_Attacker, Objective_Info_Defender, PhysicalObjectiveActors, PhysicalObjectiveActorsTag, SavedObjectiveProgress, Score, Scorers, StartTeam, UseDescription, VehiclePath, VehiclePathName

Structures Summary
Inherited Structures from UnrealGame.GameObjective
ScorerRecord

Functions Summary
function CompleteObjective (Pawn Instigator ))
function DisableObjective (Pawn Instigator))
functionbool IsRelevant (Pawn Instigator, bool bAliveCheck ))
functionbool TellBotHowToDisable (Bot B))
Inherited Functions from UnrealGame.ProximityObjective
FindInstigator, IsRelevant, SetActive, TellBotHowToDisable, Touch
Inherited Functions from UnrealGame.GameObjective
AddScorer, AwardAssaultScore, BetterObjectiveThan, BotNearObjective, CanDoubleJump, CheckPlayCriticalAlarm, CompleteObjective, DisableObjective, GetDifficulty, GetHumanReadableName, GetNumDefenders, GetObjectiveProgress, HighlightPhysicalObjective, IsActive, IsCritical, NearObjective, OwnsDefenseScript, PlayAlarm, PlayDestructionMessage, PostBeginPlay, PostNetReceive, PreBeginPlay, PrecacheAnnouncer, Reset, SetActive, SetCriticalStatus, SetObjectiveOverlay, SetTeam, ShareScore, TellBotHowToDisable, Timer, Trigger, UpdateLocationName, UpdatePrecacheMaterials


Variables Detail

EC Source code

var GameObject_EnergyCore EC;


Functions Detail

CompleteObjective Source code

function CompleteObjective ( Pawn Instigator ) )

DisableObjective Source code

function DisableObjective ( Pawn Instigator) )

IsRelevant Source code

function bool IsRelevant ( Pawn Instigator, bool bAliveCheck ) )

TellBotHowToDisable Source code

function bool TellBotHowToDisable ( Bot B) )


Defaultproperties

defaultproperties
{
	Announcer_DisabledObjective=AnnouncerAssault.JY_vehicle_Operational
	Announcer_ObjectiveInfo=AnnouncerAssault.JY_return_core
	Announcer_DefendObjective=AnnouncerAssault.JY_PreventVehicleRepair
	DefenderTeamIndex=1
	ObjectiveName="Energy Core Delivery"
}

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Creation time: Do 14.8.2014 09:57:59.437 - Created with UnCodeX