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WVHoverTankV3.DamTypeOdinIonBeam

Extends
VehicleProxyDamageType
Modifiers
abstract

DamTypeOdinIonBeam Creation date: 2012-10-24 10:47 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.VehicleDamageType
         |   
         +-- WVHoverTankV3.VehicleProxyDamageType
            |   
            +-- WVHoverTankV3.DamTypeOdinIonBeam

Variables Summary
Inherited Variables from WVHoverTankV3.VehicleProxyDamageType
MessageSourceDamageType
Inherited Variables from UnrealGame.VehicleDamageType
VehicleClass

Functions Summary
function GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth))
Inherited Functions from WVHoverTankV3.VehicleProxyDamageType
DeathMessage, SuicideMessage


Functions Detail

GetHitEffects Source code

static function GetHitEffects ( out class<xEmitter> HitEffects[4], int VictimHealth) )


Defaultproperties

defaultproperties
{
	MessageSourceDamageType = class'DamTypeIonBlast'


	VehicleClass=class'OdinHoverTank'


	bDetonatesGoop=true
	GibModifier=0
	bSkeletize=true
	DamageOverlayMaterial=Material'UT2004Weapons.ShockHitShader'
	DamageOverlayTime=1.0
	VehicleDamageScaling=1.3333333
}



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Creation time: Do 14.8.2014 09:58:03.268 - Created with UnCodeX