defaultproperties
{
Begin Object Class=SpriteEmitter Name=PilotFlameRight
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=500.000000)
FadeOutStartTime=0.100000
FadeInEndTime=0.050000
StartLocationOffset=(X=2.000000,Y=48.5,Z=12.000000)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=-0.130000,Max=-0.120000))
StartSizeRange=(X=(Min=5.000000,Max=10.000000))
ParticlesPerSecond=10.000000
InitialParticlesPerSecond=10.000000
Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(X=(Min=30.000000,Max=50.000000),Y=(Min=-15.000000,Max=15.000000),Z=(Min=-10.000000,Max=10.000000))
AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.950000),Y=(Min=0.900000,Max=0.950000),Z=(Min=0.900000,Max=0.950000))
End Object
Emitters(0)=SpriteEmitter'PilotFlameRight'
Begin Object Class=SpriteEmitter Name=PilotFlameLeft
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=500.000000)
FadeOutStartTime=0.100000
FadeInEndTime=0.050000
StartLocationOffset=(X=2.000000,Y=-48.5,Z=12.000000)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=-0.130000,Max=-0.120000))
StartSizeRange=(X=(Min=5.000000,Max=10.000000))
ParticlesPerSecond=10.000000
InitialParticlesPerSecond=10.000000
Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(X=(Min=30.000000,Max=50.000000),Y=(Min=-15.000000,Max=15.000000),Z=(Min=-10.000000,Max=10.000000))
AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.950000),Y=(Min=0.900000,Max=0.950000),Z=(Min=0.900000,Max=0.950000))
End Object
Emitters(1)=SpriteEmitter'PilotFlameLeft'
Begin Object Class=SpriteEmitter Name=FireSprayRight
UseDirectionAs=PTDU_Right
UseCollision=True
UseMaxCollisions=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
AddVelocityFromOwner=True
Acceleration=(Z=-100.000000)
ColorScale(0)=(Color=(B=255))
ColorScale(1)=(RelativeTime=0.300000,Color=(G=255,R=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(G=255,R=255))
StartLocationOffset=(X=2.000000,Y=48.5,Z=12.000000)
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeSize=0.300000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.500000,Max=0.500000)
StartVelocityRange=(X=(Min=1500.000000,Max=2000.000000),Y=(Min=0.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000),Z=(Min=0.900000,Max=0.900000))
End Object
Emitters(2)=SpriteEmitter'FireSprayRight'
Begin Object Class=SpriteEmitter Name=FireCloudRight
UseCollision=True
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=200.000000)
DampingFactorRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.100000,Max=0.200000),Z=(Min=0.100000,Max=0.200000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
FadeOutStartTime=0.500000
FadeInEndTime=0.1
MaxParticles=60
StartLocationOffset=(X=2.000000,Y=48.5,Z=12.000000)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.200000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.0)
Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
SecondsBeforeInactive=0.000000
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=3000.000000,Max=3200.000000),Y=(Min=0.000000,Max=100.000000),Z=(Min=-50.000000,Max=50.000000))
VelocityLossRange=(X=(Min=0.900000,Max=1.000000),Y=(Min=0.900000,Max=1.000000),Z=(Min=0.900000,Max=1.000000))
AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000),Z=(Min=0.900000,Max=0.900000))
End Object
Emitters(3)=SpriteEmitter'FireCloudRight'
Begin Object Class=SpriteEmitter Name=FireSprayLeft
UseDirectionAs=PTDU_Right
UseCollision=True
UseMaxCollisions=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
AddVelocityFromOwner=True
Acceleration=(Z=-100.000000)
ColorScale(0)=(Color=(B=255))
ColorScale(1)=(RelativeTime=0.300000,Color=(G=255,R=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(G=255,R=255))
StartLocationOffset=(X=2.000000,Y=-48.5,Z=12.000000)
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeSize=0.300000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.500000,Max=0.500000)
StartVelocityRange=(X=(Min=1500.000000,Max=2000.000000),Y=(Min=-20.000000,Max=0.000000),Z=(Min=-20.000000,Max=20.000000))
AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000),Z=(Min=0.900000,Max=0.900000))
End Object
Emitters(4)=SpriteEmitter'FireSprayLeft'
Begin Object Class=SpriteEmitter Name=FireCloudLeft
UseCollision=True
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=200.000000)
DampingFactorRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.100000,Max=0.200000),Z=(Min=0.100000,Max=0.200000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
FadeOutStartTime=0.500000
FadeInEndTime=0.1
MaxParticles=60
StartLocationOffset=(X=2.000000,Y=-48.5,Z=12.000000)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.200000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.0)
Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
SecondsBeforeInactive=0.000000
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=3000.000000,Max=3200.000000),Y=(Min=-100.000000,Max=0.000000),Z=(Min=-50.000000,Max=50.000000))
VelocityLossRange=(X=(Min=0.900000,Max=1.000000),Y=(Min=0.900000,Max=1.000000),Z=(Min=0.900000,Max=1.000000))
AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000),Z=(Min=0.900000,Max=0.900000))
End Object
Emitters(5)=SpriteEmitter'FireCloudLeft'
bNoDelete = False
RemoteRole = ROLE_None
Physics = PHYS_None
}
|