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Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.JumpDest | +-- UnrealGame.JumpSpot | +-- UnrealGame.GameObjective | +-- UT2k4Assault.ASOBJ_EnergyCore_Spawn
Variables Summary | |
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class<GameObject_EnergyCore> | FlagType |
GameObject_EnergyCore | myFlag |
ASOBJ_EnergyCore_Spawn | |
sound | Announcer_EnergyCore_Dropped |
sound | Announcer_EnergyCore_PickedUp |
sound | Announcer_EnergyCore_Reset |
string | DroppedMessage |
string | EnergyCorePickedUp |
staticmesh | FlagMesh |
string | PlayerCoreReset |
string | PlayerDroppedMessage |
string | PlayerPickedUpEnergyCore |
Sound | TakenSound |
Inherited Variables from UnrealGame.JumpSpot |
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bDodgeUp, bForceAllowDoubleJumping, bNeverImpactJump, bNoLowGrav, bOnlyTranslocator, bRealOnlyTranslocator, CachedSpeed[8], TranslocTarget, TranslocTargetTag, TranslocZOffset |
Structures Summary |
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Inherited Structures from UnrealGame.GameObjective |
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ScorerRecord |
Functions Summary | ||
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BeginPlay ())) | ||
bool | BetterObjectiveThan (GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum)) | |
bool | BotNearObjective (Bot B)) | |
PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)) | ||
Reset ())) | ||
SetActive (bool bActiveStatus )) | ||
SpawnFlag ())) |
Inherited Functions from UnrealGame.JumpSpot |
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CanDoubleJump, CanMakeJump, EffectiveDoubleJump, PostBeginPlay, SpecialCost, SuggestMovePreparation, TryTranslocator |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ObjectiveTypeIcon=Material'AS_FX_TX.Icons.OBJ_Proximity_FB' TakenSound=Sound'GameSounds.CTFAlarm' Announcer_DisabledObjective=None Announcer_ObjectiveInfo=AnnouncerAssault.JY_find_core Announcer_DefendObjective=AnnouncerAssault.JY_ProtectPowerCore ObjectiveName="Energy Core Spawn" DefenderTeamIndex=1 LightType=LT_SubtlePulse LightEffect=LE_QuadraticNonIncidence LightRadius=6 LightBrightness=128 LightHue=37 LightSaturation=255 bUnlit=true bUseCylinderCollision=true FlagType=class'UT2k4Assault.GameObject_EnergyCore' FlagMesh=StaticMesh'AS_Decos.HellBenderEngine' DrawType=DT_StaticMesh StaticMesh=XGame_rc.BallMesh DrawScale=3.000000 bHidden=true bNotBased=true CollisionRadius=60.000000 CollisionHeight=60.000000 bCollideActors=true bBlockActors=false bReplicateObjective=true bPlayCriticalAssaultAlarm=true bAlwaysRelevant=true bStatic=false bNoDelete=true bStasis=false Announcer_EnergyCore_Dropped=AnnouncerAssault.JY_PowerCoreDropped Announcer_EnergyCore_PickedUp=AnnouncerAssault.JY_PowerCorePickedUp Announcer_EnergyCore_Reset=AnnouncerAssault.JY_PowerCoreReset PlayerDroppedMessage=" dropped the Power Core!" DroppedMessage="Power Core dropped!" EnergyCorePickedUp="Power Core picked up!" PlayerPickedUpEnergyCore=" picked up the Power Core!" PlayerCoreReset="Power Core reset!" } |
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