defaultproperties
{
HighDetailOverlay=Material'UT2004Weapons.WeaponSpecMap2'
ItemName="Flak Cannon"
Description="Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 \"Negotiator\". The ionized flechettes are capable of delivering second and third-degree burns to organic tissue, cauterizing the wound instantly.||Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions."
IconMaterial=Material'HudContent.Generic.HUD'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
FireModeClass(0)=FlakFire
FireModeClass(1)=FlakAltFire
InventoryGroup=7
Mesh=mesh'Weapons.Flak_1st'
BobDamping=1.4
PickupClass=class'FlakCannonPickup'
EffectOffset=(X=200.0,Y=32.0,Z=-25.0)
AttachmentClass=class'FlakAttachment'
PutDownAnim=PutDown
DisplayFOV=60
DrawScale=1.0
PlayerViewOffset=(X=-7,Y=8,Z=0)
SmallViewOffset=(X=5,Y=14,Z=-6)
PlayerViewPivot=(Pitch=0,Roll=200,Yaw=16884)
SelectSound=Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SelectAnim=Pickup
SelectForce="SwitchToFlakCannon"
AIRating=+0.75
CurrentRating=+0.75
bDynamicLight=false
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightBrightness=255
LightHue=30
LightSaturation=150
LightRadius=4.0
HudColor=(r=255,g=128,b=0,a=255)
Priority=13
CustomCrosshair=9
CustomCrosshairTextureName="Crosshairs.Hud.Crosshair_Triad3"
CustomCrosshairColor=(r=255,g=128,b=0,a=255)
CenteredOffsetY=-4.0
CenteredYaw=-500
CenteredRoll=3000
}
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