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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- WVPersesMAS.DamTypePersesRocket | +-- WVPersesMAS.DamTypePersesMercuryDirectHit | +-- WVPersesMAS.DamTypePersesMercuryPunchThrough
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth) |
Inherited Functions from WVPersesMAS.DamTypePersesMercuryDirectHit |
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GetHitEffects |
Inherited Functions from WVPersesMAS.DamTypePersesRocket |
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GetHitEffects |
Functions Detail |
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No flame effects for punch through.
Defaultproperties |
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defaultproperties { DeathString = "%k drove a Perses mercury missile through %o." KDeathVel = 400.0 GibPerterbation = 0.5 GibModifier = 2.0 bFlaming = False } |
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