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WVHoverTankV3.DamTypeNephthysLightningHeadshot

Extends
DamTypeNephthysLightningTurret

DamTypeNephthysLightningHeadshot Creation date: 2013-02-10 12:58 Last change: $Id$ Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.VehicleDamageType
         |   
         +-- WVHoverTankV3.DamTypeNephthysSingularityDischarge
            |   
            +-- WVHoverTankV3.DamTypeNephthysLightningTurret
               |   
               +-- WVHoverTankV3.DamTypeNephthysLightningHeadshot

Variables Summary
class<LocalMessage>KillerMessage

Functions Summary
function GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth ))
function IncrementKills (Controller Killer))


Variables Detail

KillerMessage Source code

var class<LocalMessage> KillerMessage;


Functions Detail

GetHitEffects Source code

static function GetHitEffects ( out class<xEmitter> HitEffects[4], int VictemHealth ) )

IncrementKills Source code

static function IncrementKills ( Controller Killer) )


Defaultproperties

defaultproperties
{
	DeathString = "%o's cranium was made extra crispy by %k's Nephthys turret"


	bAlwaysSevers = True
	bSpecial      = True
}



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Creation time: Do 14.8.2014 09:58:03.225 - Created with UnCodeX