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WVHoverTankV3.FirebugPilotFlameEmitter

Extends
ONSWeaponAmbientEmitter

FirebugPilotFlameEmitter Creation date: 2012-10-11 20:23 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSWeaponAmbientEmitter
         |   
         +-- WVHoverTankV3.FirebugPilotFlameEmitter

Variables Summary
boolbActive
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors

Functions Summary
function SetEmitterStatus (bool bEnabled))
function Tick (float DeltaTime))
Inherited Functions from Onslaught.ONSWeaponAmbientEmitter
SetEmitterStatus
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials


Variables Detail

bActive Source code

var bool bActive;


Functions Detail

SetEmitterStatus Source code

simulated function SetEmitterStatus ( bool bEnabled) )

Tick Source code

simulated function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
	Begin Object Class=SpriteEmitter Name=PilotFlameRight
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=500.000000)
		FadeOutStartTime=0.100000
		FadeInEndTime=0.050000
		StartLocationOffset=(X=2.000000,Y=48.5,Z=12.000000)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Min=-0.130000,Max=-0.120000))
		StartSizeRange=(X=(Min=5.000000,Max=10.000000))
		ParticlesPerSecond=10.000000
		InitialParticlesPerSecond=10.000000
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.200000,Max=0.200000)
		StartVelocityRange=(X=(Min=30.000000,Max=50.000000),Y=(Min=-15.000000,Max=15.000000),Z=(Min=-10.000000,Max=10.000000))
		AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.950000),Y=(Min=0.900000,Max=0.950000),Z=(Min=0.900000,Max=0.950000))
	End Object
	Emitters(0)=SpriteEmitter'PilotFlameRight'


	Begin Object Class=SpriteEmitter Name=PilotFlameLeft
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=500.000000)
		FadeOutStartTime=0.100000
		FadeInEndTime=0.050000
		StartLocationOffset=(X=2.000000,Y=-48.5,Z=12.000000)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Min=-0.130000,Max=-0.120000))
		StartSizeRange=(X=(Min=5.000000,Max=10.000000))
		ParticlesPerSecond=10.000000
		InitialParticlesPerSecond=10.000000
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.200000,Max=0.200000)
		StartVelocityRange=(X=(Min=30.000000,Max=50.000000),Y=(Min=-15.000000,Max=15.000000),Z=(Min=-10.000000,Max=10.000000))
		AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.950000),Y=(Min=0.900000,Max=0.950000),Z=(Min=0.900000,Max=0.950000))
	End Object
	Emitters(1)=SpriteEmitter'PilotFlameLeft'


	Begin Object Class=SpriteEmitter Name=FireSprayRight
		UseDirectionAs=PTDU_Right
		UseCollision=True
		UseMaxCollisions=True
		UseColorScale=True
		FadeOut=True
		RespawnDeadParticles=False
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		AddVelocityFromOwner=True
		Acceleration=(Z=-100.000000)
		ColorScale(0)=(Color=(B=255))
		ColorScale(1)=(RelativeTime=0.300000,Color=(G=255,R=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(G=255,R=255))
		StartLocationOffset=(X=2.000000,Y=48.5,Z=12.000000)
		UseRotationFrom=PTRS_Actor
		SizeScale(0)=(RelativeSize=0.300000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
		Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=0.500000,Max=0.500000)
		StartVelocityRange=(X=(Min=1500.000000,Max=2000.000000),Y=(Min=0.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
		AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000),Z=(Min=0.900000,Max=0.900000))
	End Object
	Emitters(2)=SpriteEmitter'FireSprayRight'


	Begin Object Class=SpriteEmitter Name=FireCloudRight
		UseCollision=True
		UseColorScale=True
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=200.000000)
		DampingFactorRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.100000,Max=0.200000),Z=(Min=0.100000,Max=0.200000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
		FadeOutStartTime=0.500000
		FadeInEndTime=0.1
		MaxParticles=60
		StartLocationOffset=(X=2.000000,Y=48.5,Z=12.000000)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.200000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.0)
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		SecondsBeforeInactive=0.000000
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=3000.000000,Max=3200.000000),Y=(Min=0.000000,Max=100.000000),Z=(Min=-50.000000,Max=50.000000))
		VelocityLossRange=(X=(Min=0.900000,Max=1.000000),Y=(Min=0.900000,Max=1.000000),Z=(Min=0.900000,Max=1.000000))
		AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000),Z=(Min=0.900000,Max=0.900000))
	End Object
	Emitters(3)=SpriteEmitter'FireCloudRight'


	Begin Object Class=SpriteEmitter Name=FireSprayLeft
		UseDirectionAs=PTDU_Right
		UseCollision=True
		UseMaxCollisions=True
		UseColorScale=True
		FadeOut=True
		RespawnDeadParticles=False
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		AddVelocityFromOwner=True
		Acceleration=(Z=-100.000000)
		ColorScale(0)=(Color=(B=255))
		ColorScale(1)=(RelativeTime=0.300000,Color=(G=255,R=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(G=255,R=255))
		StartLocationOffset=(X=2.000000,Y=-48.5,Z=12.000000)
		UseRotationFrom=PTRS_Actor
		SizeScale(0)=(RelativeSize=0.300000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
		Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=0.500000,Max=0.500000)
		StartVelocityRange=(X=(Min=1500.000000,Max=2000.000000),Y=(Min=-20.000000,Max=0.000000),Z=(Min=-20.000000,Max=20.000000))
		AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000),Z=(Min=0.900000,Max=0.900000))
	End Object
	Emitters(4)=SpriteEmitter'FireSprayLeft'


	Begin Object Class=SpriteEmitter Name=FireCloudLeft
		UseCollision=True
		UseColorScale=True
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=200.000000)
		DampingFactorRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.100000,Max=0.200000),Z=(Min=0.100000,Max=0.200000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
		FadeOutStartTime=0.500000
		FadeInEndTime=0.1
		MaxParticles=60
		StartLocationOffset=(X=2.000000,Y=-48.5,Z=12.000000)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.200000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.0)
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		SecondsBeforeInactive=0.000000
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=3000.000000,Max=3200.000000),Y=(Min=-100.000000,Max=0.000000),Z=(Min=-50.000000,Max=50.000000))
		VelocityLossRange=(X=(Min=0.900000,Max=1.000000),Y=(Min=0.900000,Max=1.000000),Z=(Min=0.900000,Max=1.000000))
		AddVelocityMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000),Z=(Min=0.900000,Max=0.900000))
	End Object
	Emitters(5)=SpriteEmitter'FireCloudLeft'


	bNoDelete = False
	RemoteRole = ROLE_None
	Physics = PHYS_None
}



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Creation time: Do 14.8.2014 09:58:05.889 - Created with UnCodeX