- Extends
- ScoreBoardTeamDeathMatch
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ScoreBoard
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+-- XInterface.ScoreBoardDeathMatch
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+-- XInterface.ScoreBoardTeamDeathMatch
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+-- UT2k4Assault.ScoreBoard_Assault
Inherited Variables from XInterface.ScoreBoardDeathMatch |
AdminText, BoxMaterial, Continue, DeathsText, Ended, FooterText, FPH, FPHTime, FragLimit, GameType, MapName, MatchIDText, MaxLives, NetText, NotReadyText, OutFireText, OutText, PingText, PlayerText, PLText, PointsText, PRIArray[MAXPLAYERS], RankText, ReadyText, Restart, SkillLevel[8], Spacer, TimeLimit, TimeText |
var localized string Attacker;
var localized string AutoRespawn;
var localized string CurrentRound;
var localized string Defender;
var localized string PracticeRoundOver;
var localized string RemainingRoundTime;
var localized string RoundSeparator;
var localized string WaitForReinforcements;
WaitingToSpawnReinforcements Source code
var localized string WaitingToSpawnReinforcements;
var localized string YouLostRound;
var localized string YouWonRound;
function DrawTeam (
int TeamNum,
int PlayerCount,
int OwnerOffset,
Canvas Canvas,
int FontReduction,
int BoxSpaceY,
int PlayerBoxSizeY,
int HeaderOffsetY) )
GetDefaultScoreInfoString Source code
function String GetDefaultScoreInfoString ( ) )
function String GetRestartString ( ) )
function String GetTitleString ( ) )
defaultproperties
{
PracticeRoundOver="Practice round over."
YouWonRound="You've won the round!"
YouLostRound="You've lost the round."
WaitingToSpawnReinforcements="Waiting for reinforcements..."
WaitForReinforcements=" You were killed. Reinforcements in"
AutoRespawn="Automatically respawning in..."
RemainingRoundTime="Remaining round time:"
CurrentRound="Round:"
RoundSeparator="/"
Attacker="( Attacker )"
Defender="( Defender )"
} |
Creation time: Do 14.8.2014 09:58:21.190 - Created with
UnCodeX