| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- XGame.SpeciesType
|
+-- XGame.SPECIES_Human
|
+-- XGame.SPECIES_Night
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | int | ModifyImpartedDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class |
| Inherited Functions from XGame.SpeciesType |
|---|
| GetOffsetForSequence, GetRagSkelName, GetVoiceType, LoadResources, ModifyImpartedDamage, ModifyPawn, ModifyReceivedDamage, SetTeamSkin, Setup |
| Functions Detail |
|---|
ModifyImpartedDamage Source code| Defaultproperties |
|---|
defaultproperties
{
SpeciesName="Night"
RaceNum=5
MaleVoice="XGame.NightMaleVoice"
FemaleVoice="XGame.NightFemaleVoice"
MaleSoundGroup="XGame.xNightMaleSoundGroup"
FemaleSoundGroup="XGame.xNightFemaleSoundGroup"
AirControl=+1.0
GroundSpeed=+1.0
WaterSpeed=+1.0
JumpZ=+1.0
ReceivedDamageScaling=+1.0
DamageScaling=+0.7
AccelRate=+1.0
WalkingPct=+1.0
CrouchedPct=+1.0
DodgeSpeedFactor=+1.0
DodgeSpeedZ=+1.0
TauntAnims(8)=Gesture_Taunt03
TauntAnims(9)=Idle_Character03
} |
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