XInterface.Tab_InstantActionMutators
- Extends
- UT2K3TabPanel
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPanel
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+-- XInterface.GUITabPanel
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+-- XInterface.UT2K3TabPanel
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+-- XInterface.Tab_InstantActionMutators
var config string LastActiveMutators;
var string MutConfigMenu;
function string GetGroupFor ( string FriendlyName) )
function string GetMutatorConfigMenu ( string FriendlyName) )
function string NextMutatorInString ( out string mut) )
function string Play ( ) )
function string ResolveMutator ( string FriendlyName) )
function SelectMutator ( string mutclass) )
defaultproperties
{
Begin Object class=GUIImage Name=IAMutatorBK1
WinWidth=0.962383
WinHeight=0.370860
WinLeft=0.016758
WinTop=0.630156
Image=Material'InterfaceContent.Menu.BorderBoxD'
ImageColor=(R=255,G=255,B=255,A=160);
ImageRenderStyle=MSTY_Alpha
ImageStyle=ISTY_Stretched
End Object
Controls(0)=GUIImage'IAMutatorBK1'
Begin Object Class=GUIListBox Name=IAMutatorAvailList
WinWidth=0.368359
WinLeft=0.041406
WinHeight=0.502696
WinTop=0.083281
bVisibleWhenEmpty=true
OnChange=ListChange
StyleName="SquareButton"
Hint="These are the available mutators."
End Object
Controls(1)=GUIListBox'IAMutatorAvailList'
Begin Object Class=GUIListBox Name=IAMutatorSelectedList
WinWidth=0.368359
WinLeft=0.584376
WinHeight=0.502696
WinTop=0.083281
bVisibleWhenEmpty=true
StyleName="SquareButton"
OnChange=ListChange
Hint="These are the mutators you will play with."
End Object
Controls(2)=GUIListBox'IAMutatorSelectedList'
Begin Object Class=GUIScrollTextBox Name=IAMutatorScroll
WinWidth=0.942969
WinHeight=0.283007
WinLeft=0.025976
WinTop=0.645834
CharDelay=0.0025
EOLDelay=0.5
bNeverFocus=true
StyleName="NoBackground"
End Object
Controls(3)=GUIScrollTextBox'IAMutatorScroll'
Begin Object Class=GUIButton Name=IAMutatorConfig
Caption="Configure Mutator"
Hint="Configure the selected mutator"
WinWidth=0.239063
WinHeight=0.054648
WinLeft=0.729492
WinTop=0.933490
bVisible=false
OnClick=MutConfigClick
End Object
Controls(4)=GUIButton'IAMutatorConfig'
Begin Object Class=GUIButton Name=IAMutatorAdd
Caption="Add"
Hint="Adds the selection to the list of mutators to play with."
WinWidth=0.145000
WinHeight=0.050000
WinLeft=0.425
WinTop=0.194114
OnClickSound=CS_Up
OnClick=AddMutator
End Object
Controls(5)=GUIButton'IAMutatorAdd'
Begin Object Class=GUIButton Name=IAMutatorRemove
Caption="Remove"
Hint="Removes the selection from the list of mutators to play with."
WinWidth=0.145000
WinHeight=0.050000
WinLeft=0.425
WinTop=0.424322
OnClickSound=CS_Down
OnClick=RemoveMutator
End Object
Controls(6)=GUIButton'IAMutatorRemove'
Begin Object Class=GUIButton Name=IAMutatorAll
Caption="Add All"
Hint="Adds all mutators to the list of mutators to play with."
WinWidth=0.145000
WinHeight=0.050000
WinLeft=0.425
WinTop=0.259218
OnClickSound=CS_Up
OnClick=AddAllMutators
End Object
Controls(7)=GUIButton'IAMutatorAll'
Begin Object Class=GUIButton Name=IAMutatorClear
Caption="Remove All"
Hint="Removes all mutators from the list of mutators to play with."
WinWidth=0.145000
WinHeight=0.050000
WinLeft=0.425
WinTop=0.360259
OnClick=RemoveAllMutators
OnClickSound=CS_Down
End Object
Controls(8)=GUIButton'IAMutatorClear'
Begin Object class=GUILabel Name=IAMutatorAvilLabel
Caption="Available Mutators"
TextALign=TXTA_Left
TextColor=(R=255,G=255,B=255,A=255)
WinWidth=0.500000
WinHeight=32.000000
WinLeft=0.049022
WinTop=0.015885
End Object
Controls(9)=GUILabel'IAMutatorAvilLabel'
Begin Object class=GUILabel Name=IAMutatorSelectedLabel
Caption="Active Mutators"
TextALign=TXTA_Left
TextColor=(R=255,G=255,B=255,A=255)
WinWidth=0.500000
WinHeight=32.000000
WinLeft=0.592383
WinTop=0.015885
End Object
Controls(10)=GUILabel'IAMutatorSelectedLabel'
WinTop=0.15
WinLeft=0
WinWidth=1
WinHeight=0.77
bAcceptsInput=false
}
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Creation time: Do 14.8.2014 09:58:24.166 - Created with
UnCodeX