- Extends
- GameObject
Core.Object
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+-- Engine.Actor
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+-- Engine.Decoration
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+-- UnrealGame.GameObject
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+-- UT2k4Assault.GameObject_EnergyCore
Inherited Variables from UnrealGame.GameObject |
Assists, bDisabled, bHeld, bHome, bLastSecondSave, FirstTouch, GameObjBone, GameObjOffset, GameObjRot, Holder, HolderPRI, HomeBase, MaxDropTime, OldTeam, TakenTime |
Inherited Variables from Engine.Decoration |
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
Inherited Functions from UnrealGame.GameObject |
BaseChange, BeginState, CalcSetHome, CanBePickedUpBy, CanBeThrownBy, CheckTouching, ClearHolder, Drop, EndState, FellOutOfWorld, IsHome, Landed, LogDropped, LogReturned, LogTaken, NotReachableBy, Position, PostBeginPlay, Score, SendHome, SendHomeDisabled, SetDisable, SetHolder, Timer, Touch, ValidHolder |
Inherited Functions from Engine.Decoration |
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
Announcer_EnergyCore_Dropped Source code
var name Announcer_EnergyCore_Dropped;
Announcer_EnergyCore_PickedUp Source code
var name Announcer_EnergyCore_PickedUp;
Announcer_EnergyCore_Reset Source code
var name Announcer_EnergyCore_Reset;
var bool bSoundsPrecached;
var localized string DroppedMessage;
var localized string EnergyCorePickedUp;
var localized string PlayerCoreReset;
var localized string PlayerDroppedMessage;
PlayerPickedUpEnergyCore Source code
var localized string PlayerPickedUpEnergyCore;
function
bool CanBePickedUpBy (
Pawn P) )
function ClearHolder ( ) )
function Drop (
vector newVel) )
function HolderDied ( ) )
function LogReturned ( ) )
simulated function PrecacheAnnouncer (
AnnouncerVoice V,
bool bRewardSounds) )
function
bool ValidHolder (
Actor Other) )
defaultproperties
{
Announcer_EnergyCore_Dropped=JY_PowerCoreDropped
Announcer_EnergyCore_PickedUp=JY_PowerCorePickedUp
Announcer_EnergyCore_Reset=JY_PowerCoreReset
PlayerDroppedMessage=" dropped the Power Core!"
DroppedMessage="Power Core dropped!"
EnergyCorePickedUp="Power Core picked up!"
PlayerPickedUpEnergyCore=" picked up the Power Core!"
PlayerCoreReset="Power Core reset!"
bHome=true
GameObjBone=spine
GameObjOffset=(X=25,Y=50)
GameObjRot=(Roll=16384)
RemoteRole=ROLE_DumbProxy
NetUpdateFrequency=100
NetPriority=+00003.000000
bAlwaysRelevant=true
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'AS_Decos.HellBenderEngine'
DrawScale=0.75
bHidden=false
bStasis=false
bStatic=false
CollisionRadius=24.0
CollisionHeight=20.0
bCollideActors=true
bCollideWorld=true
bUseCylinderCollision=true
Mass=100.0
Buoyancy=20.000000
PrePivot=(X=2,Y=0,Z=0.5)
bDynamicLight=true
LightHue=40
LightBrightness=200
bUnlit=true
LightType=LT_Steady
LightEffect=LE_QuadraticNonIncidence
LightRadius=6
}
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Creation time: Do 14.8.2014 09:58:06.935 - Created with
UnCodeX