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XInterface.Tab_InstantActionMain

Extends
UT2K3TabPanel

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_InstantActionMain

Variables Summary
stringDifficultyLevels[8]
intLastBotCount
intLastBotSkill
stringLastGameType
stringLastMap
boolLastUseCustomBots
boolLastUseMapBots
stringMessageNoInfo
moNumericEditMyBotCount
moComboBoxMyBotSkill
moComboBoxMyGameCombo
GUIImageMyMapImage
GUIListBoxMyMapList
GUILabelMyMapName
GUIScrollTextBoxMyMapScroll
moCheckBoxMyUseCustomBots
moCheckBoxMyUseMapBots
Inherited Variables from XInterface.GUITabPanel
bFillHeight, FadeInTime, MyButton, PanelCaption

Delegates Summary
delegate OnChangeCustomBots ()
delegate OnChangeGameType ()

Functions Summary
function BotSkillChanged (GUIComponent Sender))
function ChangeCustomBots (GUIComponent Sender))
function ChangeMapBots (GUIComponent Sender))
function GameTypeChanged (GUIComponent Sender))
functionstring GetGameClass ()))
functionbool GetIsTeamGame ()))
functionstring GetMapListClass ()))
functionstring GetMapPrefix ()))
functionstring GetRulesClass ()))
function InitComponent (GUIController MyController, GUIComponent MyOwner))
function MapListChange (GUIComponent Sender))
functionbool MapListDblClick (GUIComponent Sender))
functionstring ParseDescStr (string DescStr, int index))
functionstring Play ()))
function ReadMapInfo (string MapName))
function ReadMapList (string MapPreFix))
function SelectGameType (string GameType))
Inherited Functions from XInterface.GUITabPanel
CanShowPanel, Free, InitPanel, OnDestroyPanel, Refresh, ShowPanel


Variables Detail

DifficultyLevels[8] Source code

var localized string DifficultyLevels[8];

LastBotCount Source code

var config int LastBotCount;

LastBotSkill Source code

var config int LastBotSkill;

LastGameType Source code

var config string LastGameType;

LastMap Source code

var config string LastMap;

LastUseCustomBots Source code

var config bool LastUseCustomBots;

LastUseMapBots Source code

var config bool LastUseMapBots;

MessageNoInfo Source code

var localized string MessageNoInfo;

MyBotCount Source code

var moNumericEdit MyBotCount;

MyBotSkill Source code

var moComboBox MyBotSkill;

MyGameCombo Source code

var moComboBox MyGameCombo;

MyMapImage Source code

var GUIImage MyMapImage;

MyMapList Source code

var GUIListBox MyMapList;

MyMapName Source code

var GUILabel MyMapName;

MyMapScroll Source code

var GUIScrollTextBox MyMapScroll;

MyUseCustomBots Source code

var moCheckBox MyUseCustomBots;

MyUseMapBots Source code

var moCheckBox MyUseMapBots;


Delegates Detail

OnChangeCustomBots Source code

delegate OnChangeCustomBots ( )

OnChangeGameType Source code

delegate OnChangeGameType ( )


Functions Detail

BotSkillChanged Source code

function BotSkillChanged ( GUIComponent Sender) )

ChangeCustomBots Source code

function ChangeCustomBots ( GUIComponent Sender) )

ChangeMapBots Source code

function ChangeMapBots ( GUIComponent Sender) )

GameTypeChanged Source code

function GameTypeChanged ( GUIComponent Sender) )

GetGameClass Source code

function string GetGameClass ( ) )

GetIsTeamGame Source code

function bool GetIsTeamGame ( ) )

GetMapListClass Source code

function string GetMapListClass ( ) )

GetMapPrefix Source code

function string GetMapPrefix ( ) )

GetRulesClass Source code

function string GetRulesClass ( ) )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

MapListChange Source code

function MapListChange ( GUIComponent Sender) )

MapListDblClick Source code

function bool MapListDblClick ( GUIComponent Sender) )

ParseDescStr Source code

function string ParseDescStr ( string DescStr, int index) )

Play Source code

function string Play ( ) )

ReadMapInfo Source code

function ReadMapInfo ( string MapName) )

ReadMapList Source code

function ReadMapList ( string MapPreFix) )

SelectGameType Source code

function SelectGameType ( string GameType) )


Defaultproperties

defaultproperties
{


	Begin Object class=GUIImage Name=IAMainBK1
		WinWidth=0.957500
		WinHeight=0.107188
		WinLeft=0.021641
		WinTop=0.024687
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Normal
		ImageStyle=ISTY_Stretched
	End Object
	Controls(0)=GUIImage'IAMainBK1'


	Begin Object class=moNumericEdit Name=IAMain_BotCount
		WinWidth=0.450000
		WinHeight=0.060000
		WinLeft=0.038476
		WinTop=0.919531
		Caption="Number of Bots"
		Hint="Choose the number of bots you wish to play with."
		CaptionWidth=0.5
		MinValue=0
		MaxValue=16
	End Object
	Controls(1)=moNumericEdit'IAMain_BotCount'


	Begin Object class=moComboBox Name=IAMain_GameType
		WinWidth=0.500000
		WinHeight=0.060000
		WinLeft=0.25
		WinTop=0.047917
		Caption="Game Type:"
		Hint="Select the type of game you wish to play."
		CaptionWidth=0.3
		OnChange=GameTypeChanged
		ComponentJustification=TXTA_Left
	End Object
	Controls(2)=GUIMenuOption'IAMain_GameType'


