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WVPersesMAS.PersesNapalmRocket Creation date: 2013-12-12 12:52 Last change: $Id$ Copyright (c) 2013, Wormbo
Core.Object
|
+-- Engine.Actor
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+-- Engine.Projectile
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+-- WVPersesMAS.PersesProjectileBase
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+-- WVPersesMAS.PersesNapalmRocket
| Variables Summary |
|---|
| Structures Summary |
|---|
| Inherited Structures from WVPersesMAS.PersesProjectileBase |
|---|
| TExplosionEffectInfo, TVictimInfo |
| Functions Summary |
|---|
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Defaultproperties |
|---|
defaultproperties
{
ProjectileName = "Napalm Rocket"
bAutoInit = True
LifeSpan = 10.0
Damage = 40.0
DamageRadius = 220.0
SplashMomentum = 20000.0
TransferDamageAmount = 0.004
MomentumTransfer = 4.0
MyDamageType = class'DamTypePersesNapalmRocket'
SplashDamageType = class'DamTypePersesNapalmRocket'
ExplosionDecal = class'RocketMark'
SubmunitionType = class'PersesNapalmGlob'
SubmunitionCount = 10
Mass = 5.0
Speed = 1500
MaxSpeed = 3000
AccelRate = 1500
TransientSoundRadius = 500.0
FlightParticleSystem = class'PersesNapalmRocketFlightEffects'
ExplosionParticleSystem = class'NewExplosionA'
ExplosionSound = Sound'NapalmRocketExplode'
AmbientSound=Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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