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XGame.xBombSpawn

Extends
GameObjective
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpDest
         |   
         +-- UnrealGame.JumpSpot
            |   
            +-- UnrealGame.GameObjective
               |   
               +-- XGame.xBombSpawn

Variables Summary
class<xBombFlag>FlagType
xBombFlagmyFlag
xBombSpawn
SoundTakenSound
Inherited Variables from UnrealGame.GameObjective
AlternatePaths, Announcer_DefendObjective, Announcer_DisabledObjective, Announcer_ObjectiveInfo, AreaVolumeTag, bAccruePoints, bActive, bAnnounceNextObjective, BaseExitTime, BaseRadius, bBotOnlyObjective, bClearInstigator, bDisabled, bFirstObjective, bHasShootSpots, bHighlightPhysicalObjective, bIgnoredObjective, bInitiallyActive, bIsBeingAttacked, bIsCritical, bMustBoardVehicleFirst, bOldCritical, bOldDisabled, bOldHighlightPhysicalObjective, bOptionalObjective, BotDamageScaling, bOverrideVisibilityCheck, bOverrideZoneCheck, bPlayCriticalAssaultAlarm, bReplicateObjective, bSoundsPrecached, bTeamControlled, bTriggerOnceOnly, bUsePriorityOnHUD, CriticalObjectiveVolumeTag, DefenderTeamIndex, DefensePriority, DefenseScripts, DefenseScriptTags, DefenseSquad, DelayedDamageInstigatorController, DestructionMessage, DisabledBy, DrawDistThresHold, DrawTime, EndCamera, EndCameraTag, HighlightOverlay[2], LastDrawTime, LocationPostfix, LocationPrefix, MyBaseVolume, NextObjective, ObjectiveDescription, ObjectiveDisabledTime, ObjectiveName, ObjectivePriority, ObjectiveStringPrefix, ObjectiveStringSuffix, ObjectiveTypeIcon, Objective_Info_Attacker, Objective_Info_Defender, PhysicalObjectiveActors, PhysicalObjectiveActorsTag, SavedObjectiveProgress, Score, Scorers, StartTeam, UseDescription, VehiclePath, VehiclePathName
Inherited Variables from UnrealGame.JumpSpot
bDodgeUp, bForceAllowDoubleJumping, bNeverImpactJump, bNoLowGrav, bOnlyTranslocator, bRealOnlyTranslocator, CachedSpeed[8], TranslocTarget, TranslocTargetTag, TranslocZOffset

Structures Summary
Inherited Structures from UnrealGame.GameObjective
ScorerRecord

Functions Summary
function BeginPlay ()))
functionbool BetterObjectiveThan (GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum))
functionbool BotNearObjective (Bot B))
Inherited Functions from UnrealGame.GameObjective
AddScorer, AwardAssaultScore, BetterObjectiveThan, BotNearObjective, CanDoubleJump, CheckPlayCriticalAlarm, CompleteObjective, DisableObjective, GetDifficulty, GetHumanReadableName, GetNumDefenders, GetObjectiveProgress, HighlightPhysicalObjective, IsActive, IsCritical, NearObjective, OwnsDefenseScript, PlayAlarm, PlayDestructionMessage, PostBeginPlay, PostNetReceive, PreBeginPlay, PrecacheAnnouncer, Reset, SetActive, SetCriticalStatus, SetObjectiveOverlay, SetTeam, ShareScore, TellBotHowToDisable, Timer, Trigger, UpdateLocationName, UpdatePrecacheMaterials
Inherited Functions from UnrealGame.JumpSpot
CanDoubleJump, CanMakeJump, EffectiveDoubleJump, PostBeginPlay, SpecialCost, SuggestMovePreparation, TryTranslocator


Variables Detail

FlagType Source code

var class<xBombFlag> FlagType;

myFlag Source code

var xBombFlag myFlag;

xBombSpawn

TakenSound Source code

var(xBombSpawn) Sound TakenSound;


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

BetterObjectiveThan Source code

function bool BetterObjectiveThan ( GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum) )

BotNearObjective Source code

function bool BotNearObjective ( Bot B) )


Defaultproperties

defaultproperties
{
	ObjectiveName="Bomb Spawn"
    LightType=LT_SubtlePulse
	LightEffect=LE_QuadraticNonIncidence
	LightRadius=6
    LightBrightness=128	
    LightHue=37
    LightSaturation=255	
    bUnlit=true
    bNotBased=true
    TakenSound=Sound'GameSounds.CTFAlarm'
    bHidden=true
    DefenderTeamIndex=255    
    FlagType=class'XGame.xBombFlag'
    DrawType=DT_StaticMesh
    StaticMesh=XGame_rc.BallMesh
    DrawScale=3.000000
	bStasis=false
	bAlwaysRelevant=true
    CollisionRadius=60.000000
    CollisionHeight=60.000000
    bCollideActors=True
    bBlockActors=False
	NetUpdateFrequency=8
}

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Creation time: Do 14.8.2014 09:58:30.159 - Created with UnCodeX