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UT2k4Assault.FX_SpaceFighter_Explosion

Extends
Emitter
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UT2k4Assault.FX_SpaceFighter_Explosion

Direct Known Subclasses:

DracoExplosionEffect, FirebugExplosionEffect, FX_SpaceFighter_Explosion_Directional

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
bytebPlayed[11]
SoundExplosionSound[11]
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PlayUniqueRandomExplosion ()))
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Explosion Source code
auto state Explosion


Variables Detail

bPlayed[11] Source code

var byte bPlayed[11];

ExplosionSound[11] Source code

var Sound ExplosionSound[11];


Functions Detail

PlayUniqueRandomExplosion Source code

simulated function PlayUniqueRandomExplosion ( ) )


Defaultproperties

defaultproperties
{
	ExplosionSound(0)=Sound'ONSVehicleSounds-S.Explosion01'
	ExplosionSound(1)=Sound'ONSVehicleSounds-S.Explosion02'
	ExplosionSound(2)=Sound'ONSVehicleSounds-S.Explosion03'
	ExplosionSound(3)=Sound'ONSVehicleSounds-S.Explosion04'
	ExplosionSound(4)=Sound'ONSVehicleSounds-S.Explosion05'
	ExplosionSound(5)=Sound'ONSVehicleSounds-S.Explosion06'
	ExplosionSound(6)=Sound'ONSVehicleSounds-S.Explosion07'
	ExplosionSound(7)=Sound'ONSVehicleSounds-S.Explosion08'
	ExplosionSound(8)=Sound'ONSVehicleSounds-S.Explosion09'
	ExplosionSound(9)=Sound'ONSVehicleSounds-S.Explosion10'
	ExplosionSound(10)=Sound'ONSVehicleSounds-S.Explosion11'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        RespawnDeadParticles=False
        AutoDestroy=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=3
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=32.000000,Max=64.000000)
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.250000)
        StartSizeRange=(X=(Min=150.000000,Max=300.000000))
        SpawningSound=PTSC_Random
        InitialParticlesPerSecond=6.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=ExplosionTex.Framed.exp7_frames
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        SecondsBeforeInactive=0.000000
        LifetimeRange=(Min=1.000000,Max=1.000000)
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter0'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        UseColorScale=True
        RespawnDeadParticles=False
        AutoDestroy=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        ColorScale(1)=(RelativeTime=0.250000,Color=(B=72,G=160,R=244))
        ColorScale(2)=(RelativeTime=0.670000,Color=(B=72,G=160,R=244))
        ColorScale(3)=(RelativeTime=1.000000)
        MaxParticles=1
        SpinsPerSecondRange=(X=(Min=1.000000,Max=1.000000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.750000)
        SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.500000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=425.000000,Max=425.000000))
        InitialParticlesPerSecond=2000.000000
        Texture=EpicParticles.Flares.SoftFlare
        SecondsBeforeInactive=0.000000
        LifetimeRange=(Min=1.670000,Max=1.670000)
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter1'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
        UseCollision=True
        RespawnDeadParticles=False
        AutoDestroy=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-750.000000)
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=48.000000,Max=64.000000)
        StartSizeRange=(X=(Min=0.000000,Max=0.000000))
        InitialParticlesPerSecond=2000.000000
        SecondsBeforeInactive=0.000000
        LifetimeRange=(Min=3.000000,Max=0.670000)
        InitialDelayRange=(Min=0.250000,Max=0.250000)
        StartVelocityRadialRange=(Min=-800.000000,Max=-800.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter2'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter3
        UseColorScale=True
        RespawnDeadParticles=False
        AutoDestroy=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        ScaleSizeYByVelocity=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(B=160,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=0.200000,Color=(B=45,G=158,R=234,A=255))
        ColorScale(2)=(RelativeTime=0.400000,Color=(B=40,G=103,R=172,A=255))
        ColorScale(3)=(RelativeTime=0.700000,Color=(B=40,G=40,R=40))
        ColorScale(4)=(RelativeTime=1.000000)
        MaxParticles=150
        AddLocationFromOtherEmitter=2
        SpinsPerSecondRange=(X=(Max=0.001000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=0.330000,RelativeSize=2.500000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=4.000000)
        StartSizeRange=(X=(Min=10.000000,Max=16.000000))
        InitialParticlesPerSecond=300.000000
        Texture=AW-2004Particles.Fire.MuchSmoke2t
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        SecondsBeforeInactive=0.000000
        LifetimeRange=(Min=1.000000,Max=1.500000)
        InitialDelayRange=(Min=0.300000,Max=0.300000)
        AddVelocityMultiplierRange=(X=(Min=0.001000,Max=0.001000),Y=(Min=0.001000,Max=0.001000),Z=(Min=0.001000,Max=0.001000))
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter3'


