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XInterface.Tab_HudSettings

Extends
UT2K3TabPanel

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_HudSettings

Variables Summary
stringCrosshairNames[15]
Inherited Variables from XInterface.GUITabPanel
bFillHeight, FadeInTime, MyButton, PanelCaption

Functions Summary
function InitComponent (GUIController MyController, GUIComponent MyOwner))
function InternalOnChange (GUIComponent Sender))
function InternalOnLoadINI (GUIComponent Sender, string s))
functionstring InternalOnSaveINI (GUIComponent Sender)
Inherited Functions from XInterface.GUITabPanel
CanShowPanel, Free, InitPanel, OnDestroyPanel, Refresh, ShowPanel


Variables Detail

CrosshairNames[15] Source code

var localized string CrosshairNames[15];


Functions Detail

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

InternalOnChange Source code

function InternalOnChange ( GUIComponent Sender) )

InternalOnLoadINI Source code

function InternalOnLoadINI ( GUIComponent Sender, string s) )

InternalOnSaveINI Source code

function string InternalOnSaveINI ( GUIComponent Sender )


Defaultproperties

defaultproperties
{


	Begin Object class=GUIImage Name=GameBK
		WinWidth=0.427148
		WinHeight=0.803125
		WinLeft=0.029297
		WinTop=0.130208
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(0)=GUIImage'GameBK'


	Begin Object class=GUIImage Name=GameBK1
		WinWidth=0.448633
		WinHeight=0.803125
		WinLeft=0.517578
		WinTop=0.130208
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(1)=GUIImage'GameBK1'


	Begin Object class=moCheckBox Name=GameHudVisible
		WinWidth=0.196875
		WinHeight=0.040000
		WinLeft=0.379297
		WinTop=0.043906
		Caption="Hide HUD"
		INIOption="@Internal"
		OnLoadINI=InternalOnLoadINI
		Hint="This option will toggle drawing of the HUD."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(2)=moCheckbox'GameHudVisible'


	Begin Object class=moCheckBox Name=GameHudShowWeaponInfo
		WinWidth=0.378125
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.181927
		Caption="Show Weapon Info"
		Hint=""
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
		OnLoadINI=InternalOnLoadINI
		INIOption="@Internal"
	End Object
	Controls(3)=moCheckbox'GameHudShowWeaponInfo'


	Begin Object class=moCheckBox Name=GameHudShowPersonalInfo
		WinWidth=0.378125
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.317343
		Caption="Show Personal Info"
		Hint=""
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
		OnLoadINI=InternalOnLoadINI
		INIOption="@Internal"
	End Object
	Controls(4)=moCheckbox'GameHudShowPersonalInfo'


   	Begin Object class=moCheckBox Name=GameHudShowScore
		WinWidth=0.378125
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.452760
		Caption="Show Score"
		Hint=""
		CaptionWidth=0.9
		bSquare=true
		OnLoadINI=InternalOnLoadINI
		INIOption="@Internal"
		ComponentJustification=TXTA_Left
	End Object
	Controls(5)=moCheckbox'GameHudShowScore'


	Begin Object class=moCheckBox Name=GameHudShowWeaponBar
		WinWidth=0.378125
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.598593
		Caption="Show Weapon Bar"
		Hint=""
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
		OnLoadINI=InternalOnLoadINI
		INIOption="@Internal"
	End Object
	Controls(6)=moCheckbox'GameHudShowWeaponBar'


	Begin Object class=moCheckBox Name=GameHudShowPortraits
		WinWidth=0.378125
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.723594
		Caption="Show Portraits"
		Hint=""
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
		OnLoadINI=InternalOnLoadINI
		INIOption="@Internal"
	End Object
	Controls(7)=moCheckbox'GameHudShowPortraits'


	Begin Object class=moNumericEdit Name=GameHudMessageCount
		WinWidth=0.381250
		WinHeight=0.060000
		WinLeft=0.550781
		WinTop=0.196875
		Caption="Max. Chat Count"
		CaptionWidth=0.7
		MinValue=0
		MaxValue=8
		ComponentJustification=TXTA_Left
		Hint=""
		OnLoadINI=InternalOnLoadINI
		INIOption="@Internal"
	End Object
	Controls(8)=moNumericEdit'GameHudMessageCount'


