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XGame.MultiKillMessage

Extends
LocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- XGame.MultiKillMessage

Direct Known Subclasses:

BetrayalMultiKillMessage

Variables Summary
nameKillSoundName[7]
soundKillSound[7]
stringKillString[7]
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionint GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ))
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

KillSoundName[7] Source code

var name KillSoundName[7];

KillSound[7] Source code

var sound KillSound[7];

KillString[7] Source code

var localized string KillString[7];


Functions Detail

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetFontSize Source code

static function int GetFontSize ( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ) )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
	KillString(0)="Double Kill!"
	KillString(1)="Multi Kill!"
	KillString(2)="Mega Kill!!"
	KillString(3)="ULTRA KILL!!"
	KillString(4)="M O N S T E R  K I L L !!!"
	KillString(5)="L U D I C R O U S !!!"
	KillString(6)="H O L Y  S H I T !"
	KillSoundName(0)=Double_Kill
	KillSoundName(1)=MultiKill
	KillSoundName(2)=MegaKill
	KillSoundName(3)=UltraKill
	KillSoundName(4)=MonsterKill_F
	KillSoundName(5)=LudicrousKill_F
	KillSoundName(6)=HolyShit_F
	bFadeMessage=True
	bIsSpecial=True
	bIsUnique=True
	Lifetime=3
	bBeep=False


	DrawColor=(R=255,G=0,B=0)
	FontSize=1


	StackMode=SM_Down
    PosY=0.242


}

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Creation time: Do 14.8.2014 09:58:14.769 - Created with UnCodeX