UT2k4Assault.Trigger_ASTurretControlPanel
- Extends
 - Trigger_ASUseAndPossess
 
- Modifiers
 - placeable 
 
Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.SVehicleTrigger
         |   
         +-- UT2k4Assault.Trigger_ASUseAndPossess
            |   
            +-- UT2k4Assault.Trigger_ASTurretControlPanel
	| Inherited Functions from UT2k4Assault.Trigger_ASUseAndPossess | 
	| ApprovePlayerTeam, NextVehicle, NotifyAvailability, PostBeginPlay, PrevVehicle, Reset, Touch, Trigger, UpdateCapacity, UsedBy, VehicleDestroyed, VehiclePossessed, VehicleSpawned, VehicleUnPossessed | 
var byte OldStatus;
var byte Status;
MonitorEffects
var(MonitorEffects) 
Material StatusTex[
4];
 
 function  ChangeStatus ( byte NewStatus) )
simulated event  Destroyed ( ) )
 event  NotifyAvailability ( bool bAvailableSpace ) )
simulated event  PostBeginPlay ( ) )
simulated function  PostNetReceive ( ) )
 function  Reset ( ) )
 function  UpdateCapacity ( ) )
 event  VehicleDestroyed ( ) )
 event  VehiclePossessed ( ) )
 event  VehicleSpawned ( ) )
 event  VehicleUnPossessed ( ) )
defaultproperties
{
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'AS_Weapons_SM.Turret.TurretPanel'
	AmbientGlow=32
	DrawScale=0.5
	bHidden=false
	bOnlyAffectPawns=false
	bUseCylinderCollision=false
	bCollideActors=true
	bBlockActors=true
	bCollideWorld=true
	bBlockZeroExtentTraces=true
	bBlockNonZeroExtentTraces=true
	bBlockKarma=true
	bEdShouldSnap=true
	CollisionHeight=80
	PrePivot=(X=-48,Z=160)
	RemoteRole=ROLE_DumbProxy
	bMovable=false
	bNetNotify=true
	bSkipActorPropertyReplication=true
	bReplicateMovement=false
	bOnlyDirtyReplication=true
    Status=0
    OldStatus=0
    StatusTex(0)=texture'engine.blacktexture'
    StatusTex(1)=material'dom-goose.anim.monitor-screen'
	StatusTex(2)=Shader'UT2004Weapons.Shaders.PowerPulseShader'
	StatusTex(3)=Shader'UT2004Weapons.Shaders.PowerPulseShaderRed'
} | 
 
Creation time: Do 14.8.2014 09:58:25.584 - Created with 
UnCodeX