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UT2k4Assault.ASOBJ_EnergyCore_Spawn

Extends
GameObjective
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpDest
         |   
         +-- UnrealGame.JumpSpot
            |   
            +-- UnrealGame.GameObjective
               |   
               +-- UT2k4Assault.ASOBJ_EnergyCore_Spawn

Variables Summary
class<GameObject_EnergyCore>FlagType
GameObject_EnergyCoremyFlag
ASOBJ_EnergyCore_Spawn
soundAnnouncer_EnergyCore_Dropped
soundAnnouncer_EnergyCore_PickedUp
soundAnnouncer_EnergyCore_Reset
stringDroppedMessage
stringEnergyCorePickedUp
staticmeshFlagMesh
stringPlayerCoreReset
stringPlayerDroppedMessage
stringPlayerPickedUpEnergyCore
SoundTakenSound
Inherited Variables from UnrealGame.GameObjective
AlternatePaths, Announcer_DefendObjective, Announcer_DisabledObjective, Announcer_ObjectiveInfo, AreaVolumeTag, bAccruePoints, bActive, bAnnounceNextObjective, BaseExitTime, BaseRadius, bBotOnlyObjective, bClearInstigator, bDisabled, bFirstObjective, bHasShootSpots, bHighlightPhysicalObjective, bIgnoredObjective, bInitiallyActive, bIsBeingAttacked, bIsCritical, bMustBoardVehicleFirst, bOldCritical, bOldDisabled, bOldHighlightPhysicalObjective, bOptionalObjective, BotDamageScaling, bOverrideVisibilityCheck, bOverrideZoneCheck, bPlayCriticalAssaultAlarm, bReplicateObjective, bSoundsPrecached, bTeamControlled, bTriggerOnceOnly, bUsePriorityOnHUD, CriticalObjectiveVolumeTag, DefenderTeamIndex, DefensePriority, DefenseScripts, DefenseScriptTags, DefenseSquad, DelayedDamageInstigatorController, DestructionMessage, DisabledBy, DrawDistThresHold, DrawTime, EndCamera, EndCameraTag, HighlightOverlay[2], LastDrawTime, LocationPostfix, LocationPrefix, MyBaseVolume, NextObjective, ObjectiveDescription, ObjectiveDisabledTime, ObjectiveName, ObjectivePriority, ObjectiveStringPrefix, ObjectiveStringSuffix, ObjectiveTypeIcon, Objective_Info_Attacker, Objective_Info_Defender, PhysicalObjectiveActors, PhysicalObjectiveActorsTag, SavedObjectiveProgress, Score, Scorers, StartTeam, UseDescription, VehiclePath, VehiclePathName
Inherited Variables from UnrealGame.JumpSpot
bDodgeUp, bForceAllowDoubleJumping, bNeverImpactJump, bNoLowGrav, bOnlyTranslocator, bRealOnlyTranslocator, CachedSpeed[8], TranslocTarget, TranslocTargetTag, TranslocZOffset

Structures Summary
Inherited Structures from UnrealGame.GameObjective
ScorerRecord

Functions Summary
function BeginPlay ()))
functionbool BetterObjectiveThan (GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum))
functionbool BotNearObjective (Bot B))
function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds))
function Reset ()))
function SetActive (bool bActiveStatus ))
function SpawnFlag ()))
Inherited Functions from UnrealGame.GameObjective
AddScorer, AwardAssaultScore, BetterObjectiveThan, BotNearObjective, CanDoubleJump, CheckPlayCriticalAlarm, CompleteObjective, DisableObjective, GetDifficulty, GetHumanReadableName, GetNumDefenders, GetObjectiveProgress, HighlightPhysicalObjective, IsActive, IsCritical, NearObjective, OwnsDefenseScript, PlayAlarm, PlayDestructionMessage, PostBeginPlay, PostNetReceive, PreBeginPlay, PrecacheAnnouncer, Reset, SetActive, SetCriticalStatus, SetObjectiveOverlay, SetTeam, ShareScore, TellBotHowToDisable, Timer, Trigger, UpdateLocationName, UpdatePrecacheMaterials
Inherited Functions from UnrealGame.JumpSpot
CanDoubleJump, CanMakeJump, EffectiveDoubleJump, PostBeginPlay, SpecialCost, SuggestMovePreparation, TryTranslocator


Variables Detail

FlagType Source code

var class<GameObject_EnergyCore> FlagType;

myFlag Source code

var GameObject_EnergyCore myFlag;

ASOBJ_EnergyCore_Spawn

Announcer_EnergyCore_Dropped Source code

var(ASOBJ_EnergyCore_Spawn) sound Announcer_EnergyCore_Dropped;

Announcer_EnergyCore_PickedUp Source code

var(ASOBJ_EnergyCore_Spawn) sound Announcer_EnergyCore_PickedUp;

Announcer_EnergyCore_Reset Source code

var(ASOBJ_EnergyCore_Spawn) sound Announcer_EnergyCore_Reset;

DroppedMessage Source code

var(ASOBJ_EnergyCore_Spawn) localized string DroppedMessage;

EnergyCorePickedUp Source code

var(ASOBJ_EnergyCore_Spawn) localized string EnergyCorePickedUp;

FlagMesh Source code

var(ASOBJ_EnergyCore_Spawn) staticmesh FlagMesh;

PlayerCoreReset Source code

var(ASOBJ_EnergyCore_Spawn) localized string PlayerCoreReset;

PlayerDroppedMessage Source code

var(ASOBJ_EnergyCore_Spawn) localized string PlayerDroppedMessage;

PlayerPickedUpEnergyCore Source code

var(ASOBJ_EnergyCore_Spawn) localized string PlayerPickedUpEnergyCore;

TakenSound Source code

var(ASOBJ_EnergyCore_Spawn) Sound TakenSound;


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

BetterObjectiveThan Source code

function bool BetterObjectiveThan ( GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum) )

BotNearObjective Source code

function bool BotNearObjective ( Bot B) )

PrecacheAnnouncer Source code

simulated function PrecacheAnnouncer ( AnnouncerVoice V, bool bRewardSounds) )

Reset Source code

function Reset ( ) )

SetActive Source code

function SetActive ( bool bActiveStatus ) )

SpawnFlag Source code

function SpawnFlag ( ) )


Defaultproperties

defaultproperties
{
	ObjectiveTypeIcon=Material'AS_FX_TX.Icons.OBJ_Proximity_FB'
	TakenSound=Sound'GameSounds.CTFAlarm'


	
	Announcer_DisabledObjective=None
	Announcer_ObjectiveInfo=AnnouncerAssault.JY_find_core
	Announcer_DefendObjective=AnnouncerAssault.JY_ProtectPowerCore
	ObjectiveName="Energy Core Spawn"
	DefenderTeamIndex=1  

    LightType=LT_SubtlePulse
	LightEffect=LE_QuadraticNonIncidence
	LightRadius=6
    LightBrightness=128	
    LightHue=37
    LightSaturation=255	
    bUnlit=true
    bUseCylinderCollision=true


    FlagType=class'UT2k4Assault.GameObject_EnergyCore'
	FlagMesh=StaticMesh'AS_Decos.HellBenderEngine'
    DrawType=DT_StaticMesh
    StaticMesh=XGame_rc.BallMesh
    DrawScale=3.000000
	bHidden=true


	bNotBased=true
    CollisionRadius=60.000000
    CollisionHeight=60.000000
    bCollideActors=true
    bBlockActors=false


	bReplicateObjective=true
	bPlayCriticalAssaultAlarm=true
	bAlwaysRelevant=true
	bStatic=false
	bNoDelete=true
	bStasis=false


	Announcer_EnergyCore_Dropped=AnnouncerAssault.JY_PowerCoreDropped
	Announcer_EnergyCore_PickedUp=AnnouncerAssault.JY_PowerCorePickedUp
	Announcer_EnergyCore_Reset=AnnouncerAssault.JY_PowerCoreReset


	PlayerDroppedMessage=" dropped the Power Core!"
	DroppedMessage="Power Core dropped!"
	EnergyCorePickedUp="Power Core picked up!"
	PlayerPickedUpEnergyCore=" picked up the Power Core!"
	PlayerCoreReset="Power Core reset!"
}

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Creation time: Do 14.8.2014 09:57:59.448 - Created with UnCodeX