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WVPersesMAS.PersesDeathExplosion

Extends
Emitter

NewClass Creation date: 2011-08-19 23:09 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- WVPersesMAS.PersesDeathExplosion

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
	bNoDelete=False
	AutoDestroy=True


	Begin Object Class=SpriteEmitter Name=SpriteEmitter50
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		StartLocationRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-50.000000,Max=150.000000))
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=1.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
		InitialParticlesPerSecond=20.000000
		Texture=ExplosionTex.Framed.exp1_frames
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
	End Object
	Emitters(0)=SpriteEmitter'SpriteEmitter50'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter51
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		MaxParticles=20
		DetailMode=DM_High
		StartLocationRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-50.000000,Max=150.000000))
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=1.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
		InitialParticlesPerSecond=100.000000
		Texture=ExplosionTex.Framed.we1_frames
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=0.700000,Max=0.700000)
	End Object
	Emitters(1)=SpriteEmitter'SpriteEmitter51'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter53
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		MaxParticles=20
		StartLocationRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-50.000000,Max=150.000000))
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=1.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
		InitialParticlesPerSecond=100.000000
		Texture=ExplosionTex.Framed.exp2_frames
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=0.700000,Max=0.700000)
		StartVelocityRadialRange=(Min=-40.000000,Max=-50.000000)
		GetVelocityDirectionFrom=PTVD_AddRadial
	End Object
	Emitters(2)=SpriteEmitter'SpriteEmitter53'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter55
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		MaxParticles=3
		DetailMode=DM_High
		StartLocationOffset=(Z=100.000000)
		StartLocationRange=(X=(Min=-50.000000,Max=50.000000))
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.250000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
		StartSizeRange=(X=(Min=400.000000,Max=400.000000))
		InitialParticlesPerSecond=20.000000
		Texture=ExplosionTex.Framed.exp2_frames
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.700000,Max=0.700000)
		InitialDelayRange=(Min=0.500000,Max=0.500000)
	End Object
	Emitters(3)=SpriteEmitter'SpriteEmitter55'


	Begin Object Class=MeshEmitter Name=ExplosionRing1
		StaticMesh=ParticleMeshes.Complex.ExplosionRing
		UseParticleColor=True
		UseColorScale=True
		RespawnDeadParticles=False
		Disabled=True
		Backup_Disabled=True
		UseSizeScale=True
		UseRegularSizeScale=False
		AutomaticInitialSpawning=False
		ColorScale(0)=(Color=(B=28,G=141,R=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(B=28,G=141,R=255))
		ColorScale(2)=(RelativeTime=1.000000)
		MaxParticles=1
		SizeScale(0)=(RelativeSize=0.500000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=8.000000)
		InitialParticlesPerSecond=500.000000
		LifetimeRange=(Min=0.500000,Max=0.500000)
		InitialDelayRange=(Min=0.600000,Max=0.600000)
	End Object
	Emitters(4)=MeshEmitter'ExplosionRing1'


	Begin Object Class=MeshEmitter Name=ExplosionRing2
		StaticMesh=ParticleMeshes.Complex.ExplosionRing
		UseParticleColor=True
		UseColorScale=True
		RespawnDeadParticles=False
		UseSizeScale=True
		UseRegularSizeScale=False
		AutomaticInitialSpawning=False
		ColorScale(0)=(Color=(B=28,G=141,R=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(B=28,G=141,R=255))
		ColorScale(2)=(RelativeTime=1.000000)
		MaxParticles=1
		StartLocationOffset=(Z=100.000000)
		SizeScale(0)=(RelativeSize=0.500000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=8.000000)
		InitialParticlesPerSecond=500.000000
		LifetimeRange=(Min=0.500000,Max=0.500000)
		InitialDelayRange=(Min=0.700000,Max=0.700000)
	End Object
	Emitters(5)=MeshEmitter'ExplosionRing2'


	Begin Object Class=MeshEmitter Name=BayDoorLeft
		StaticMesh=ONSFullStaticMeshes.LEVexploded.BayDoor
		UseMeshBlendMode=False
		UseParticleColor=True
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-900.000000)
		ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
		ColorScale(1)=(RelativeTime=0.950000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
		MaxParticles=1
		DetailMode=DM_High
		StartLocationOffset=(Y=75.000000,Z=150.000000)
		UseRotationFrom=PTRS_Actor
		SpinCCWorCW=(Z=0.000000)
		SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000))
		InitialParticlesPerSecond=500.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=2.000000,Max=2.000000)
		InitialDelayRange=(Min=0.550000,Max=0.550000)
		StartVelocityRange=(Y=(Min=200.000000,Max=300.000000),Z=(Min=800.000000,Max=1000.000000))
	End Object
	Emitters(6)=MeshEmitter'BayDoorLeft'


