WVHoverTankV3.DamTypeNephthysLightningHeadshot
- Extends
- DamTypeNephthysLightningTurret
DamTypeNephthysLightningHeadshot
Creation date: 2013-02-10 12:58
Last change: $Id$
Copyright © 2013, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.DamageType
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+-- UnrealGame.VehicleDamageType
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+-- WVHoverTankV3.DamTypeNephthysSingularityDischarge
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+-- WVHoverTankV3.DamTypeNephthysLightningTurret
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+-- WVHoverTankV3.DamTypeNephthysLightningHeadshot
static function GetHitEffects ( out
class<
xEmitter> HitEffects[
4],
int VictemHealth ) )
static function IncrementKills (
Controller Killer) )
defaultproperties
{
DeathString = "%o's cranium was made extra crispy by %k's Nephthys turret"
bAlwaysSevers = True
bSpecial = True
}
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Creation time: Do 14.8.2014 09:58:03.225 - Created with
UnCodeX