xVoting.VotingReplicationInfo
- Extends
- VotingReplicationInfoBase
- Modifiers
- DependsOn ( VotingHandler )
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.VotingReplicationInfoBase
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+-- xVoting.VotingReplicationInfo
Enumerations Summary |
RepDataType REPDATATYPE_GameConfig,
REPDATATYPE_MapList,
REPDATATYPE_MapVoteCount,
REPDATATYPE_KickVoteCount,
REPDATATYPE_MatchConfig,
REPDATATYPE_Maps,
REPDATATYPE_Mutators |
Functions Summary |
| | AddToTickedReplicationQueue (RepDataType Type, int Last))
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| | CloseWindow ()))
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| | DebugLog (string Text))
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| | DecodeCommand (string Response, out string Type, out string Info, out string Data ))
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| GUIController | GetController ()))
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| string | GetMapNameString (int Index))
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| | GetServerData ()))
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| | HandleCommand (string Type, string Info, string Data ))
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| bool | KickVoteEnabled ()))
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| bool | MapVoteEnabled ()))
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| | MatchSettingsSubmit ()))
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| bool | MatchSetupEnabled ()))
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| bool | MatchSetupLocked ()))
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| | MatchSetupLogin (string UserID, string Password))
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| | MatchSetupLogout ()))
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| bool | NeedNetNotify ()))
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| | OpenWindow ()))
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| | PlayCountDown (int Count))
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| | PostBeginPlay ()))
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| | PostNetBeginPlay ()))
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| | PostNetReceive ()))
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| | ReceiveCommand (string Command ))
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| | ReceiveGameConfig (VotingHandler.MapVoteGameConfigLite p_GameConfig))
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| | ReceiveKickVoteCount (VotingHandler.KickVoteScore KVCData, bool bReply))
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| | ReceiveMapInfo (VotingHandler.MapVoteMapList MapInfo))
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| | ReceiveMapVoteCount (VotingHandler.MapVoteScore MVCData, bool bReply))
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| | ReplicationReply ()))
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| | RequestMatchSettings (bool bRefreshMaps, bool bRefreshMutators))
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| | RequestPlayerIP (string PlayerName ))
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| | RestoreDefaultProfile ()))
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| | SaveAsDefault ()))
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| | SendClientResponse (string Identifier, optional string Response, optional string Data ))
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| | SendKickVote (int PlayerID))
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| | SendMapVote (int MapIndex, int p_GameIndex))
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| | SendPlayerID (string IPAddress, string PlayerID))
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| | SendResponse (string Response))
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| | Tick (float DeltaTime))
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| | TickedReplication_GameConfig (int Index, bool bDedicated))
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| | TickedReplication_KickVoteCount (int Index, bool bDedicated))
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| | TickedReplication_MapList (int Index, bool bDedicated))
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| | TickedReplication_Maps (int Index, bool bDedicated))
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| | TickedReplication_MapVoteCount (int Index, bool bDedicated))
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| | TickedReplication_MatchConfig (int Index, bool bDedicated))
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| | TickedReplication_Mutators (int Index, bool bDedicated))
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| | Timer ()))
