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WVPersesMAS.PersesFragChunk Creation date: 2013-12-12 12:52 Last change: $Id$ Copyright (c) 2013, Wormbo
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- WVPersesMAS.PersesProjectileBase | +-- WVPersesMAS.PersesFragChunk
Variables Summary | |
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array<Sound> | ImpactSounds |
byte | RemainingBounces |
Structures Summary |
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Inherited Structures from WVPersesMAS.PersesProjectileBase |
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TExplosionEffectInfo, TVictimInfo |
Functions Summary | ||
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Bounce (vector HitLocation, vector HitNormal)) | ||
ProcessContact (Actor Other, vector HitLocation, vector HitNormal)) |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Damage = 20.0 DamageRadius = 0.0 MomentumTransfer = 10000.0 MyDamageType = class'DamTypePersesFragChunk' RemainingBounces = 3 bBlockedByInstigator = True Mass = 1.0 LifeSpan = 1.0 Speed = 6000.0 MaxSpeed = 6000.0 Physics = PHYS_Falling bIgnoreTerminalVelocity = True FlightParticleSystem = class'PersesFragChunkFlightEffects' ExplosionParticleSystem = class'PersesFragImpactSparks' ImpactSounds = (Sound'FragBounce1',Sound'FragBounce2') ExplosionDecal = class'BulletDecal' MaxEffectDistance = 5000.0 } |
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