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UT2k4AssaultFull.FM_LinkTurret_AltFire

Extends
LinkFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.LinkFire
      |   
      +-- UT2k4AssaultFull.FM_LinkTurret_AltFire

Variables Summary
floatVehicleDamageMult
Inherited Variables from XWeapons.LinkFire
bDoHit, Beam, BeamEffectClass, BeamSounds[4], bFeedbackDeath, bInitAimError, bLinkFeedbackPlaying, bStartFire, CurrentAimError, Damage, DamageType, DesiredAimError, LinkBreakDelay, LinkBreakTime, LinkFlexibility, LinkScale[6], LinkVolume, LockedPawn, MakeLinkForce, MakeLinkSound, MomentumTransfer, SentLinkVolume, TraceRange, UpTime
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
functionfloat AdjustLinkDamage (LinkGun LinkGun, Actor Other, float Damage ))
functionbool AllowFire ()))
functionvector GetFireStart (vector X, vector Y, vector Z))
functionRotator GetPlayerAim (vector StartTrace, float InAimError ))
functionbool myHasAmmo (LinkGun LinkGun ))
function PlayFiring ()))
Inherited Functions from XWeapons.LinkFire
AddLink, AdjustLinkDamage, BoundError, DestroyEffects, DoFireEffect, GetFireStart, GetPlayerAim, IsLinkable, ModeDoFire, ModeTick, myHasAmmo, PlayFiring, RemoveLink, SetLinkTo, StartBerserk, StopBerserk, StopFiring, UpdateLinkColor
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update


Variables Detail

VehicleDamageMult Source code

var float VehicleDamageMult;


Functions Detail

AdjustLinkDamage Source code

simulated function float AdjustLinkDamage ( LinkGun LinkGun, Actor Other, float Damage ) )

AllowFire Source code

simulated function bool AllowFire ( ) )

GetFireStart Source code

simulated function vector GetFireStart ( vector X, vector Y, vector Z) )

GetPlayerAim Source code

simulated function Rotator GetPlayerAim ( vector StartTrace, float InAimError ) )

myHasAmmo Source code

simulated function bool myHasAmmo ( LinkGun LinkGun ) )

PlayFiring Source code

function PlayFiring ( ) )


Defaultproperties

defaultproperties
{
	TraceRange=5000;
	BeamEffectClass=class'FX_LinkTurret_BeamEffect'
	DamageType=class'DamTypeLinkTurretBeam'
	AmmoClass=class'Ammo_Dummy'
	AmmoPerFire=0
	Damage=15
	VehicleDamageMult=2.5
	FireAnim=Fire
	FireEndAnim=None
	FlashEmitterClass=class'xEffects.LinkMuzFlashBeam1st'
}

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Creation time: Do 14.8.2014 09:58:06.203 - Created with UnCodeX