| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
PoltergeistEnergyWaveTrailer Creation date: 2011-08-11 01:06 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Emitter
|
+-- WVHoverTankV3.PoltergeistEnergyWaveTrailer
PoltergeistReflectedEnergyWaveTrailer
| Constants Summary |
|---|
| Inherited Contants from Engine.Actor |
|---|
| MAXSTEPHEIGHT, MINFLOORZ |
| Variables Summary | |
|---|---|
| rangevector | BlueColorMultiplier |
| Material | BlueSkin |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Actor |
|---|
| EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
![]() | SetBlueEffects ())) | |
| Inherited Functions from Engine.Emitter |
|---|
| Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials |
| Variables Detail |
|---|
| Functions Detail |
|---|
PostBeginPlay Source code
SetBlueEffects Source code| Defaultproperties |
|---|
defaultproperties
{
AutoDestroy = True
bNoDelete = False
LifeSpan = 1.0
PrePivot = (X=220.0)
Skins[0] = FinalBlend'RedShockwaveFinal'
AmbientGlow = 254
BlueSkin = FinalBlend'BlueShockwaveFinal'
BlueColorMultiplier = (X=(Min=0.1,Max=0.2),Y=(Min=0.4,Max=0.8),Z=(Min=1.0,Max=1.0))
Begin Object Class=TrailEmitter Name=ShockwaveTrail
TrailShadeType=PTTST_Linear
MaxPointsPerTrail=10
DistanceThreshold=80.0
UseCrossedSheets=True
FadeOut=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorMultiplierRange=(Y=(Min=0.4,Max=0.8),Z=(Min=0.1,Max=0.1))
DetailMode=DM_High
StartLocationRange=(X=(Min=10.0,Max=10.0),Y=(Min=-5.0,Max=5.0))
StartLocationShape=PTLS_All
StartLocationPolarRange=(X=(Min=16384.0,Max=16384.0),Y=(Min=65536.0),Z=(Min=3.0,Max=3.0))
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeSize=0.1)
SizeScale(1)=(RelativeTime=1.0,RelativeSize=4.0)
StartSizeRange=(X=(Min=150.0,Max=200.0))
InitialParticlesPerSecond=1000.0
Texture=Texture'AW-2004Particles.Energy.AngryBeam'
LifetimeRange=(Min=0.5,Max=0.5)
StartVelocityRadialRange=(Min=-3000.0,Max=-3000.0)
GetVelocityDirectionFrom=PTVD_AddRadial
End Object
Emitters(0)=TrailEmitter'ShockwaveTrail'
Begin Object Class=MeshEmitter Name=ShockwaveFront
StaticMesh=StaticMesh'AW-2k4XP.Weapons.ShockShield'
UseParticleColor=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
MaxParticles=1
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeSize=0.1)
SizeScale(1)=(RelativeTime=1.0,RelativeSize=4.0)
StartSizeRange=(X=(Min=1.0,Max=1.0))
InitialParticlesPerSecond=1000.0
LifetimeRange=(Min=0.5,Max=0.5)
StartVelocityRange=(X=(Min=3000.0,Max=3000.0))
End Object
Emitters(1)=MeshEmitter'ShockwaveFront'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||