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WVHoverTankV3.PoltergeistEnergyWaveChargeEffect

Extends
Emitter

PoltergeistEnergyWaveChargeEffect Creation date: 2011-08-17 21:52 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- WVHoverTankV3.PoltergeistEnergyWaveChargeEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
rangevectorBlueColorMultiplier
MaterialBlueSkin
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PostNetBeginPlay ()))
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

BlueColorMultiplier Source code

var rangevector BlueColorMultiplier;

BlueSkin Source code

var Material BlueSkin;


Functions Detail

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	
	bNoDelete = False
	LifeSpan = 2.0
	Skins[0] = FinalBlend'RedShockwaveBuildupFinal'
	Ambientglow = 254
	BlueSkin = FinalBlend'BlueShockwaveBuildupFinal'
	BlueColorMultiplier = (X=(Min=0.1,Max=0.2),Y=(Min=0.4,Max=0.8),Z=(Min=1.0,Max=1.0))
	RemoteRole = ROLE_SimulateProxy
	NetPriority = 3.0
	bReplicateInstigator = True
	bNotOnDedServer = False


	Begin Object Class=BeamEmitter Name=BeamEmitter0
		BeamEndPoints(0)=(offset=(X=(Min=30.000000,Max=35.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-5.000000,Max=5.000000)))
		DetermineEndPointBy=PTEP_Offset
		RotatingSheets=3
		FadeOut=True
		RespawnDeadParticles=False
		AutomaticInitialSpawning=False
		ColorMultiplierRange=(Y=(Min=0.4,Max=0.8),Z=(Min=0.1,Max=0.1))
		Opacity=0.200000
		CoordinateSystem=PTCS_Relative
		StartLocationRange=(X=(Min=50.000000,Max=55.000000))
		StartLocationShape=PTLS_All
		SphereRadiusRange=(Max=5.000000)
		StartSizeRange=(X=(Min=20.000000,Max=20.000000))
		InitialParticlesPerSecond=15.000000
		Texture=Texture'AW-2004Particles.Energy.BeamBolt1a'
		LifetimeRange=(Min=0.7500000,Max=0.7500000)
	End Object
	Emitters(0)=BeamEmitter'BeamEmitter0'


	Begin Object Class=BeamEmitter Name=BeamEmitter1
		BeamEndPoints(0)=(offset=(X=(Min=50.000000,Max=55.000000),Y=(Min=20.000000,Max=24.000000),Z=(Min=30.000000,Max=34.000000)))
		DetermineEndPointBy=PTEP_Offset
		RotatingSheets=3
		FadeOut=True
		RespawnDeadParticles=False
		AutomaticInitialSpawning=False
		ColorMultiplierRange=(Y=(Min=0.4,Max=0.8),Z=(Min=0.1,Max=0.1))
		Opacity=0.200000
		CoordinateSystem=PTCS_Relative
		StartLocationRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=-24.000000,Max=-20.000000),Z=(Min=-34.000000,Max=-30.000000))
		StartLocationShape=PTLS_All
		SphereRadiusRange=(Max=5.000000)
		StartSizeRange=(X=(Min=20.000000,Max=20.000000))
		InitialParticlesPerSecond=15.000000
		Texture=Texture'AW-2004Particles.Energy.BeamBolt1a'
		LifetimeRange=(Min=0.7500000,Max=0.7500000)
	End Object
	Emitters(1)=BeamEmitter'BeamEmitter1'


	Begin Object Class=BeamEmitter Name=BeamEmitter2
		BeamEndPoints(0)=(offset=(X=(Min=50.000000,Max=55.000000),Y=(Min=-24.000000,Max=-20.000000),Z=(Min=30.000000,Max=34.000000)))
		DetermineEndPointBy=PTEP_Offset
		RotatingSheets=3
		FadeOut=True
		RespawnDeadParticles=False
		AutomaticInitialSpawning=False
		ColorMultiplierRange=(Y=(Min=0.4,Max=0.8),Z=(Min=0.1,Max=0.1))
		Opacity=0.200000
		CoordinateSystem=PTCS_Relative
		StartLocationRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=20.000000,Max=24.000000),Z=(Min=-34.000000,Max=-30.000000))
		StartLocationShape=PTLS_All
		SphereRadiusRange=(Max=5.000000)
		StartSizeRange=(X=(Min=20.000000,Max=20.000000))
		InitialParticlesPerSecond=15.000000
		Texture=Texture'AW-2004Particles.Energy.BeamBolt1a'
		LifetimeRange=(Min=0.7500000,Max=0.7500000)
	End Object
	Emitters(2)=BeamEmitter'BeamEmitter2'