	Begin Object Class=GUIListBox Name=IAMain_MapList
		WinWidth=0.478984
		WinHeight=0.463633
		WinLeft=0.021641
		WinTop=0.161406
		bVisibleWhenEmpty=true
		StyleName="SquareButton"
		Hint="Select the map to play"
	End Object
	Controls(3)=GUIListBox'IAMain_MapList'


	Begin Object Class=GUIImage Name=IAMain_MapImage
		WinWidth=0.443750
		WinHeight=0.405312
		WinLeft=0.531796
		WinTop=0.163489
		Image=material'InterfaceContent.Menu.NoLevelPreview'
		ImageColor=(R=255,G=255,B=255,A=255);
		ImageStyle=ISTY_Scaled
		ImageRenderStyle=MSTY_Normal
	End Object
	Controls(4)=GUIImage'IAMain_MapImage'


	Begin Object Class=GUIScrollTextBox Name=IAMain_MapScroll
		WinWidth=0.435000
		WinHeight=0.300000
		WinLeft=0.534569
		WinTop=0.689325
		CharDelay=0.0025
		EOLDelay=0.5
		bNeverFocus=true
		StyleName="NoBackground"
	End Object
	Controls(5)=GUIScrollTextBox'IAMain_MapScroll'


	Begin Object class=GUIImage Name=IAMainBK3
		WinWidth=0.480469
		WinHeight=0.348633
		WinLeft=0.020742
		WinTop=0.650469
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(6)=GUIImage'IAMainBK3'


	Begin Object class=moComboBox Name=IAMain_BotSkill
		WinWidth=0.450000
		WinHeight=0.060000
		WinLeft=0.038476
		WinTop=0.689531
		Caption="Bot Skill"
		Hint="Choose the skill of the bots you wish to play with."
		OnChange=BotSkillChanged
		CaptionWidth=0.5
	End Object
	Controls(7)=moComboBox'IAMain_BotSkill'


	Begin Object class=moCheckBox Name=IAMain_UseMapBots
		WinWidth=0.450000
		WinHeight=0.060000
		WinLeft=0.038476
		WinTop=0.769531
		Caption="Use Map Bot Count"
		Hint="When enabled, an appropriate number of bots for the map will be used."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
		OnChange=ChangeMapBots
	End Object
	Controls(8)=moCheckBox'IAMain_UseMapBots'


	Begin Object class=moCheckBox Name=IAMain_UseCustomBots
		WinWidth=0.450000
		WinHeight=0.060000
		WinLeft=0.038476
		WinTop=0.849531
		Caption="Use Custom Bots"
		Hint="When enabled, you may use the Bot tab to choose bots to play with."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
		OnChange=ChangeCustomBots
	End Object
	Controls(9)=moCheckBox'IAMain_UseCustomBots'


	Begin Object class=GUIImage Name=IAMainBK2
		WinWidth=0.45
		WinHeight=0.41
		WinLeft=0.527891
		WinTop=0.161406
		Image=Material'InterfaceContent.Menu.BorderBoxA1'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Normal
		ImageStyle=ISTY_Stretched
	End Object
	Controls(10)=GUIImage'IAMainBK2'


	Begin Object class=GUIImage Name=IAMain_DescBack
		WinWidth=0.450000
		WinHeight=0.410000
		WinLeft=0.527891
		WinTop=0.591354
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Normal
		ImageStyle=ISTY_Stretched
	End Object
	Controls(11)=GUIImage'IAMain_DescBack'


	Begin Object class=GUILabel Name=IAMain_MapName
		Caption="Testing"
		TextALign=TXTA_Center
		TextFont="UT2HeaderFont"
		TextColor=(R=220,G=180,B=0,A=255)
		WinWidth=0.382813
		WinHeight=32.000000
		WinLeft=0.562304
		WinTop=0.596822
	End Object
	Controls(12)=GUILabel'IAMain_MapName'


	Begin Object class=GUILabel Name=IAMain_MapAuthor
		Caption="Testing"
		TextALign=TXTA_Center
		TextFont="UT2SmallHeaderFont"
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.445313
		WinHeight=17.000000
		WinLeft=0.531054
		WinTop=0.471822
	End Object
	Controls(13)=GUILabel'IAMain_MapAuthor'


	Begin Object class=GUILabel Name=IAMain_MapPlayers
		Caption="Best for 4 to 8 players"
		TextALign=TXTA_Center
		TextFont="UT2SmallHeaderFont"
		TextColor=(R=255,G=255,B=255,A=255)
 		WinWidth=0.445313
		WinHeight=17.000000
		WinLeft=0.531054
		WinTop=0.513489
	End Object
	Controls(14)=GUILabel'IAMain_MapPlayers'


	WinTop=0.15
	WinLeft=0
	WinWidth=1
	WinHeight=0.77
	bAcceptsInput=false


	DifficultyLevels(0)="Novice"
	DifficultyLevels(1)="Average"
	DifficultyLevels(2)="Experienced"
	DifficultyLevels(3)="Skilled"
	DifficultyLevels(4)="Adept"
	DifficultyLevels(5)="Masterful"
	DifficultyLevels(6)="Inhuman"
	DifficultyLevels(7)="Godlike"


	MessageNoInfo="No information available!"
}

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Creation time: Do 14.8.2014 09:58:24.142 - Created with UnCodeX