	Begin Object Class=MeshEmitter Name=BayDoorRight
		StaticMesh=ONSFullStaticMeshes.LEVexploded.BayDoor
		UseMeshBlendMode=False
		UseParticleColor=True
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-900.000000)
		ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
		ColorScale(1)=(RelativeTime=0.950000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
		MaxParticles=1
		DetailMode=DM_High
		StartLocationOffset=(Y=-75.000000,Z=150.000000)
		UseRotationFrom=PTRS_Actor
		SpinCCWorCW=(Z=1.000000)
		SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000))
		InitialParticlesPerSecond=500.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=2.000000,Max=2.000000)
		InitialDelayRange=(Min=0.550000,Max=0.550000)
		StartVelocityRange=(Y=(Min=-200.000000,Max=-300.000000),Z=(Min=800.000000,Max=1000.000000))
	End Object
	Emitters(7)=MeshEmitter'BayDoorRight'


	Begin Object Class=MeshEmitter Name=SideFlap
		StaticMesh=ONSFullStaticMeshes.LEVexploded.SideFlap
		UseMeshBlendMode=False
		UseParticleColor=True
		UseCollision=True
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		DampRotation=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-800.000000)
		DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.100000,Max=0.100000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=0.850000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
		MaxParticles=1
		StartLocationOffset=(Y=200.000000)
		SpinCCWorCW=(Y=1.000000,Z=1.000000)
		SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000))
		RotationDampingFactorRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=0.200000,Max=0.200000))
		InitialParticlesPerSecond=500.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=1.000000,Max=1.500000)
		InitialDelayRange=(Min=0.700000,Max=0.700000)
		StartVelocityRange=(Y=(Min=600.000000,Max=800.000000),Z=(Min=300.000000,Max=500.000000))
	End Object
	Emitters(9)=MeshEmitter'MeshEmitter27'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter26
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		MaxParticles=20
		StartLocationOffset=(Y=-10.000000)
		StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
		AddLocationFromOtherEmitter=9
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.500000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
		StartSizeRange=(X=(Max=150.000000))
		InitialParticlesPerSecond=40.000000
		Texture=ExplosionTex.Framed.exp1_frames
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.500000,Max=0.500000)
		InitialDelayRange=(Min=0.700000,Max=0.700000)
	End Object
	Emitters(10)=SpriteEmitter'SpriteEmitter26'


	Begin Object Class=MeshEmitter Name=MeshEmitter40
		StaticMesh=ONSFullStaticMeshes.LEVexploded.SideFlap
		UseMeshBlendMode=False
		UseParticleColor=True
		UseCollision=True
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		DampRotation=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-800.000000)
		DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.100000,Max=0.100000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=0.850000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
		MaxParticles=1
		StartLocationOffset=(Y=-200.000000)
		SpinCCWorCW=(Y=1.000000,Z=0.000000)
		SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000))
		RotationDampingFactorRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=0.200000,Max=0.200000))
		StartSizeRange=(X=(Min=-1.000000,Max=-1.000000))
		InitialParticlesPerSecond=500.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=1.000000,Max=1.500000)
		InitialDelayRange=(Min=0.700000,Max=0.700000)
		StartVelocityRange=(Y=(Min=-600.000000,Max=-800.000000),Z=(Min=300.000000,Max=500.000000))
	End Object
	Emitters(11)=MeshEmitter'MeshEmitter40'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter39
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		MaxParticles=20
		StartLocationOffset=(Y=10.000000)
		StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
		AddLocationFromOtherEmitter=11
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.500000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
		StartSizeRange=(X=(Max=150.000000))
		InitialParticlesPerSecond=40.000000
		Texture=ExplosionTex.Framed.exp1_frames
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.500000,Max=0.500000)
		InitialDelayRange=(Min=0.700000,Max=0.700000)
	End Object
	Emitters(12)=SpriteEmitter'SpriteEmitter39'


	Begin Object Class=MeshEmitter Name=MeshEmitter41
		StaticMesh=AW-2004Particles.Debris.Veh_Debris1
		UseParticleColor=True
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-1500.000000)
		ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
		ColorScale(1)=(RelativeTime=0.800000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
		MaxParticles=30
		StartLocationRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-200.000000,Max=200.000000))
		SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		StartSizeRange=(X=(Min=0.125000,Max=2.000000))
		InitialParticlesPerSecond=5000.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=1.000000,Max=1.500000)
		InitialDelayRange=(Min=0.600000,Max=0.600000)
		StartVelocityRange=(X=(Min=-800.000000,Max=800.000000),Y=(Min=-800.000000,Max=800.000000),Z=(Min=500.000000,Max=1500.000000))
	End Object
	Emitters(8)=MeshEmitter'MeshEmitter41'
}



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Creation time: Do 14.8.2014 09:58:19.531 - Created with UnCodeX