Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.InstantFire | +-- XWeapons.ShockBeamFire
ClassicShockBeamFire, SuperShockBeamFire
Variables Summary | |
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ShockBeamFire | |
class<ShockBeamEffect> | BeamEffectClass |
Inherited Variables from XWeapons.InstantFire |
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DamageMax, DamageMin, DamageType, Momentum, TraceRange |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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Rotator | AdjustAim (Vector Start, float InAimError)) | |
DoFireEffect ())) | ||
InitEffects ())) | ||
SpawnBeamEffect (Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum)) |
Inherited Functions from XWeapons.InstantFire |
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DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { TraceRange=17000 Momentum=+60000.0 AmmoClass=class'ShockAmmo' AmmoPerFire=1 DamageType=class'DamTypeShockBeam' DamageMin=45 DamageMax=45 FlashEmitterClass=class'XEffects.ShockBeamMuzFlash' FireSound=Sound'WeaponSounds.ShockRifle.ShockRifleFire' FireForce="ShockRifleFire" bReflective=true FireRate=0.7 bModeExclusive=true BeamEffectClass=class'ShockBeamEffect' BotRefireRate=0.7 AimError=700 ShakeOffsetMag=(X=-8.0,Y=0.00,Z=0.00) ShakeOffsetRate=(X=-600.0,Y=0.0,Z=0.0) ShakeOffsetTime=3.2 ShakeRotMag=(X=0.0,Y=0.0,Z=0.0) ShakeRotRate=(X=0.0,Y=0.0,Z=0.0) ShakeRotTime=2 } |
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