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NephthysLightingTurret Creation date: 2013-02-10 13:00 Last change: $Id$ Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Onslaught.ONSWeapon | +-- WVHoverTankV3.HoverTankWeapon | +-- WVHoverTankV3.NephthysLightningTurret
Variables Summary | |
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NephthysLightningTurret | |
class<DamageType> | DamageTypeHeadShot |
float | HeadShotDamageMult |
class<xEmitter> | HitEmitterClass |
int | NumArcs |
float | SecDamageMult |
class<xEmitter> | SecHitEmitterClass |
range | SecTraceDist |
Inherited Variables from WVHoverTankV3.HoverTankWeapon |
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bTurnedOff, FireRecoilAmount |
Structures Summary |
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Inherited Structures from Onslaught.ONSWeapon |
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ONSWeaponAIInfo |
Functions Summary | ||
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byte | BestMode ())) | |
TraceFire (Vector Start, Rotator Dir)) |
Inherited Functions from WVHoverTankV3.HoverTankWeapon |
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SpawnProjectile, Tick |
States Summary |
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InstantFireMode Source code |
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state InstantFireMode |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Mesh = Mesh'ONSWeapons-A.RVnewGun' CullDistance = 9000.0 Skins(0) = Texture'NephthysLightningTurretTex' YawBone = rvGUNTurret YawStartConstraint = 0 YawEndConstraint = 65535 PitchBone = rvGUNbody PitchUpLimit = 10000 PitchDownLimit = 61000 RotationsPerSecond = 1.0 bAimable = True bInstantFire = True bReflective = True FireInterval = 1.2 FireSoundClass = Sound'WeaponSounds.BLightningGunFire' WeaponFireAttachmentBone = rvFirePoint DamageType = class'DamTypeNephthysLightningTurret' DamageTypeHeadShot = class'DamTypeNephthysLightningHeadshot' DamageMin = 85 DamageMax = 85 NumArcs = 5 SecDamageMult = 0.55 SecTraceDist = (Min=300.0,Max=500.0) HeadShotDamageMult = 2.0 HitEmitterClass = class'NephthysLightningTurretBolt' SecHitEmitterClass = class'ChildLightningBolt' AIInfo(0) = (bInstantHit=true,WarnTargetPct=0.5,RefireRate=0.6) } |
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