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XInterface.Tab_MultiplayerHostMain

Extends
UT2K3TabPanel

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_MultiplayerHostMain

Variables Summary
stringLastGameType
stringLastMap
stringMessageNoInfo
GUIListBoxMyCurMapList
GUIListBoxMyFullMapList
moComboBoxMyGameCombo
GUIImageMyMapImage
GUILabelMyMapName
GUIScrollTextBoxMyMapScroll
Inherited Variables from XInterface.GUITabPanel
bFillHeight, FadeInTime, MyButton, PanelCaption

Delegates Summary
delegate OnChangeGameType ()

Functions Summary
function GameTypeChanged (GUIComponent Sender))
functionstring GetGameClass ()))
functionbool GetIsTeamGame ()))
functionstring GetMapListClass ()))
functionstring GetMapPrefix ()))
functionstring GetRulesClass ()))
function InitComponent (GUIController MyController, GUIComponent MyOwner))
functionbool MapAdd (GUIComponent Sender))
functionbool MapAll (GUIComponent Sender))
functionbool MapClear (GUIComponent Sender))
functionbool MapDown (GUIComponent Sender))
function MapListChange (GUIComponent Sender))
functionbool MapRemove (GUIComponent Sender))
functionbool MapUp (GUIComponent Sender))
functionstring ParseDescStr (string DescStr, int index))
functionstring Play ()))
function ReadMapInfo (string MapName))
function ReadMapList (string MapPreFix, string MapListClass))
function SelectGameType (string GameType))
Inherited Functions from XInterface.GUITabPanel
CanShowPanel, Free, InitPanel, OnDestroyPanel, Refresh, ShowPanel


Variables Detail

LastGameType Source code

var config string LastGameType;

LastMap Source code

var config string LastMap;

MessageNoInfo Source code

var localized string MessageNoInfo;

MyCurMapList Source code

var GUIListBox MyCurMapList;

MyFullMapList Source code

var GUIListBox MyFullMapList;

MyGameCombo Source code

var moComboBox MyGameCombo;

MyMapImage Source code

var GUIImage MyMapImage;

MyMapName Source code

var GUILabel MyMapName;

MyMapScroll Source code

var GUIScrollTextBox MyMapScroll;


Delegates Detail

OnChangeGameType Source code

delegate OnChangeGameType ( )


Functions Detail

GameTypeChanged Source code

function GameTypeChanged ( GUIComponent Sender) )

GetGameClass Source code

function string GetGameClass ( ) )

GetIsTeamGame Source code

function bool GetIsTeamGame ( ) )

GetMapListClass Source code

function string GetMapListClass ( ) )

GetMapPrefix Source code

function string GetMapPrefix ( ) )

GetRulesClass Source code

function string GetRulesClass ( ) )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

MapAdd Source code

function bool MapAdd ( GUIComponent Sender) )

MapAll Source code

function bool MapAll ( GUIComponent Sender) )

MapClear Source code

function bool MapClear ( GUIComponent Sender) )

MapDown Source code

function bool MapDown ( GUIComponent Sender) )

MapListChange Source code

function MapListChange ( GUIComponent Sender) )

MapRemove Source code

function bool MapRemove ( GUIComponent Sender) )

MapUp Source code

function bool MapUp ( GUIComponent Sender) )

ParseDescStr Source code

function string ParseDescStr ( string DescStr, int index) )

Play Source code

function string Play ( ) )

ReadMapInfo Source code

function ReadMapInfo ( string MapName) )

ReadMapList Source code

function ReadMapList ( string MapPreFix, string MapListClass) )

SelectGameType Source code

function SelectGameType ( string GameType) )


Defaultproperties

defaultproperties
{


	Begin Object class=GUIImage Name=MPHostBK1
		WinWidth=0.957500
		WinHeight=0.107188
		WinLeft=0.016758
		WinTop=0.024687
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(0)=GUIImage'MPHostBK1'


	Begin Object class=GUIImage Name=MPHostBK2
		WinWidth=0.451172
		WinHeight=0.416016
		WinLeft=0.022695
		WinTop=0.160885
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(1)=GUIImage'MPHostBK2'


	Begin Object class=moComboBox Name=MPHost_GameType
		WinWidth=0.500000
		WinHeight=0.060000
		WinLeft=0.25
		WinTop=0.047917
		Caption="Game Type:"
		Hint="Select the type of game you wish to play."
		CaptionWidth=0.3
		OnChange=GameTypeChanged
		ComponentJustification=TXTA_Left
	End Object
	Controls(2)=GUIMenuOption'MPHost_GameType'


	Begin Object Class=GUIImage Name=MPHost_MapImage
		WinWidth=0.444063
		WinHeight=0.406562
		WinLeft=0.518984
		WinTop=0.165573
		Image=material'InterfaceContent.Menu.NoLevelPreview'
		ImageColor=(R=255,G=255,B=255,A=255);
		ImageStyle=ISTY_Scaled
		ImageRenderStyle=MSTY_Normal
	End Object
	Controls(3)=GUIImage'MPHost_MapImage'


