Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- XWeapons.DamTypeShockBeam | +-- XWeapons.DamTypeSuperShockBeam
ZoomSuperShockBeamDamage
Variables Summary |
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Inherited Variables from UnrealGame.WeaponDamageType |
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WeaponClass |
Functions Summary |
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Inherited Functions from XWeapons.DamTypeShockBeam |
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GetHitEffects |
Inherited Functions from UnrealGame.WeaponDamageType |
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GetWeaponClass |
Defaultproperties |
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defaultproperties { WeaponClass=class'SuperShockRifle' bAlwaysSevers=true bLocationalHit=false VehicleDamageScaling=0.05 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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