Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.ShockProjFire | +-- UTClassic.ClassicShockProjFire
Variables Summary |
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Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Functions Summary |
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Inherited Functions from XWeapons.ShockProjFire |
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InitEffects, SpawnProjectile |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Defaultproperties |
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defaultproperties { ProjectileClass=class'ClassicShockProjectile' ShakeRotMag=(X=0.0,Y=0.0,Z=0.0) ShakeRotRate=(X=0.0,Y=0.0,Z=0.0) ShakeRotTime=0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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