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XInterface.Tab_InstantActionMapList

Extends
UT2K3TabPanel

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_InstantActionMapList

Variables Summary
GUIListBoxMyCurMapList
GUIListBoxMyFullMapList
Inherited Variables from XInterface.GUITabPanel
bFillHeight, FadeInTime, MyButton, PanelCaption

Functions Summary
function InitComponent (GUIController MyController, GUIComponent MyOwner))
functionbool MapAdd (GUIComponent Sender))
functionbool MapAll (GUIComponent Sender))
functionbool MapClear (GUIComponent Sender))
functionbool MapDown (GUIComponent Sender))
functionbool MapRemove (GUIComponent Sender))
functionbool MapUp (GUIComponent Sender))
functionstring Play ()))
function ReadMapList (string MapPreFix, string MapListClass))
Inherited Functions from XInterface.GUITabPanel
CanShowPanel, Free, InitPanel, OnDestroyPanel, Refresh, ShowPanel


Variables Detail

MyCurMapList Source code

var GUIListBox MyCurMapList;

MyFullMapList Source code

var GUIListBox MyFullMapList;


Functions Detail

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

MapAdd Source code

function bool MapAdd ( GUIComponent Sender) )

MapAll Source code

function bool MapAll ( GUIComponent Sender) )

MapClear Source code

function bool MapClear ( GUIComponent Sender) )

MapDown Source code

function bool MapDown ( GUIComponent Sender) )

MapRemove Source code

function bool MapRemove ( GUIComponent Sender) )

MapUp Source code

function bool MapUp ( GUIComponent Sender) )

Play Source code

function string Play ( ) )

ReadMapList Source code

function ReadMapList ( string MapPreFix, string MapListClass) )


Defaultproperties

defaultproperties
{
	Begin Object Class=GUIListBox Name=IAMapListFullMapList
		WinWidth=0.368359
		WinHeight=0.783942
		WinLeft=0.041406
		WinTop=0.083281
		bVisibleWhenEmpty=true
		StyleName="SquareButton"
		Hint="Available maps"
	End Object
	Controls(0)=GUIListBox'IAMapListFullMapList'


	Begin Object Class=GUIListBox Name=IAMapListCurMapList
		WinWidth=0.368359
		WinHeight=0.783942
		WinLeft=0.584376
		WinTop=0.083281
		bVisibleWhenEmpty=true
		StyleName="SquareButton"
		Hint="Selected maps"
	End Object
	Controls(1)=GUIListBox'IAMapListCurMapList'


	Begin Object Class=GUIButton Name=IAMapListAdd
		Caption="Add"
		Hint="Add this map to your map list"
		WinWidth=0.145
		WinHeight=0.05
		WinLeft=0.425
		WinTop=0.323801
		OnClick=MapAdd
		OnClickSound=CS_Up
	End Object
	Controls(2)=GUIButton'IAMapListAdd'


	Begin Object Class=GUIButton Name=IAMapListRemove
		Caption="Remove"
		Hint="Remove this map from your map list"
		WinWidth=0.145
		WinHeight=0.05
		WinLeft=0.425
		WinTop=0.493072
		OnClick=MapRemove
		OnClickSound=CS_Down
	End Object
	Controls(3)=GUIButton'IAMapListRemove'


	Begin Object Class=GUIButton Name=IAMapListAll
		Caption="Add All"
		Hint="Add all maps to your map list"
		WinWidth=0.145
		WinHeight=0.05
		WinLeft=0.425
		WinTop=0.388905
		OnClick=MapAll
		OnClickSound=CS_Up
	End Object
	Controls(4)=GUIButton'IAMapListAll'


	Begin Object Class=GUIButton Name=IAMapListClear
		Caption="Remove All"
		Hint="Remove all maps from your map list"
		WinWidth=0.145
		WinHeight=0.05
		WinLeft=0.425
		WinTop=0.558176
		OnClick=MapClear
		OnClickSound=CS_Down
	End Object
	Controls(5)=GUIButton'IAMapListClear'


	Begin Object Class=GUIButton Name=IAMapListUp
		Caption="Up"
		Hint="Move this map higher up in the list"
		WinWidth=0.145
		WinHeight=0.05
		WinLeft=0.425
		WinTop=0.121978
		OnClick=MapUp
		OnClickSound=CS_Up
	End Object
	Controls(6)=GUIButton'IAMapListUp'


	Begin Object Class=GUIButton Name=IAMapListDown
		Caption="Down"
		Hint="Move this map lower down in the list"
		WinWidth=0.145
		WinHeight=0.05
		WinLeft=0.425
		WinTop=0.779531
		OnClick=MapDown
		OnClickSound=CS_Down
	End Object
	Controls(7)=GUIButton'IAMapListDown'



	Begin Object class=GUILabel Name=IAMapListAvilLabel
		Caption="Available Map List"
		TextALign=TXTA_Left
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.500000
		WinHeight=32.000000
		WinLeft=0.049022
		WinTop=0.015885
	End Object
	Controls(8)=GUILabel'IAMapListAvilLabel'


	Begin Object class=GUILabel Name=IAMapListSelectedLabel
		Caption="Selected Map List"
		TextALign=TXTA_Left
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.500000
		WinHeight=32.000000
		WinLeft=0.592383
		WinTop=0.015885
	End Object
	Controls(9)=GUILabel'IAMapListSelectedLabel'


	WinTop=0.15
	WinLeft=0
	WinWidth=1
	WinHeight=0.77
	bAcceptsInput=false
}

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Creation time: Do 14.8.2014 09:58:24.154 - Created with UnCodeX