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UT2k4Assault.Trigger_ASTurretControlPanel

Extends
Trigger_ASUseAndPossess
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.SVehicleTrigger
         |   
         +-- UT2k4Assault.Trigger_ASUseAndPossess
            |   
            +-- UT2k4Assault.Trigger_ASTurretControlPanel

Variables Summary
FX_DamageSmokeDamageEffect
FX_TurretControlPanel_LightsLightFX
byteOldStatus
byteStatus
MonitorEffects
MaterialStatusTex[4]
Inherited Variables from UT2k4Assault.Trigger_ASUseAndPossess
AssaultTeam, bFullCapacity, EventFull, EventNonFull, FactoryList, PawnTag
Inherited Variables from Engine.SVehicleTrigger
BACKUP_bEnabled, bEnabled, bMarkWithPath, myMarker

Enumerations Summary
Inherited Enumerations from UT2k4Assault.Trigger_ASUseAndPossess
AT_AssaultTeam

Functions Summary
function ChangeStatus (byte NewStatus))
event Destroyed ()))
event NotifyAvailability (bool bAvailableSpace ))
event PostBeginPlay ()))
function PostNetReceive ()))
function Reset ()))
function UpdateCapacity ()))
event VehicleDestroyed ()))
event VehiclePossessed ()))
event VehicleSpawned ()))
event VehicleUnPossessed ()))
Inherited Functions from UT2k4Assault.Trigger_ASUseAndPossess
ApprovePlayerTeam, NextVehicle, NotifyAvailability, PostBeginPlay, PrevVehicle, Reset, Touch, Trigger, UpdateCapacity, UsedBy, VehicleDestroyed, VehiclePossessed, VehicleSpawned, VehicleUnPossessed
Inherited Functions from Engine.SVehicleTrigger
PostBeginPlay, Reset, Trigger, UsedBy


Variables Detail

DamageEffect Source code

var FX_DamageSmoke DamageEffect;

LightFX Source code

var FX_TurretControlPanel_Lights LightFX;

OldStatus Source code

var byte OldStatus;

Status Source code

var byte Status;

MonitorEffects

StatusTex[4] Source code

var(MonitorEffects) Material StatusTex[4];


Functions Detail

ChangeStatus Source code

function ChangeStatus ( byte NewStatus) )

Destroyed Source code

simulated event Destroyed ( ) )

NotifyAvailability Source code

event NotifyAvailability ( bool bAvailableSpace ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

PostNetReceive Source code

simulated function PostNetReceive ( ) )

Reset Source code

function Reset ( ) )

UpdateCapacity Source code

function UpdateCapacity ( ) )

VehicleDestroyed Source code

event VehicleDestroyed ( ) )

VehiclePossessed Source code

event VehiclePossessed ( ) )

VehicleSpawned Source code

event VehicleSpawned ( ) )

VehicleUnPossessed Source code

event VehicleUnPossessed ( ) )


Defaultproperties

defaultproperties
{
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'AS_Weapons_SM.Turret.TurretPanel'
	AmbientGlow=32
	DrawScale=0.5
	bHidden=false


	bOnlyAffectPawns=false
	bUseCylinderCollision=false
	bCollideActors=true
	bBlockActors=true
	bCollideWorld=true
	bBlockZeroExtentTraces=true
	bBlockNonZeroExtentTraces=true
	bBlockKarma=true
	bEdShouldSnap=true
	CollisionHeight=80
	PrePivot=(X=-48,Z=160)


	RemoteRole=ROLE_DumbProxy
	bMovable=false
	bNetNotify=true
	bSkipActorPropertyReplication=true
	bReplicateMovement=false
	bOnlyDirtyReplication=true
    Status=0
    OldStatus=0
    StatusTex(0)=texture'engine.blacktexture'
    StatusTex(1)=material'dom-goose.anim.monitor-screen'
	StatusTex(2)=Shader'UT2004Weapons.Shaders.PowerPulseShader'
	StatusTex(3)=Shader'UT2004Weapons.Shaders.PowerPulseShaderRed'
}

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Creation time: Do 14.8.2014 09:58:25.584 - Created with UnCodeX