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UT2k4Assault.WA_Sentinel

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- UT2k4Assault.WA_Sentinel

Variables Summary
FX_SpaceFighter_3rdpMuzzleMuzFlash
class<FX_SpaceFighter_3rdpMuzzle>MuzzleFlashClass
floatMuzzleScale
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
function Destroyed ()))
functionvector GetFireStart ()))
event ThirdPersonEffects ()))
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Variables Detail

MuzFlash Source code

var FX_SpaceFighter_3rdpMuzzle MuzFlash;

MuzzleFlashClass Source code

var class<FX_SpaceFighter_3rdpMuzzle> MuzzleFlashClass;

MuzzleScale Source code

var float MuzzleScale;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

GetFireStart Source code

simulated function vector GetFireStart ( ) )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( ) )


Defaultproperties

defaultproperties
{
	MuzzleFlashClass=class'FX_SpaceFighter_3rdpMuzzle'
	MuzzleScale=1.5


    bHeavy=false
    bRapidFire=true
    bAltRapidFire=true
    Mesh=mesh'Weapons.LinkGun_3rd'
	bHidden=true
}

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Creation time: Do 14.8.2014 09:58:29.194 - Created with UnCodeX