Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UT2k4AssaultFull.ASVehicle_SpaceFighter_Human

Extends
ASVehicle_SpaceFighter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- UT2k4Assault.ASVehicle
            |   
            +-- UT2k4Assault.ASVehicle_SpaceFighter
               |   
               +-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Human

Direct Known Subclasses:

ASVehicle_SpaceFighter_Skaarj

Constants Summary
Inherited Contants from UT2k4Assault.ASVehicle_SpaceFighter
SpeedFilterFrames

Variables Summary
Inherited Variables from UT2k4Assault.ASVehicle_SpaceFighter
bAutoTarget, bGearUp, bHumanShip, bInitialized, bPostNetCalled, bRocketLoaded, bSpeedFilterWarmup, bTargetClosestToCrosshair, CamRotationInertia, CrosshairPos, CurrentTarget, DelayedDebugString, DesiredVelocity, EngineMinVelocity, FlyingAnim, GenericShieldEffect[2], LastAutoTargetTime, LastCamRot, LastTimeSeconds, MaxStrafe, MaxTargetingRange, myDeltaTime, NextShieldTime, NextSpeedFilterSlot, PitchAccel, RocketLoadedSound, RocketOffset, RollAccel, RollAutoCorrectSpeed, RotationInertia, ShotDownFXClass, ShotDownRotation, SmokeTrail, SmoothedSpeedRatio, SpaceFighterRotation, SpeedFilter[SpeedFilterFrames], SpeedInfoTexture, StrafeAccel, StrafeAccelRate, TargetAcquiredSound, Text_Speed, TopGunCount, TrailEmitter, TrailOffset, VehicleRotationSpeed, WeaponInfoTexture, YawAccel
Inherited Variables from UT2k4Assault.ASVehicle
bCHZeroYOffset, bCustomHealthDisplay, BotError, CrosshairHitFeedbackTex, CrosshairScale, DamLastDamageTime, DamLastInstigator, DebugFX, DefaultCrosshair, DefaultWeaponClassName, DestroyPrevController, ExplosionEffect, LastCalcHA, LastCalcHL, LastCalcHN, LastCalcWeaponFire, LockedOnSound, OldTarget, VehicleProjSpawnOffset

Functions Summary
function AdjustEngineFX (float SpeedPct ))
function AdjustFX ()))
function AnimateSkelMesh (float SpeedPct ))
functionbool DrawCrosshair (Canvas C, out vector ScreenPos ))
function DrawHealthInfo (Canvas C, PlayerController PC ))
function DrawHiddenTarget (Canvas C, Vehicle V, vector CamLoc, rotator CamRot ))
function DrawSpeedMeter (Canvas C, HUD H, PlayerController PC ))
function DrawTargetting (Canvas C ))
function DrawVehicleHUD (Canvas C, PlayerController PC ))
function DrawVisibleTarget (Canvas C, Vehicle V, Vector ScrPos ))
function DrawWeaponInfo (Canvas C, HUD H ))
function PlayTakeOff ()))
function SetTrailFX ()))
function StaticPrecache (LevelInfo L))
function UpdateEngineSound (float SpeedPct ))
function UpdatePrecacheMaterials ()))
function UpdatePrecacheStaticMeshes ()))
Inherited Functions from UT2k4Assault.ASVehicle_SpaceFighter
AdjustFX, AnimEnd, BaseChange, BeginState, BlowUp, Bump, CanAttack, ChangeAnimation, ClientKDriverEnter, Destroyed, Died, DisplayDebug, DoShieldEffect, DriverDied, EndState, Explode, FellOutOfWorld, GetBotError, GetRocketSpawnLocation, GetViewRotation, HitWall, IsTargetRelevant, KDriverLeave, Landed, LandThump, LieStill, MyRandSpin, NextWeapon, PlayDying, PlayFiring, PlayNextAnimation, PlayTakeHit, PlayTakeOff, PlayWeaponSwitch, PossessedBy, PostNetBeginPlay, PrevWeapon, ProcessMove, ReduceCylinder, ServerNextTarget, ServerPrevTarget, ServerSetTarget, SetTrailFX, SpecialCalcFirstPersonView, SpecialCalcView, StopPlayFiring, TakeDamage, TargetClosestToCrosshair, TargetUnSet, TeamChanged, Timer, Touch, UpdateAutoTargetting, UpdateRocketAcceleration, VehicleCollision, VehicleSwitchView
Inherited Functions from UT2k4Assault.ASVehicle
AddDefaultInventory, AnimEnd, BaseChange, BeginState, CalcInertia, CalcWeaponFire, ChangeAnimation, ClientDying, ClientKDriverEnter, ClientKDriverLeave, Destroyed, Died, DrawCrosshair, DrawCrosshairAlignment, DrawEnemyName, DrawHealthInfo, DrawHUD, DrawVehicleHUD, DrawWeaponInfo, DriverDied, Explode, FellOutOfWorld, GetBotError, GetCrosshairWorldLocation, GetFireStart, GetWeaponBoneFor, KDriverLeave, Landed, LandThump, LieStill, NotifyEnemyLockedOn, PerformTrace, PlayDying, PlayFiring, PlayHit, PlayNextAnimation, PlayTakeHit, PlayWeaponSwitch, PossessedBy, PostBeginPlay, ProcessMove, ReduceCylinder, SpecialDrawCrosshair, StaticPrecache, StopPlayFiring, StopWeaponFiring, TakeDamage, Tick, Timer, UnPossessed, UpdatePrecacheMaterials, UpdateRocketAcceleration, VehicleSwitchView, WeaponHitsCrosshairsHL


Functions Detail

AdjustEngineFX Source code

simulated function AdjustEngineFX ( float SpeedPct ) )

AdjustFX Source code

simulated function AdjustFX ( ) )

AnimateSkelMesh Source code

simulated function AnimateSkelMesh ( float SpeedPct ) )

DrawCrosshair Source code

simulated function bool DrawCrosshair ( Canvas C, out vector ScreenPos ) )

DrawHealthInfo Source code

simulated function DrawHealthInfo ( Canvas C, PlayerController PC ) )

DrawHiddenTarget Source code

simulated function DrawHiddenTarget ( Canvas C, Vehicle V, vector CamLoc, rotator CamRot ) )

DrawSpeedMeter Source code

simulated function DrawSpeedMeter ( Canvas C, HUD H, PlayerController PC ) )

DrawTargetting Source code

simulated function DrawTargetting ( Canvas C ) )

DrawVehicleHUD Source code

simulated function DrawVehicleHUD ( Canvas C, PlayerController PC ) )

DrawVisibleTarget Source code

simulated function DrawVisibleTarget ( Canvas C, Vehicle V, Vector ScrPos ) )

DrawWeaponInfo Source code

simulated function DrawWeaponInfo ( Canvas C, HUD H ) )

PlayTakeOff Source code

simulated function PlayTakeOff ( ) )

SetTrailFX Source code

simulated function SetTrailFX ( ) )

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L) )

UpdateEngineSound Source code

simulated function UpdateEngineSound ( float SpeedPct ) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( ) )


Defaultproperties

defaultproperties
{
	RocketOffset=(X=-20,Y=0,Z=-15)
	VehicleProjSpawnOffset=(X=110,Y=14,Z=-14)
	FlyingAnim=FinsOpen


	WeaponInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid'
	SpeedInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid'
	bCustomHealthDisplay=true


	DefaultWeaponClassName="UT2k4AssaultFull.Weapon_SpaceFighter"


	FPCamPos=(X=15,Y=0,Z=20)
    DrawType=DT_Mesh
	Mesh=SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Human'
	DrawScale=0.5
    AmbientGlow=96
    bUnlit=false


    AmbientSound=Sound'AssaultSounds.HnSpaceShipEng01'
    SoundRadius=100
    SoundVolume=255


    TransientSoundVolume=1.0
    TransientSoundRadius=784.0
	VehiclePositionString="in a spacefighter"
	VehicleNameString="Human Spacefighter"


	ShotDownFXClass=class'FX_SpaceFighter_ShotDownEmitter'
    GenericShieldEffect[0]=class'FX_SpaceFighter_Shield_Red'
	GenericShieldEffect[1]=class'FX_SpaceFighter_Shield'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Do 14.8.2014 09:57:59.939 - Created with UnCodeX