UT2k4Assault.Trigger_ASTurretControlPanel
- Extends
- Trigger_ASUseAndPossess
- Modifiers
- placeable
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Triggers
|
+-- Engine.SVehicleTrigger
|
+-- UT2k4Assault.Trigger_ASUseAndPossess
|
+-- UT2k4Assault.Trigger_ASTurretControlPanel
Inherited Functions from UT2k4Assault.Trigger_ASUseAndPossess |
ApprovePlayerTeam, NextVehicle, NotifyAvailability, PostBeginPlay, PrevVehicle, Reset, Touch, Trigger, UpdateCapacity, UsedBy, VehicleDestroyed, VehiclePossessed, VehicleSpawned, VehicleUnPossessed |
var byte OldStatus;
var byte Status;
MonitorEffects
var(MonitorEffects)
Material StatusTex[
4];
function ChangeStatus ( byte NewStatus) )
simulated event Destroyed ( ) )
event NotifyAvailability ( bool bAvailableSpace ) )
simulated event PostBeginPlay ( ) )
simulated function PostNetReceive ( ) )
function Reset ( ) )
function UpdateCapacity ( ) )
event VehicleDestroyed ( ) )
event VehiclePossessed ( ) )
event VehicleSpawned ( ) )
event VehicleUnPossessed ( ) )
defaultproperties
{
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'AS_Weapons_SM.Turret.TurretPanel'
AmbientGlow=32
DrawScale=0.5
bHidden=false
bOnlyAffectPawns=false
bUseCylinderCollision=false
bCollideActors=true
bBlockActors=true
bCollideWorld=true
bBlockZeroExtentTraces=true
bBlockNonZeroExtentTraces=true
bBlockKarma=true
bEdShouldSnap=true
CollisionHeight=80
PrePivot=(X=-48,Z=160)
RemoteRole=ROLE_DumbProxy
bMovable=false
bNetNotify=true
bSkipActorPropertyReplication=true
bReplicateMovement=false
bOnlyDirtyReplication=true
Status=0
OldStatus=0
StatusTex(0)=texture'engine.blacktexture'
StatusTex(1)=material'dom-goose.anim.monitor-screen'
StatusTex(2)=Shader'UT2004Weapons.Shaders.PowerPulseShader'
StatusTex(3)=Shader'UT2004Weapons.Shaders.PowerPulseShaderRed'
} |
Creation time: Do 14.8.2014 09:58:25.584 - Created with
UnCodeX