	Begin Object Class=GUIScrollTextBox Name=MPHost_MapScroll
		WinWidth=0.430274
		WinHeight=0.302539
		WinLeft=0.030859
		WinTop=0.255209
		CharDelay=0.0025
		EOLDelay=0.5
		StyleName="NoBackground"
	End Object
	Controls(4)=GUIScrollTextBox'MPHost_MapScroll'


	Begin Object class=GUIImage Name=MPHostBK3
		WinWidth=0.450664
		WinHeight=0.416758
		WinLeft=0.515781
		WinTop=0.160104
		Image=Material'InterfaceContent.Menu.BorderBoxA1'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Normal
		ImageStyle=ISTY_Stretched
	End Object
	Controls(5)=GUIImage'MPHostBK3'


	Begin Object Class=GUIListBox Name=MPHostListFullMapList
		WinWidth=0.392773
		WinHeight=0.386486
		WinLeft=0.021875
		WinTop=0.604115
		bVisibleWhenEmpty=true
		StyleName="SquareButton"
		Hint="Select the map to play"
		OnChange=MapListChange
	End Object
	Controls(6)=GUIListBox'MPHostListFullMapList'


	Begin Object Class=GUIButton Name=MPHostListAdd
		Caption="Add"
		Hint="Add this map to your map list"
		WinWidth=0.123828
		WinHeight=0.050000
		WinLeft=0.433203
		WinTop=0.679530
		OnClick=MapAdd
		OnClickSound=CS_Up
	End Object
	Controls(7)=GUIButton'MPHostListAdd'


	Begin Object Class=GUIButton Name=MPHostListRemove
		Caption="Remove"
		Hint="Remove this map from your map list"
		WinWidth=0.123828
		WinHeight=0.050000
		WinLeft=0.433203
		WinTop=0.862864
		OnClick=MapRemove
		OnClickSound=CS_Down
	End Object
	Controls(8)=GUIButton'MPHostListRemove'


	Begin Object Class=GUIButton Name=MPHostListUp
		Caption="Up"
		Hint="Move this map higher up in the list"
		WinWidth=0.123828
		WinHeight=0.05
		WinLeft=0.433203
		WinTop=0.610259
		OnClick=MapUp
		OnClickSound=CS_Up
	End Object
	Controls(9)=GUIButton'MPHostListUp'



	Begin Object Class=GUIButton Name=MPHostListAll
		Caption="Add All"
		Hint="Add all maps to your map list"
		WinWidth=0.123828
		WinHeight=0.050000
		WinLeft=0.433203
		WinTop=0.733697
		OnClick=MapAll
		OnClickSound=CS_Up
	End Object
	Controls(10)=GUIButton'MPHostListAll'


	Begin Object Class=GUIButton Name=MPHostListClear
		Caption="Remove All"
		Hint="Remove all maps from your map list"
		WinWidth=0.123828
		WinHeight=0.050000
		WinLeft=0.433203
		WinTop=0.808697
		OnClick=MapClear
		OnClickSound=CS_Down
	End Object
	Controls(11)=GUIButton'MPHostListClear'


	Begin Object Class=GUIButton Name=MPHostListDown
		Caption="Down"
		Hint="Move this map lower down in the list"
		WinWidth=0.123828
		WinHeight=0.050000
		WinLeft=0.433203
		WinTop=0.932135
		OnClick=MapDown
		OnClickSound=CS_Down
	End Object
	Controls(12)=GUIButton'MPHostListDown'


	Begin Object Class=GUIListBox Name=MPHostListCurMapList
		WinWidth=0.391796
		WinHeight=0.386486
		WinLeft=0.574610
		WinTop=0.604115
		bVisibleWhenEmpty=true
		StyleName="SquareButton"
		Hint="Select the map to play"
		OnChange=MapListChange
	End Object
	Controls(13)=GUIListBox'MPHostListCurMapList'


	Begin Object class=GUILabel Name=MPHostMapName
		Caption="Testing"
		TextALign=TXTA_Center
		TextFont="UT2HeaderFont"
		TextColor=(R=220,G=180,B=0,A=255)
		WinWidth=0.382813
		WinHeight=32.000000
		WinLeft=0.057617
		WinTop=0.175468
	End Object
	Controls(14)=GUILabel'MPHostMapName'


	Begin Object class=GUILabel Name=IAMain_MapAuthor
		Caption="Testing"
		TextALign=TXTA_Center
		TextFont="UT2SmallHeaderFont"
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.445313
		WinHeight=17.000000
		WinLeft=0.531054
		WinTop=0.471822
	End Object
	Controls(15)=GUILabel'IAMain_MapAuthor'


	Begin Object class=GUILabel Name=IAMain_MapPlayers
		Caption="Best for 4 to 8 players"
		TextALign=TXTA_Center
		TextFont="UT2SmallHeaderFont"
		TextColor=(R=255,G=255,B=255,A=255)
 		WinWidth=0.445313
		WinHeight=17.000000
		WinLeft=0.531054
		WinTop=0.513489
	End Object
	Controls(16)=GUILabel'IAMain_MapPlayers'



	MessageNoInfo="No information available!"


	WinTop=0.15
	WinLeft=0
	WinWidth=1
	WinHeight=0.77
	bAcceptsInput=false
}

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Creation time: Do 14.8.2014 09:58:24.182 - Created with UnCodeX