Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XInterface.Tab_InstantActionMutators

Extends
UT2K3TabPanel

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_InstantActionMutators

Variables Summary
stringLastActiveMutators
stringMutConfigMenu
xMutatorListMutList
GUIListBoxMyAvailMutators
GUIScrollTextBoxMyDescBox
GUIListBoxMySelectedMutators
Inherited Variables from XInterface.GUITabPanel
bFillHeight, FadeInTime, MyButton, PanelCaption

Functions Summary
functionbool AddAllMutators (GUIComponent Sender))
functionbool AddMutator (GUIComponent Sender))
functionbool AvailDBLClick (GUIComponent Sender))
functionstring GetGroupFor (string FriendlyName))
functionstring GetMutatorConfigMenu (string FriendlyName))
function InitComponent (GUIController MyController, GUIComponent MyOwner))
function ListChange (GUIComponent Sender))
functionbool MutConfigClick (GUIComponent Sender))
functionstring NextMutatorInString (out string mut))
functionstring Play ()))
functionbool RemoveAllMutators (GUIComponent Sender))
functionbool RemoveMutator (GUIComponent Sender))
functionstring ResolveMutator (string FriendlyName))
functionbool SelectedDBLClick (GUIComponent Sender))
function SelectMutator (string mutclass))
Inherited Functions from XInterface.GUITabPanel
CanShowPanel, Free, InitPanel, OnDestroyPanel, Refresh, ShowPanel


Variables Detail

LastActiveMutators Source code

var config string LastActiveMutators;

MutConfigMenu Source code

var string MutConfigMenu;

MutList Source code

var xMutatorList MutList;

MyAvailMutators Source code

var GUIListBox MyAvailMutators;

MyDescBox Source code

var GUIScrollTextBox MyDescBox;

MySelectedMutators Source code

var GUIListBox MySelectedMutators;


Functions Detail

AddAllMutators Source code

function bool AddAllMutators ( GUIComponent Sender) )

AddMutator Source code

function bool AddMutator ( GUIComponent Sender) )

AvailDBLClick Source code

function bool AvailDBLClick ( GUIComponent Sender) )

GetGroupFor Source code

function string GetGroupFor ( string FriendlyName) )

GetMutatorConfigMenu Source code

function string GetMutatorConfigMenu ( string FriendlyName) )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

ListChange Source code

function ListChange ( GUIComponent Sender) )

MutConfigClick Source code

function bool MutConfigClick ( GUIComponent Sender) )

NextMutatorInString Source code

function string NextMutatorInString ( out string mut) )

Play Source code

function string Play ( ) )

RemoveAllMutators Source code

function bool RemoveAllMutators ( GUIComponent Sender) )

RemoveMutator Source code

function bool RemoveMutator ( GUIComponent Sender) )

ResolveMutator Source code

function string ResolveMutator ( string FriendlyName) )

SelectedDBLClick Source code

function bool SelectedDBLClick ( GUIComponent Sender) )

SelectMutator Source code

function SelectMutator ( string mutclass) )


Defaultproperties

defaultproperties
{
	Begin Object class=GUIImage Name=IAMutatorBK1
		WinWidth=0.962383
		WinHeight=0.370860
		WinLeft=0.016758
		WinTop=0.630156
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(0)=GUIImage'IAMutatorBK1'


	Begin Object Class=GUIListBox Name=IAMutatorAvailList
		WinWidth=0.368359
		WinLeft=0.041406
		WinHeight=0.502696
		WinTop=0.083281
		bVisibleWhenEmpty=true
		OnChange=ListChange
		StyleName="SquareButton"
		Hint="These are the available mutators."
	End Object
	Controls(1)=GUIListBox'IAMutatorAvailList'


	Begin Object Class=GUIListBox Name=IAMutatorSelectedList
		WinWidth=0.368359
		WinLeft=0.584376
		WinHeight=0.502696
		WinTop=0.083281
		bVisibleWhenEmpty=true
		StyleName="SquareButton"
		OnChange=ListChange
		Hint="These are the mutators you will play with."
	End Object
	Controls(2)=GUIListBox'IAMutatorSelectedList'
			
	Begin Object Class=GUIScrollTextBox Name=IAMutatorScroll
		WinWidth=0.942969
		WinHeight=0.283007
		WinLeft=0.025976
		WinTop=0.645834
		CharDelay=0.0025
		EOLDelay=0.5
		bNeverFocus=true
		StyleName="NoBackground"
	End Object
	Controls(3)=GUIScrollTextBox'IAMutatorScroll'		

	Begin Object Class=GUIButton Name=IAMutatorConfig
		Caption="Configure Mutator"
		Hint="Configure the selected mutator"
		WinWidth=0.239063
		WinHeight=0.054648
		WinLeft=0.729492
		WinTop=0.933490
		bVisible=false
		OnClick=MutConfigClick
	End Object
	Controls(4)=GUIButton'IAMutatorConfig'


	
	Begin Object Class=GUIButton Name=IAMutatorAdd
		Caption="Add"
		Hint="Adds the selection to the list of mutators to play with."
		WinWidth=0.145000
		WinHeight=0.050000
		WinLeft=0.425
		WinTop=0.194114
		OnClickSound=CS_Up
		OnClick=AddMutator
	End Object
	Controls(5)=GUIButton'IAMutatorAdd'


	Begin Object Class=GUIButton Name=IAMutatorRemove
		Caption="Remove"
		Hint="Removes the selection from the list of mutators to play with."
		WinWidth=0.145000
		WinHeight=0.050000
		WinLeft=0.425
		WinTop=0.424322
		OnClickSound=CS_Down
		OnClick=RemoveMutator
	End Object
	Controls(6)=GUIButton'IAMutatorRemove'


	Begin Object Class=GUIButton Name=IAMutatorAll
		Caption="Add All"
		Hint="Adds all mutators to the list of mutators to play with."
		WinWidth=0.145000
		WinHeight=0.050000
		WinLeft=0.425
		WinTop=0.259218
		OnClickSound=CS_Up
		OnClick=AddAllMutators
	End Object
	Controls(7)=GUIButton'IAMutatorAll'


	Begin Object Class=GUIButton Name=IAMutatorClear
		Caption="Remove All"
		Hint="Removes all mutators from the list of mutators to play with."
		WinWidth=0.145000
		WinHeight=0.050000
		WinLeft=0.425
		WinTop=0.360259
		OnClick=RemoveAllMutators
		OnClickSound=CS_Down
	End Object
	Controls(8)=GUIButton'IAMutatorClear'


	Begin Object class=GUILabel Name=IAMutatorAvilLabel
		Caption="Available Mutators"
		TextALign=TXTA_Left
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.500000
		WinHeight=32.000000
		WinLeft=0.049022
		WinTop=0.015885
	End Object
	Controls(9)=GUILabel'IAMutatorAvilLabel'
			
	Begin Object class=GUILabel Name=IAMutatorSelectedLabel
		Caption="Active Mutators"
		TextALign=TXTA_Left
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.500000
		WinHeight=32.000000
		WinLeft=0.592383
		WinTop=0.015885
	End Object
	Controls(10)=GUILabel'IAMutatorSelectedLabel'
			
	WinTop=0.15
	WinLeft=0
	WinWidth=1
	WinHeight=0.77
	bAcceptsInput=false		
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Do 14.8.2014 09:58:24.166 - Created with UnCodeX