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WVPersesMAS.PersesFragChunk Creation date: 2013-12-12 12:52 Last change: $Id$ Copyright (c) 2013, Wormbo
Core.Object
|
+-- Engine.Actor
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+-- Engine.Projectile
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+-- WVPersesMAS.PersesProjectileBase
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+-- WVPersesMAS.PersesFragChunk
| Variables Summary | |
|---|---|
| array<Sound> | ImpactSounds |
| byte | RemainingBounces |
| Structures Summary |
|---|
| Inherited Structures from WVPersesMAS.PersesProjectileBase |
|---|
| TExplosionEffectInfo, TVictimInfo |
| Functions Summary | ||
|---|---|---|
![]() | Bounce (vector HitLocation, vector HitNormal)) | |
![]() | ProcessContact (Actor Other, vector HitLocation, vector HitNormal)) | |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Bounce Source code
ProcessContact Source code| Defaultproperties |
|---|
defaultproperties
{
Damage = 20.0
DamageRadius = 0.0
MomentumTransfer = 10000.0
MyDamageType = class'DamTypePersesFragChunk'
RemainingBounces = 3
bBlockedByInstigator = True
Mass = 1.0
LifeSpan = 1.0
Speed = 6000.0
MaxSpeed = 6000.0
Physics = PHYS_Falling
bIgnoreTerminalVelocity = True
FlightParticleSystem = class'PersesFragChunkFlightEffects'
ExplosionParticleSystem = class'PersesFragImpactSparks'
ImpactSounds = (Sound'FragBounce1',Sound'FragBounce2')
ExplosionDecal = class'BulletDecal'
MaxEffectDistance = 5000.0
}
|
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