	Begin Object Class=BeamEmitter Name=BeamEmitter3
		BeamEndPoints(0)=(offset=(X=(Min=50.000000,Max=55.000000),Y=(Min=20.000000,Max=24.000000),Z=(Min=-34.000000,Max=-30.000000)))
		DetermineEndPointBy=PTEP_Offset
		RotatingSheets=3
		FadeOut=True
		RespawnDeadParticles=False
		AutomaticInitialSpawning=False
		ColorMultiplierRange=(Y=(Min=0.4,Max=0.8),Z=(Min=0.1,Max=0.1))
		Opacity=0.200000
		CoordinateSystem=PTCS_Relative
		StartLocationRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=-24.000000,Max=-20.000000),Z=(Min=30.000000,Max=34.000000))
		StartLocationShape=PTLS_All
		SphereRadiusRange=(Max=5.000000)
		StartSizeRange=(X=(Min=20.000000,Max=20.000000))
		InitialParticlesPerSecond=15.000000
		Texture=Texture'AW-2004Particles.Energy.BeamBolt1a'
		LifetimeRange=(Min=0.7500000,Max=0.7500000)
	End Object
	Emitters(3)=BeamEmitter'BeamEmitter3'


	Begin Object Class=BeamEmitter Name=BeamEmitter4
		BeamEndPoints(0)=(offset=(X=(Min=50.000000,Max=55.000000),Y=(Min=-24.000000,Max=-20.000000),Z=(Min=-34.000000,Max=-30.000000)))
		DetermineEndPointBy=PTEP_Offset
		RotatingSheets=3
		FadeOut=True
		RespawnDeadParticles=False
		AutomaticInitialSpawning=False
		ColorMultiplierRange=(Y=(Min=0.4,Max=0.8),Z=(Min=0.1,Max=0.1))
		Opacity=0.200000
		CoordinateSystem=PTCS_Relative
		StartLocationRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=20.000000,Max=24.000000),Z=(Min=30.000000,Max=34.000000))
		StartLocationShape=PTLS_All
		SphereRadiusRange=(Max=5.000000)
		StartSizeRange=(X=(Min=20.000000,Max=20.000000))
		InitialParticlesPerSecond=15.000000
		Texture=Texture'AW-2004Particles.Energy.BeamBolt1a'
		LifetimeRange=(Min=0.7500000,Max=0.7500000)
	End Object
	Emitters(4)=BeamEmitter'BeamEmitter4'


	Begin Object Class=MeshEmitter Name=MeshEmitter0
		StaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere2'
		RespawnDeadParticles=False
		UseSizeScale=True
		UseRegularSizeScale=False
		AutomaticInitialSpawning=False
		ColorMultiplierRange=(Y=(Min=0.4,Max=0.8),Z=(Min=0.1,Max=0.1))
		FadeInEndTime=0.300000
		CoordinateSystem=PTCS_Relative
		MaxParticles=1
		StartLocationRange=(X=(Min=70.000000,Max=70.000000))
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.200000)
		StartSizeRange=(X=(Min=0.1,Max=0.1),Y=(Min=0.4,Max=0.4),Z=(Min=0.25,Max=0.25))
		InitialParticlesPerSecond=1000.0
		LifetimeRange=(Min=0.500000,Max=0.500000)
	End Object
	Emitters(5)=MeshEmitter'MeshEmitter0'
}



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Creation time: Do 14.8.2014 09:58:20.292 - Created with UnCodeX