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var string AddID;
var config bool bDebugLog;
var bool bKickVote;
var bool bMapVote;
var bool bMatchSetup;
var bool bMatchSetupAccepted;
var bool bMatchSetupPermitted;
var bool bSendingMatchSetup;
var bool bWaitingForReply;
var string CompleteID;
var int CountDown;
var int CurrentGameConfig;
var string DemoRecID;
var string FailedID;
var int GameConfigCount;
var string GameTypeID;
var int GameVote;
var string GeneralID;
var int KickVote;
var localized string lmsgNotAllAccepted;
lmsgSavedAsDefaultSuccess Source code
var localized string lmsgSavedAsDefaultSuccess;
var string LoginID;
var int MapCount;
var string MapID;
var int MapVote;
var string MatchSetupID;
var byte Mode;
var string MutatorID;
var string OptionID;
var int PlayerID;
var string RemoveID;
var int SecurityLevel;
var string StatusID;
TickedReplicationQueue Source code
var string TournamentID;
var string UpdateID;
var string URLID;
var int VoteCount;
VotingReplicationInfo
enum
RepDataType
{
REPDATATYPE_GameConfig,
REPDATATYPE_MapList,
REPDATATYPE_MapVoteCount,
REPDATATYPE_KickVoteCount,
REPDATATYPE_MatchConfig,
REPDATATYPE_Maps,
REPDATATYPE_Mutators
};
struct
MutatorData
{
var string ClassName;
var string FriendlyName;
};
TickedReplicationQueueItem Source code
AddToTickedReplicationQueue Source code
function AddToTickedReplicationQueue (
RepDataType Type,
int Last) )
simulated function CloseWindow ( ) )
simulated function DebugLog ( string Text) )
static function DecodeCommand (
string Response, out
string Type, out
string Info, out
string Data ) )
simulated function string GetMapNameString ( int Index) )
simulated function GetServerData ( ) )
function HandleCommand (
string Type,
string Info,
string Data ) )
simulated function bool KickVoteEnabled ( ) )
simulated function bool MapVoteEnabled ( ) )
function MatchSettingsSubmit ( ) )
simulated function bool MatchSetupEnabled ( ) )
simulated function bool MatchSetupLocked ( ) )
function MatchSetupLogin ( string UserID, string Password) )
function MatchSetupLogout ( ) )
simulated function bool NeedNetNotify ( ) )
simulated function OpenWindow ( ) )
simulated function PlayCountDown ( int Count) )
event PostBeginPlay ( ) )
simulated event PostNetBeginPlay ( ) )
simulated event PostNetReceive ( ) )
function ReceiveCommand ( string Command ) )
function ReplicationReply ( ) )
function RequestMatchSettings ( bool bRefreshMaps, bool bRefreshMutators) )
function RequestPlayerIP ( string PlayerName ) )
function RestoreDefaultProfile ( ) )
function SaveAsDefault ( ) )
function SendClientResponse ( string Identifier, optional string Response, optional string Data ) )
function SendKickVote ( int PlayerID) )
function SendMapVote ( int MapIndex, int p_GameIndex) )
simulated function SendPlayerID ( string IPAddress, string PlayerID) )
simulated function SendResponse ( string Response) )
simulated function Tick ( float DeltaTime) )
TickedReplication_GameConfig Source code
function TickedReplication_GameConfig ( int Index, bool bDedicated) )
TickedReplication_KickVoteCount Source code
function TickedReplication_KickVoteCount ( int Index, bool bDedicated) )
TickedReplication_MapList Source code
function TickedReplication_MapList ( int Index, bool bDedicated) )
TickedReplication_Maps Source code
function TickedReplication_Maps ( int Index, bool bDedicated) )
TickedReplication_MapVoteCount Source code
function TickedReplication_MapVoteCount ( int Index, bool bDedicated) )
TickedReplication_MatchConfig Source code
function TickedReplication_MatchConfig ( int Index, bool bDedicated) )
TickedReplication_Mutators Source code
function TickedReplication_Mutators ( int Index, bool bDedicated) )
simulated function Timer ( ) )
defaultproperties
{
RemoteRole=ROLE_SimulatedProxy
NetPriority=1
bOnlyRelevantToOwner=True
MapVote=-1
GameVote=-1
KickVote=-1
bDebugLog=false
NetUpdateFrequency=1
bMatchSetupPermitted=False
bNetNotify=True
ProcessCommand=ReceiveCommand
CountDownSounds(0)=one
CountDownSounds(1)=two
CountDownSounds(2)=three
CountDownSounds(3)=four
CountDownSounds(4)=five
CountDownSounds(5)=six
CountDownSounds(6)=seven
CountDownSounds(7)=eight
CountDownSounds(8)=nine
CountDownSounds(9)=ten
CountDownSounds(19)=20_seconds
CountDownSounds(29)=30_seconds_remain
CountDownSounds(59)=1_minute_remains
lmsgSavedAsDefaultSuccess="Profile was saved as default successfully"
lmsgNotAllAccepted="You have Accepted the current settings, Waiting for other users to accept."
MapID="map"
MutatorID="mutator"
OptionID="option"
GeneralID="general"
URLID="url"
StatusID="status"
MatchSetupID="matchsetup"
LoginID="login"
FailedID="failed"
CompleteID="done"
AddID="add"
RemoveID="remove"
UpdateID="update"
TournamentID="tournament"
DemoRecID="demorec"
GameTypeID="game"
}
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Creation time: Do 14.8.2014 09:58:29.069 - Created with
UnCodeX