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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- XWeapons.ShockProjFire
ClassicShockProjFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | InitEffects ())) | |
![]() | projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Functions Detail |
|---|
InitEffects Source code
SpawnProjectile Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoClass=class'ShockAmmo'
AmmoPerFire=1
FireAnim=AltFire
FireAnimRate=1.5
FlashEmitterClass=class'XEffects.ShockProjMuzFlash'
ProjectileClass=class'XWeapons.ShockProjectile'
ProjSpawnOffset=(X=24,Y=8,Z=0)
FireSound=Sound'WeaponSounds.ShockRifle.ShockRifleAltFire'
FireForce="ShockRifleAltFire"
TransientSoundVolume=+0.4
FireRate=0.6
bModeExclusive=true
bSplashDamage=true
BotRefireRate=0.35
WarnTargetPct=+0.5
ShakeOffsetMag=(X=0.0,Y=0.0,Z=0.0)
ShakeOffsetRate=(X=0.0,Y=0.0,Z=0.0)
ShakeOffsetTime=0
ShakeRotMag=(X=60.0,Y=20.0,Z=0.0)
ShakeRotRate=(X=1000.0,Y=1000.0,Z=0.0)
ShakeRotTime=2
}
|
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