	Begin Object class=moNumericEdit Name=GameHudMessageScale
		WinWidth=0.381250
		WinHeight=0.060000
		WinLeft=0.550781
		WinTop=0.321874
		Caption="Chat Font Size"
		CaptionWidth=0.7
		MinValue=0
		MaxValue=8
		ComponentJustification=TXTA_Left
		Hint=""
		OnLoadINI=InternalOnLoadINI
		INIOption="@Internal"
	End Object
	Controls(9)=moNumericEdit'GameHudMessageScale'


	Begin Object class=moNumericEdit Name=GameHudMessageOffset
 		WinWidth=0.381250
		WinHeight=0.060000
		WinLeft=0.550781
		WinTop=0.436457
		Caption="Message Font Size"
		CaptionWidth=0.7
		MinValue=0
		MaxValue=4
		ComponentJustification=TXTA_Left
		Hint=""
		OnLoadINI=InternalOnLoadINI
		INIOption="@Internal"
	End Object
	Controls(10)=moNumericEdit'GameHudMessageOffset'


	Begin Object class=GUILabel Name=GameHudScaleLabel
		Caption="HUD Scaling"
		TextALign=TXTA_Center
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.448438
		WinHeight=32.000000
		WinLeft=0.516602
		WinTop=0.560417
	End Object
	Controls(11)=GUILabel'GameHudScaleLabel'


	Begin Object class=GUISlider Name=GameHudScale
		WinWidth=0.292187
		WinLeft=0.590626
		WinTop=0.635312
		MinValue=50
		MaxValue=100
		OnLoadINI=InternalOnLoadINI
		INIOption="@Internal"
		Hint="Changes the opacity level of the HUD."
	End Object
	Controls(12)=GUISlider'GameHudScale'


	Begin Object class=GUILabel Name=GameHudOpacityLabel
		Caption="HUD Opacity"
		TextALign=TXTA_Center
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.448438
		WinHeight=32.000000
		WinLeft=0.516602
		WinTop=0.737500
	End Object
	Controls(13)=GUILabel'GameHudOpacityLabel'


	Begin Object class=GUISlider Name=GameHudOpacity
		WinWidth=0.290625
		WinLeft=0.592189
		WinTop=0.808230
		MinValue=0
		MaxValue=100
		OnLoadINI=InternalOnLoadINI
		INIOption="@Internal"
		Hint="Changes the opacity level of the HUD."
	End Object
	Controls(14)=GUISlider'GameHudOpacity'


	Begin Object class=moCheckBox Name=GameHudShowEnemyNames
		WinWidth=0.378125
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.848594
		Caption="Show Enemy Names"
		Hint=""
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
		OnLoadINI=InternalOnLoadINI
		INIOption="@Internal"
	End Object
	Controls(15)=moCheckbox'GameHudShowEnemyNames'



 	WinTop=0.15
	WinLeft=0
	WinWidth=1
	WinHeight=0.74
	bAcceptsInput=false


	CrosshairNames(0)="Hidden"
	CrosshairNames(1)="Cross (1)"
	CrosshairNames(2)="Cross (2)"
	CrosshairNames(3)="Cross (3)"
	CrosshairNames(4)="Cross (4)"
	CrosshairNames(5)="Cross (5)"
	CrosshairNames(6)="Dot"
	CrosshairNames(7)="Pointer"
	CrosshairNames(8)="Triad (1)"
	CrosshairNames(9)="Triad (2)"
	CrosshairNames(10)="Triad (3)"
	CrosshairNames(11)="Bracket (1)"
	CrosshairNames(12)="Bracket (2)"
	CrosshairNames(13)="Circle (1)"
	CrosshairNames(14)="Circle (2)"
}

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Creation time: Do 14.8.2014 09:58:24.019 - Created with UnCodeX