Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

WVDraco.DracoFlamethrowerEmitter

Extends
ONSWeaponAmbientEmitter

DracoFlamethrowerEmitter Creation date: 2013-04-27 15:07 Last change: $Id$ Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSWeaponAmbientEmitter
         |   
         +-- WVDraco.DracoFlamethrowerEmitter

Variables Summary
boolbActive
boolbInWater
DracoFlamethrowerEmitter
floatFireCloudPPS
floatFireSprayPPS
floatPilotFlamePPS
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors

Functions Summary
event PhysicsVolumeChange (PhysicsVolume NewVolume))
event SetEmitterStatus (bool bEnabled))
event Tick (float DeltaTime))
function UpdateEmitterSpawnRate ()))
Inherited Functions from Onslaught.ONSWeaponAmbientEmitter
SetEmitterStatus
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials


Variables Detail

bActive Source code

var bool bActive;

bInWater Source code

var bool bInWater;

DracoFlamethrowerEmitter

FireCloudPPS Source code

var(DracoFlamethrowerEmitter) float FireCloudPPS;

FireSprayPPS Source code

var(DracoFlamethrowerEmitter) float FireSprayPPS;

PilotFlamePPS Source code

var(DracoFlamethrowerEmitter) float PilotFlamePPS;


Functions Detail

PhysicsVolumeChange Source code

simulated event PhysicsVolumeChange ( PhysicsVolume NewVolume) )

SetEmitterStatus Source code

simulated event SetEmitterStatus ( bool bEnabled) )

Tick Source code

simulated event Tick ( float DeltaTime) )

UpdateEmitterSpawnRate Source code

simulated function UpdateEmitterSpawnRate ( ) )


Defaultproperties

defaultproperties
{
	PilotFlamePPS = 10.0
	FireSprayPPS  = 20.0
	FireCloudPPS  = 60.0
	
	Begin Object Class=SpriteEmitter Name=PilotFlameRight
		Disabled=True
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=500.000000)
		FadeOutStartTime=0.100000
		FadeInEndTime=0.050000
		StartLocationOffset=(X=-6.0,Y=9.0)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Min=-0.130000,Max=-0.120000))
		StartSizeRange=(X=(Min=5.000000,Max=10.000000))
		ParticlesPerSecond=10.000000
		InitialParticlesPerSecond=10.000000
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.200000,Max=0.200000)
		StartVelocityRange=(X=(Min=30.000000,Max=50.000000),Y=(Min=-15.000000,Max=15.000000),Z=(Min=-10.000000,Max=10.000000))
		AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.950000),Y=(Min=0.900000,Max=0.950000),Z=(Min=0.900000,Max=0.950000))
	End Object
	Emitters(0)=SpriteEmitter'PilotFlameRight'


	Begin Object Class=SpriteEmitter Name=PilotFlameLeft
		Disabled=True
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=500.000000)
		FadeOutStartTime=0.100000
		FadeInEndTime=0.050000
		StartLocationOffset=(X=-6.0,Y=-9.0)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Min=-0.130000,Max=-0.120000))
		StartSizeRange=(X=(Min=5.000000,Max=10.000000))
		ParticlesPerSecond=10.000000
		InitialParticlesPerSecond=10.000000
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.200000,Max=0.200000)
		StartVelocityRange=(X=(Min=30.000000,Max=50.000000),Y=(Min=-15.000000,Max=15.000000),Z=(Min=-10.000000,Max=10.000000))
		AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.950000),Y=(Min=0.900000,Max=0.950000),Z=(Min=0.900000,Max=0.950000))
	End Object
	Emitters(1)=SpriteEmitter'PilotFlameLeft'


	Begin Object Class=SpriteEmitter Name=FireSprayRight
		UseDirectionAs=PTDU_Right
		UseCollision=True
		UseMaxCollisions=True
		UseColorScale=True
		FadeOut=True
		RespawnDeadParticles=False
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		AddVelocityFromOwner=True
		Acceleration=(Z=-100.000000)
		ColorScale(0)=(Color=(B=255))
		ColorScale(1)=(RelativeTime=0.300000,Color=(G=255,R=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(G=255,R=255))
		StartLocationOffset=(Y=9.0)
		UseRotationFrom=PTRS_Actor
		SizeScale(0)=(RelativeSize=0.300000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
		Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=0.500000,Max=0.500000)
		StartVelocityRange=(X=(Min=1500.000000,Max=2000.000000),Y=(Min=0.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
		AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000),Z=(Min=0.900000,Max=0.900000))
	End Object
	Emitters(2)=SpriteEmitter'FireSprayRight'


	Begin Object Class=SpriteEmitter Name=FireSprayLeft
		UseDirectionAs=PTDU_Right
		UseCollision=True
		UseMaxCollisions=True
		UseColorScale=True
		FadeOut=True
		RespawnDeadParticles=False
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		AddVelocityFromOwner=True
		Acceleration=(Z=-100.000000)
		ColorScale(0)=(Color=(B=255))
		ColorScale(1)=(RelativeTime=0.300000,Color=(G=255,R=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(G=255,R=255))
		StartLocationOffset=(Y=-9.0)
		UseRotationFrom=PTRS_Actor
		SizeScale(0)=(RelativeSize=0.300000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
		Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=0.500000,Max=0.500000)
		StartVelocityRange=(X=(Min=1500.000000,Max=2000.000000),Y=(Min=-20.000000,Max=0.000000),Z=(Min=-20.000000,Max=20.000000))
		AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000),Z=(Min=0.900000,Max=0.900000))
	End Object
	Emitters(3)=SpriteEmitter'FireSprayLeft'


	Begin Object Class=SpriteEmitter Name=FireCloudBoth
		UseCollision=True
		UseColorScale=True
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=200.000000)
		DampingFactorRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.100000,Max=0.200000),Z=(Min=0.100000,Max=0.200000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
		FadeOutStartTime=0.500000
		FadeInEndTime=0.1
		MaxParticles=60
		LowDetailFactor=1.0
		StartLocationRange=(Y=(Min=-12.000000,Max=12.000000))
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.200000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.0)
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		SecondsBeforeInactive=0.000000
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=3000.000000,Max=3200.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=-50.000000,Max=50.000000))
		VelocityLossRange=(X=(Min=0.900000,Max=1.000000),Y=(Min=0.900000,Max=1.000000),Z=(Min=0.900000,Max=1.000000))
		AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000),Z=(Min=0.900000,Max=0.900000))
	End Object
	Emitters(4)=SpriteEmitter'FireCloudBoth'


	bNoDelete = False
	RemoteRole = ROLE_None
	Physics = PHYS_None
}



Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Do 14.8.2014 09:58:04.321 - Created with UnCodeX