Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- XGame.SpeciesType | +-- XGame.SPECIES_Human | +-- XGame.SPECIES_Night
Variables Summary |
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Functions Summary | ||
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int | ModifyImpartedDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class |
Inherited Functions from XGame.SpeciesType |
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GetOffsetForSequence, GetRagSkelName, GetVoiceType, LoadResources, ModifyImpartedDamage, ModifyPawn, ModifyReceivedDamage, SetTeamSkin, Setup |
Functions Detail |
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Defaultproperties |
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defaultproperties { SpeciesName="Night" RaceNum=5 MaleVoice="XGame.NightMaleVoice" FemaleVoice="XGame.NightFemaleVoice" MaleSoundGroup="XGame.xNightMaleSoundGroup" FemaleSoundGroup="XGame.xNightFemaleSoundGroup" AirControl=+1.0 GroundSpeed=+1.0 WaterSpeed=+1.0 JumpZ=+1.0 ReceivedDamageScaling=+1.0 DamageScaling=+0.7 AccelRate=+1.0 WalkingPct=+1.0 CrouchedPct=+1.0 DodgeSpeedFactor=+1.0 DodgeSpeedZ=+1.0 TauntAnims(8)=Gesture_Taunt03 TauntAnims(9)=Idle_Character03 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |