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WVPersesMAS.PersesNapalmRocket

Extends
PersesProjectileBase

WVPersesMAS.PersesNapalmRocket Creation date: 2013-12-12 12:52 Last change: $Id$ Copyright (c) 2013, Wormbo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- WVPersesMAS.PersesProjectileBase
         |   
         +-- WVPersesMAS.PersesNapalmRocket

Variables Summary
Inherited Variables from WVPersesMAS.PersesProjectileBase
AccelRate, bAmped, bAttachExplosionToPawns, bAttachExplosionToVehicles, bAutoInit, bBlockedByInstigator, bBroadcastedExplosionEffect, bCanBeShotDown, bShuttingDown, bWaitForEffects, ExplosionParticleSystem, ExplosionParticleSystemBlue, ExplosionSound, FlightParticleSystem, FlightParticleSystemBlue, InstigatorBaseVehicle, PrevTouched, PrevTouchLocation, ProjectileName, ProjEffects, SplashDamageType, SplashMomentum, SubmunitionCount, SubmunitionTargetRange, SubmunitionType, Team, TouchLocation, TouchNormal, TransferDamageAmount, WallLocation, WallNormal
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Structures Summary
Inherited Structures from WVPersesMAS.PersesProjectileBase
TExplosionEffectInfo, TVictimInfo

Functions Summary
Inherited Functions from WVPersesMAS.PersesProjectileBase
BlowUp, ClientSideTouch, Destroyed, Explode, FellOutOfWorld, GetCheckDir, GetRange, HideProjectile, HitWall, Init, IsEffectRelevant, IsValidTarget, PickTarget, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessContact, ProcessTouch, ProjectileHurtRadius, RateTargetLocation, RoundVector, SetInitialState, SetTeam, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, TakeDamage, Tick, Timer, TornOff, Touch, UnTouch
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Defaultproperties

defaultproperties
{
	ProjectileName = "Napalm Rocket"
	bAutoInit = True
	LifeSpan = 10.0
	
	Damage               =    40.0
	DamageRadius         =   220.0
	SplashMomentum       = 20000.0
	TransferDamageAmount =     0.004
	MomentumTransfer     =     4.0
	MyDamageType         = class'DamTypePersesNapalmRocket'
	SplashDamageType     = class'DamTypePersesNapalmRocket'
	ExplosionDecal       = class'RocketMark'
	
	SubmunitionType = class'PersesNapalmGlob'
	SubmunitionCount = 10
	
	Mass = 5.0
	Speed = 1500
	MaxSpeed = 3000
	AccelRate = 1500
	TransientSoundRadius = 500.0


	FlightParticleSystem = class'PersesNapalmRocketFlightEffects'
	ExplosionParticleSystem = class'NewExplosionA'
	ExplosionSound = Sound'NapalmRocketExplode'
	AmbientSound=Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile'
}

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Creation time: Do 14.8.2014 09:58:19.721 - Created with UnCodeX