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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.ShockProjFire
ClassicShockProjFire
Variables Summary |
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Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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InitEffects ())) | ||
projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoClass=class'ShockAmmo' AmmoPerFire=1 FireAnim=AltFire FireAnimRate=1.5 FlashEmitterClass=class'XEffects.ShockProjMuzFlash' ProjectileClass=class'XWeapons.ShockProjectile' ProjSpawnOffset=(X=24,Y=8,Z=0) FireSound=Sound'WeaponSounds.ShockRifle.ShockRifleAltFire' FireForce="ShockRifleAltFire" TransientSoundVolume=+0.4 FireRate=0.6 bModeExclusive=true bSplashDamage=true BotRefireRate=0.35 WarnTargetPct=+0.5 ShakeOffsetMag=(X=0.0,Y=0.0,Z=0.0) ShakeOffsetRate=(X=0.0,Y=0.0,Z=0.0) ShakeOffsetTime=0 ShakeRotMag=(X=60.0,Y=20.0,Z=0.0) ShakeRotRate=(X=1000.0,Y=1000.0,Z=0.0) ShakeRotTime=2 } |
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