| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- UT2k4AssaultFull.FM_LinkTurret_Fire
| Variables Summary | |
|---|---|
| string | LinkedFireForce |
| sound | LinkedFireSound |
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | DoFireEffect ())) | |
![]() | PlayFiring ())) | |
![]() | ServerPlayFiring ())) | |
![]() | Projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Variables Detail |
|---|
| Functions Detail |
|---|
AllowFire Source code
DoFireEffect Source code
PlayFiring Source code
ServerPlayFiring Source code
SpawnProjectile Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoClass=class'Ammo_Dummy'
AmmoPerFire=0
FireAnim=Fire
FireAnimRate=1.0
FireLoopAnim=None
FireEndAnim=None
FireSound=Sound'WeaponSounds.PulseRifle.PulseRifleFire'
LinkedFireSound=Sound'WeaponSounds.LinkGun.BLinkedFire'
FireForce="TranslocatorFire"
LinkedFireForce="BLinkedFire"
FireRate=0.35
bSplashDamage=false
bRecommendSplashDamage=false
BotRefireRate=0.99
WarnTargetPct=+0.1
ShakeOffsetMag=(X=0.0,Y=1.0,Z=0.0)
ShakeOffsetRate=(X=0.0,Y=-2000.0,Z=0.0)
ShakeOffsetTime=4
ShakeRotMag=(X=40.0,Y=0.0,Z=0.0)
ShakeRotRate=(X=2000.0,Y=0.0,Z=0.0)
ShakeRotTime=2
}
|
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