- Extends
- VehicleProxyDamageType
- Modifiers
- abstract
DamTypeOdinIonBeam
Creation date: 2012-10-24 10:47
Last change: $Id$
Copyright © 2012, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.DamageType
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+-- UnrealGame.VehicleDamageType
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+-- WVHoverTankV3.VehicleProxyDamageType
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+-- WVHoverTankV3.DamTypeOdinIonBeam
static function GetHitEffects ( out
class<
xEmitter> HitEffects[
4],
int VictimHealth) )
defaultproperties
{
MessageSourceDamageType = class'DamTypeIonBlast'
VehicleClass=class'OdinHoverTank'
bDetonatesGoop=true
GibModifier=0
bSkeletize=true
DamageOverlayMaterial=Material'UT2004Weapons.ShockHitShader'
DamageOverlayTime=1.0
VehicleDamageScaling=1.3333333
}
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Creation time: Do 14.8.2014 09:58:03.268 - Created with
UnCodeX