Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
WVPersesMAS.PersesMercuryMissileFlightEffectsBlue Creation date: 2013-12-13 21:12 Last change: $Id$ Copyright (c) 2013, Wormbo
Core.Object | +-- Engine.Actor | +-- Engine.Emitter | +-- WVPersesMAS.PersesRocketFlightEffects | +-- WVPersesMAS.PersesTrailFLightEffects | +-- WVPersesMAS.PersesMercuryMissileFlightEffects | +-- WVPersesMAS.PersesMercuryMissileFlightEffectsBlue
Functions Summary |
---|
Inherited Functions from WVPersesMAS.PersesTrailFLightEffects |
---|
Kill |
Defaultproperties |
---|
defaultproperties { Begin Object Class=TrailEmitter Name=MissileTrailBlue TrailLocation=PTTL_FollowEmitter MaxPointsPerTrail=400 DistanceThreshold=10.0 PointLifeTime=0.6 ColorMultiplierRange=(X=(Min=0.5,Max=0.5),Y=(Min=0.5,Max=0.5),Z=(Min=1.0,Max=1.0)) MaxParticles=1 StartSizeRange=(X=(Min=10.0,Max=10.0)) InitialParticlesPerSecond=2000.0 AutomaticInitialSpawning=false RespawnDeadParticles=False SecondsBeforeInactive=0.0 Texture=Texture'MercurySmokeLine' LifetimeRange=(Min=10,Max=10) TrailShadeType=PTTST_PointLife DrawStyle=PTDS_AlphaBlend End Object Emitters(1)=TrailEmitter'MissileTrailBlue' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |