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XWeapons.FlakAttachment

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- XWeapons.FlakAttachment

Variables Summary
xEmittermMuzFlash3rd
class<FlakMuzFlash3rd>mMuzFlashClass
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
function Destroyed ()))
event ThirdPersonEffects ()))
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Variables Detail

mMuzFlash3rd Source code

var xEmitter mMuzFlash3rd;

mMuzFlashClass Source code

var class<FlakMuzFlash3rd> mMuzFlashClass;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( ) )


Defaultproperties

defaultproperties
{
    Mesh=mesh'Weapons.Flak_3rd'
    mMuzFlashClass=class'XEffects.FlakMuzFlash3rd'
    bHeavy=true
    bRapidFire=false
    bAltRapidFire=false


    bDynamicLight=false
    LightType=LT_Steady
    LightEffect=LE_NonIncidence
    LightBrightness=255
    LightHue=30
    LightSaturation=150
    LightRadius=4.0
}
 

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Creation time: Do 14.8.2014 09:58:05.975 - Created with UnCodeX