defaultproperties
{
VehiclePositionString = "in a Firebug"
VehicleNameString = "Firebug"
VehicleDescription = "The Firebug is a small and agile hover tank that can quickly turn enemies into a smoking pile of ashes with its twin flamethrowers."
FPCamPos = (X=-50,Y=0,Z=150)
FPCamViewOffset = (X=-30,Y=0,Z=0)
TPCamLookat = (X=-50,Y=0,Z=100)
TPCamWorldOffset = (X=0,Y=0,Z=150)
TPCamDistance = 375
bShowChargingBar = True
bCanCarryFlag = False
CollisionRadius = 180.0
CollisionHeight = 45.0
ThrusterOffsets(0) = (X=135,Y=90,Z=30)
ThrusterOffsets(1) = (X=135,Y=0,Z=30)
ThrusterOffsets(2) = (X=135,Y=-90,Z=30)
ThrusterOffsets(3) = (X=45,Y=90,Z=30)
ThrusterOffsets(4) = (X=45,Y=0,Z=30)
ThrusterOffsets(5) = (X=45,Y=-90,Z=30)
ThrusterOffsets(6) = (X=-45,Y=90,Z=30)
ThrusterOffsets(7) = (X=-45,Y=0,Z=30)
ThrusterOffsets(8) = (X=-45,Y=-90,Z=30)
ThrusterOffsets(9) = (X=-135,Y=90,Z=30)
ThrusterOffsets(10) = (X=-135,Y=0,Z=30)
ThrusterOffsets(11) = (X=-135,Y=-90,Z=30)
DustEmitterClass = class'FirebugDustEmitter'
HoverDustOffset(0) = (X=112,Y=-78,Z=10)
HoverDustOffset(1) = (X=56,Y=-78,Z=10)
HoverDustOffset(2) = (X=-4,Y=-78,Z=10)
HoverDustOffset(3) = (X=-56,Y=-78,Z=10)
HoverDustOffset(4) = (X=-105,Y=-78,Z=10)
HoverDustOffset(5) = (X=112,Y=78,Z=10)
HoverDustOffset(6) = (X=56,Y=78,Z=10)
HoverDustOffset(7) = (X=-4,Y=78,Z=10)
HoverDustOffset(8) = (X=-56,Y=78,Z=10)
HoverDustOffset(9) = (X=-105,Y=78,Z=10)
DriverWeapons[0] = (WeaponClass=Class'FirebugFlameTurret',WeaponBone=MainCannonAttach)
TurretSocketClass = class'FirebugTurretSocket'
ExitPositions(0) = (X=0,Y=-160,Z=80)
ExitPositions(1) = (X=0,Y=160,Z=80)
EntryPosition = (X=0,Y=0,Z=0)
EntryRadius = 250.0
RedSkin = Shader'FirebugShaderRed'
BlueSkin = Shader'FirebugShaderBlue'
Mesh = Mesh'FirebugTankMesh'
JumpDuration = 0.5
JumpForceMag = 400.0
JumpTorqueMag = 500.0
JumpSound = Sound'FlameJumpSound'
JumpForce = "HoverBikeJump"
JumpDelay = 2.5
FlamerForceMag = 60.0
LastFlameProjectileOffset = -1
FlameJumpProjectileClass = class'FlameJumpProjectile'
HoverPenScale = 2.8
CrouchedHoverPenScale = 1.0
HoverCheckDist = 130
RaisedHoverCheckDist = 130
MaxGroundSpeed = 1500.0
MaxThrustForce = 250.0
MaxStrafeForce = 250.0
AirControl = 0.3
SoundPitch = 70
EnginePitchRange = 35
Health = 600
HealthMax = 600
bJumpCapable = True
bCanJump = True
VehicleMass = 8.0
bHasAltFire = False
RanOverDamageType = class'DamTypeFirebugRoadkill'
CrushedDamageType = class'DamTypeFirebugPancake'
ExplosionDamage = 250.0
ExplosionRadius = 800.0
ExplosionMomentum = 100000.0
ExplosionDamageType = class'DamTypeFirebugExplosion'
DisintegrationEffectClass = class'FirebugExplosionEffect'
}
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