Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.LinkAltFire
Variables Summary | |
---|---|
string | LinkedFireForce |
sound | LinkedFireSound |
Inherited Variables from XWeapons.ProjectileFire |
---|
ProjPerFire, ProjSpawnOffset |
Enumerations Summary |
---|
Inherited Enumerations from Engine.WeaponFire |
---|
ESpreadStyle |
Functions Summary | ||
---|---|---|
bool | AllowFire ())) | |
DrawMuzzleFlash (Canvas Canvas)) | ||
FlashMuzzleFlash ())) | ||
PlayFiring ())) | ||
ServerPlayFiring ())) | ||
Projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
Inherited Functions from XWeapons.ProjectileFire |
---|
DoFireEffect, GetFireStart, SpawnProjectile |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { AmmoClass=class'LinkAmmo' AmmoPerFire=2 FireAnim=Fire FireAnimRate=0.75 FireLoopAnim=None FireEndAnim=None ProjectileClass=class'XWeapons.LinkProjectile' ProjSpawnOffset=(X=25,Y=8,Z=-3) FireSound=Sound'WeaponSounds.PulseRifle.PulseRifleFire' LinkedFireSound=Sound'WeaponSounds.LinkGun.BLinkedFire' FireForce="TranslocatorFire" LinkedFireForce="BLinkedFire" FlashEmitterClass=class'xEffects.LinkMuzFlashProj1st' FireRate=0.2 bSplashDamage=false bRecommendSplashDamage=false BotRefireRate=0.99 WarnTargetPct=+0.1 ShakeOffsetMag=(X=0.0,Y=1.0,Z=0.0) ShakeOffsetRate=(X=0.0,Y=-2000.0,Z=0.0) ShakeOffsetTime=4 ShakeRotMag=(X=40.0,Y=0.0,Z=0.0) ShakeRotRate=(X=2000.0,Y=0.0,Z=0.0) ShakeRotTime=2 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |