| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.JumpDest
|
+-- UnrealGame.JumpSpot
|
+-- UnrealGame.GameObjective
|
+-- UT2k4Assault.ASOBJ_EnergyCore_Spawn
| Variables Summary | |
|---|---|
| class<GameObject_EnergyCore> | FlagType |
| GameObject_EnergyCore | myFlag |
| ASOBJ_EnergyCore_Spawn | |
| sound | Announcer_EnergyCore_Dropped |
| sound | Announcer_EnergyCore_PickedUp |
| sound | Announcer_EnergyCore_Reset |
| string | DroppedMessage |
| string | EnergyCorePickedUp |
| staticmesh | FlagMesh |
| string | PlayerCoreReset |
| string | PlayerDroppedMessage |
| string | PlayerPickedUpEnergyCore |
| Sound | TakenSound |
| Inherited Variables from UnrealGame.JumpSpot |
|---|
| bDodgeUp, bForceAllowDoubleJumping, bNeverImpactJump, bNoLowGrav, bOnlyTranslocator, bRealOnlyTranslocator, CachedSpeed[8], TranslocTarget, TranslocTargetTag, TranslocZOffset |
| Structures Summary |
|---|
| Inherited Structures from UnrealGame.GameObjective |
|---|
| ScorerRecord |
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | bool | BetterObjectiveThan (GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum)) |
![]() | bool | BotNearObjective (Bot B)) |
![]() | PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)) | |
![]() | Reset ())) | |
![]() | SetActive (bool bActiveStatus )) | |
![]() | SpawnFlag ())) | |
| Inherited Functions from UnrealGame.JumpSpot |
|---|
| CanDoubleJump, CanMakeJump, EffectiveDoubleJump, PostBeginPlay, SpecialCost, SuggestMovePreparation, TryTranslocator |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code
BetterObjectiveThan Source code
BotNearObjective Source code
PrecacheAnnouncer Source code
Reset Source code
SetActive Source code
SpawnFlag Source code| Defaultproperties |
|---|
defaultproperties
{
ObjectiveTypeIcon=Material'AS_FX_TX.Icons.OBJ_Proximity_FB'
TakenSound=Sound'GameSounds.CTFAlarm'
Announcer_DisabledObjective=None
Announcer_ObjectiveInfo=AnnouncerAssault.JY_find_core
Announcer_DefendObjective=AnnouncerAssault.JY_ProtectPowerCore
ObjectiveName="Energy Core Spawn"
DefenderTeamIndex=1
LightType=LT_SubtlePulse
LightEffect=LE_QuadraticNonIncidence
LightRadius=6
LightBrightness=128
LightHue=37
LightSaturation=255
bUnlit=true
bUseCylinderCollision=true
FlagType=class'UT2k4Assault.GameObject_EnergyCore'
FlagMesh=StaticMesh'AS_Decos.HellBenderEngine'
DrawType=DT_StaticMesh
StaticMesh=XGame_rc.BallMesh
DrawScale=3.000000
bHidden=true
bNotBased=true
CollisionRadius=60.000000
CollisionHeight=60.000000
bCollideActors=true
bBlockActors=false
bReplicateObjective=true
bPlayCriticalAssaultAlarm=true
bAlwaysRelevant=true
bStatic=false
bNoDelete=true
bStasis=false
Announcer_EnergyCore_Dropped=AnnouncerAssault.JY_PowerCoreDropped
Announcer_EnergyCore_PickedUp=AnnouncerAssault.JY_PowerCorePickedUp
Announcer_EnergyCore_Reset=AnnouncerAssault.JY_PowerCoreReset
PlayerDroppedMessage=" dropped the Power Core!"
DroppedMessage="Power Core dropped!"
EnergyCorePickedUp="Power Core picked up!"
PlayerPickedUpEnergyCore=" picked up the Power Core!"
PlayerCoreReset="Power Core reset!"
}
|
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