Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.InstantFire | +-- XWeapons.ShockBeamFire | +-- UTClassic.ClassicShockBeamFire
Variables Summary |
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Inherited Variables from XWeapons.ShockBeamFire |
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BeamEffectClass |
Inherited Variables from XWeapons.InstantFire |
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DamageMax, DamageMin, DamageType, Momentum, TraceRange |
Functions Summary |
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Inherited Functions from XWeapons.ShockBeamFire |
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AdjustAim, DoFireEffect, InitEffects, SpawnBeamEffect |
Inherited Functions from XWeapons.InstantFire |
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DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
Defaultproperties |
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defaultproperties { FireRate=0.85 FireAnimRate=1.176 ShakeOffsetMag=(X=0.0,Y=0.00,Z=0.00) ShakeOffsetRate=(X=0.0,Y=0.0,Z=0.0) ShakeOffsetTime=0.0 DamageMin=50 DamageMax=50 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |