defaultproperties
{
bUnlit = True
Skins(0) = Texture'AW-2004Particles.Energy.PowerSwirl'
Begin Object Class=MeshEmitter Name=ChunkMesh
StaticMesh=StaticMesh'WeaponStaticMesh.FlakChunk'
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
CoordinateSystem=PTCS_Relative
MaxParticles=1
SpinsPerSecondRange=(X=(Max=-1.0),Y=(Max=-1.0),Z=(Max=-1.0))
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
StartSizeRange=(X=(Min=10.000000,Max=10.000000))
InitialParticlesPerSecond=100.000000
LifetimeRange=(Min=100.000000,Max=100.000000)
End Object
Emitters(0)=MeshEmitter'ChunkMesh'
Begin Object Class=TrailEmitter Name=ChunkTrail
TrailShadeType=PTTST_PointLife
TrailLocation=PTTL_FollowEmitter
MaxPointsPerTrail=400
DistanceThreshold=10.000000
PointLifeTime=0.2
AutomaticInitialSpawning=False
MaxParticles=1
StartSizeRange=(X=(Min=5.000000,Max=5.000000))
InitialParticlesPerSecond=2000.000000
Texture=Texture'VMParticleTextures.VehicleTrailsGroup.TrailsEmitterOrangeTex'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=10.000000,Max=10.000000)
End Object
Emitters(1)=TrailEmitter'ChunkTrail'
Begin Object Class=SpriteEmitter Name=ChunkGlow
FadeOut=True
FadeIn=True
SpinParticles=True
UniformSize=True
ColorMultiplierRange=(Z=(Min=0.0,Max=0.0))
FadeOutStartTime=0.150000
FadeInEndTime=0.150000
CoordinateSystem=PTCS_Relative
MaxParticles=3
Opacity=0.5
StartSpinRange=(X=(Max=1.000000))
StartSizeRange=(X=(Min=15.000000,Max=20.000000))
Texture=Texture'AW-2004Particles.Weapons.HardSpot'
LifetimeRange=(Min=0.3,Max=0.3)
RelativeWarmupTime=1.0
WarmupTicksPerSecond=10.0
End Object
Emitters(2)=SpriteEmitter'ChunkGlow'
}
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