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NephthysLightingTurret Creation date: 2013-02-10 13:00 Last change: $Id$ Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Onslaught.ONSWeapon
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+-- WVHoverTankV3.HoverTankWeapon
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+-- WVHoverTankV3.NephthysLightningTurret
| Variables Summary | |
|---|---|
| NephthysLightningTurret | |
| class<DamageType> | DamageTypeHeadShot |
| float | HeadShotDamageMult |
| class<xEmitter> | HitEmitterClass |
| int | NumArcs |
| float | SecDamageMult |
| class<xEmitter> | SecHitEmitterClass |
| range | SecTraceDist |
| Inherited Variables from WVHoverTankV3.HoverTankWeapon |
|---|
| bTurnedOff, FireRecoilAmount |
| Structures Summary |
|---|
| Inherited Structures from Onslaught.ONSWeapon |
|---|
| ONSWeaponAIInfo |
| Functions Summary | ||
|---|---|---|
![]() | byte | BestMode ())) |
![]() | TraceFire (Vector Start, Rotator Dir)) | |
| Inherited Functions from WVHoverTankV3.HoverTankWeapon |
|---|
| SpawnProjectile, Tick |
| States Summary |
|---|
| InstantFireMode Source code |
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|
state InstantFireMode |
| Variables Detail |
|---|
| Functions Detail |
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BestMode Source code
TraceFire Source code| Defaultproperties |
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defaultproperties
{
Mesh = Mesh'ONSWeapons-A.RVnewGun'
CullDistance = 9000.0
Skins(0) = Texture'NephthysLightningTurretTex'
YawBone = rvGUNTurret
YawStartConstraint = 0
YawEndConstraint = 65535
PitchBone = rvGUNbody
PitchUpLimit = 10000
PitchDownLimit = 61000
RotationsPerSecond = 1.0
bAimable = True
bInstantFire = True
bReflective = True
FireInterval = 1.2
FireSoundClass = Sound'WeaponSounds.BLightningGunFire'
WeaponFireAttachmentBone = rvFirePoint
DamageType = class'DamTypeNephthysLightningTurret'
DamageTypeHeadShot = class'DamTypeNephthysLightningHeadshot'
DamageMin = 85
DamageMax = 85
NumArcs = 5
SecDamageMult = 0.55
SecTraceDist = (Min=300.0,Max=500.0)
HeadShotDamageMult = 2.0
HitEmitterClass = class'NephthysLightningTurretBolt'
SecHitEmitterClass = class'ChildLightningBolt'
AIInfo(0) = (bInstantHit=true,WarnTargetPct=0.5,RefireRate=0.6)
}
|
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