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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- XGame.xFallingVolume
Variables Summary |
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Inherited Variables from Engine.Volume |
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AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority |
Functions Summary |
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Inherited Functions from Engine.PhysicsVolume |
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ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch |
Inherited Functions from Engine.Volume |
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BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch |
Defaultproperties |
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defaultproperties { DamagePerSec=100 DamageType=class'Fell' bPainCausing=True bWaterVolume=False bDestructive=True bNoInventory=True ViewFog=(X=0.5859375,Y=0.1953125,Z=0.078125) LocationName="in air" } |
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