- Extends
- xWeaponAttachment
Core.Object
|
+-- Engine.Actor
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+-- Engine.InventoryAttachment
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+-- Engine.WeaponAttachment
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+-- XGame.xWeaponAttachment
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+-- UT2k4Assault.WA_Turret_Minigun
var bool bFiring;
var int CannonRollSpeed;
var int CurrentCannonRoll;
var int CurrentRollSpeed;
var float LastFireTime;
var float mLastTracerTime;
mShellCaseEmitterClass Source code
var
class<
xEmitter> mShellCaseEmitterClass;
var byte OldSpawnHitCount;
var int RollSpeedAcc;
var float Spread;
WA_Turret_Minigun
simulated function Destroyed ( ) )
simulated function
vector GetFireStart (
vector RelOffset ) )
simulated function PostBeginPlay ( ) )
simulated event StartFiring ( ) )
simulated event StopFiring ( ) )
simulated event ThirdPersonEffects ( ) )
simulated function Tick ( float deltaTime) )
simulated function Timer ( ) )
simulated function UpdateTracer ( ) )
defaultproperties
{
Spread=1024
CannonRollSpeed=196608
RollSpeedAcc=98304
SmokeEmitterClass=class'xEffects.MinigunMuzzleSmoke'
mMuzFlashClass=class'XEffects.MinigunMuzFlash3rd'
mShellCaseEmitterClass=class'UT2k4Assault.FX_Minigun_ShellSpewer'
mShellEmitterOffset=(X=28,Y=-40,Z=62)
mTracerInterval=0.06
mTracerClass=class'XEffects.NewTracer'
mTracerPullback=150.0
mTracerMinDistance=0.0
mTracerSpeed=10000.0
FiringSound=Sound'NewWeaponSounds.MinigunTurretFire'
WindingSound=Sound'NewWeaponSounds.MinigunTurretWindDown'
bHeavy=true
bRapidFire=true
bAltRapidFire=true
bHidden=true
} |
Creation time: Do 14.8.2014 09:58:29.247 - Created with
UnCodeX