    Begin Object Class=TrailEmitter Name=TrailEmitter0
        TrailShadeType=PTTST_Linear
        DistanceThreshold=3.000000
        UseCrossedSheets=True
        UseCollision=True
        UseColorScale=True
        RespawnDeadParticles=False
        AutoDestroy=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-750.000000)
        ColorScale(0)=(Color=(B=160,G=255,R=255))
        ColorScale(1)=(RelativeTime=1.000000)
        ColorMultiplierRange=(X=(Max=2.000000))
        DetailMode=DM_SuperHigh
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=32.000000,Max=32.000000)
        StartSizeRange=(X=(Min=2.000000,Max=7.000000))
        InitialParticlesPerSecond=30.000000
        Texture=AS_FX_TX.Trails.Trail_red
        SecondsBeforeInactive=0.000000
        LifetimeRange=(Min=0.670000,Max=1.500000)
        StartVelocityRadialRange=(Min=-1200.000000,Max=-800.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
    End Object
    Emitters(4)=TrailEmitter'TrailEmitter0'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter4
        RespawnDeadParticles=False
        AutoDestroy=True
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=5
        StartLocationShape=PTLS_All
        SphereRadiusRange=(Min=48.000000,Max=96.000000)
        StartSpinRange=(X=(Max=1.000000))
        StartSizeRange=(X=(Max=200.000000))
        SpawningSound=PTSC_Random
        InitialParticlesPerSecond=9.000000
        DrawStyle=PTDS_Brighten
        Texture=ExplosionTex.Framed.exp1_frames
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        SecondsBeforeInactive=0.000000
        LifetimeRange=(Min=0.500000,Max=1.000000)
        InitialDelayRange=(Min=0.550000,Max=0.550000)
    End Object
    Emitters(5)=SpriteEmitter'SpriteEmitter4'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter5
        RespawnDeadParticles=False
        AutoDestroy=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=1
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.670000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=150.000000,Max=150.000000))
        InitialParticlesPerSecond=2000.000000
        Texture=ExplosionTex.Framed.exp1_frames
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        SecondsBeforeInactive=0.000000
        LifetimeRange=(Min=0.500000,Max=0.500000)
    End Object
    Emitters(6)=SpriteEmitter'SpriteEmitter5'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter6
        UseCollision=True
        UseColorScale=True
        RespawnDeadParticles=False
        AutoDestroy=True
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        Acceleration=(Z=-750.000000)
        DampingFactorRange=(Z=(Min=0.500000,Max=0.500000))
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=0.150000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
        FadeOutStartTime=0.750000
        MaxParticles=60
        StartLocationShape=PTLS_All
        SphereRadiusRange=(Min=64.000000,Max=64.000000)
        SpinsPerSecondRange=(X=(Min=0.500000,Max=1.500000))
        StartSpinRange=(X=(Max=2.000000))
        StartSizeRange=(X=(Min=3.000000,Max=18.000000))
        InitialParticlesPerSecond=300.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=EmitterTextures.MultiFrame.rockchunks02
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        SecondsBeforeInactive=0.000000
        LifetimeRange=(Min=1.500000,Max=2.500000)
        InitialDelayRange=(Min=0.100000,Max=0.100000)
        StartVelocityRadialRange=(Min=-800.000000,Max=-1200.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
    End Object
    Emitters(7)=SpriteEmitter'SpriteEmitter6'


    bDirectional=true
    bNoDelete=false
    AutoDestroy=true
	RemoteRole=ROLE_None
}

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Creation time: Do 14.8.2014 09:58:06.626 - Created with UnCodeX