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UTClassic.ClassicShockProjectile

Extends
ShockProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- XWeapons.ShockProjectile
         |   
         +-- UTClassic.ClassicShockProjectile

Variables Summary
Inherited Variables from XWeapons.ShockProjectile
ComboAmmoCost, ComboDamage, ComboDamageType, ComboMomentumTransfer, ComboRadius, ComboSound, ComboTarget, ShockBallEffect, tempStartLoc
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
Inherited Functions from XWeapons.ShockProjectile
Destroyed, DestroyTrails, Explode, Monitor, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch, SuperExplosion, TakeDamage, Tick, Timer
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Defaultproperties

defaultproperties
{
    Damage=68
    DamageRadius=80
}



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Creation time: Do 14.8.2014 09:58:02.045 - Created with UnCodeX