Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- UT2k4AssaultFull.FM_LinkTurret_Fire
Variables Summary | |
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string | LinkedFireForce |
sound | LinkedFireSound |
Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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bool | AllowFire ())) | |
DoFireEffect ())) | ||
PlayFiring ())) | ||
ServerPlayFiring ())) | ||
Projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoClass=class'Ammo_Dummy' AmmoPerFire=0 FireAnim=Fire FireAnimRate=1.0 FireLoopAnim=None FireEndAnim=None FireSound=Sound'WeaponSounds.PulseRifle.PulseRifleFire' LinkedFireSound=Sound'WeaponSounds.LinkGun.BLinkedFire' FireForce="TranslocatorFire" LinkedFireForce="BLinkedFire" FireRate=0.35 bSplashDamage=false bRecommendSplashDamage=false BotRefireRate=0.99 WarnTargetPct=+0.1 ShakeOffsetMag=(X=0.0,Y=1.0,Z=0.0) ShakeOffsetRate=(X=0.0,Y=-2000.0,Z=0.0) ShakeOffsetTime=4 ShakeRotMag=(X=40.0,Y=0.0,Z=0.0) ShakeRotRate=(X=2000.0,Y=0.0,Z=0.0) ShakeRotTime=2 } |
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