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XWeapons.LinkAltFire

Extends
ProjectileFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.ProjectileFire
      |   
      +-- XWeapons.LinkAltFire

Variables Summary
stringLinkedFireForce
soundLinkedFireSound
Inherited Variables from XWeapons.ProjectileFire
ProjPerFire, ProjSpawnOffset
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
functionbool AllowFire ()))
function DrawMuzzleFlash (Canvas Canvas))
function FlashMuzzleFlash ()))
function PlayFiring ()))
function ServerPlayFiring ()))
functionProjectile SpawnProjectile (Vector Start, Rotator Dir))
Inherited Functions from XWeapons.ProjectileFire
DoFireEffect, GetFireStart, SpawnProjectile
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update


Variables Detail

LinkedFireForce Source code

var string LinkedFireForce;

LinkedFireSound Source code

var sound LinkedFireSound;


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

DrawMuzzleFlash Source code

function DrawMuzzleFlash ( Canvas Canvas) )

FlashMuzzleFlash Source code

function FlashMuzzleFlash ( ) )

PlayFiring Source code

function PlayFiring ( ) )

ServerPlayFiring Source code

function ServerPlayFiring ( ) )

SpawnProjectile Source code

function Projectile SpawnProjectile ( Vector Start, Rotator Dir) )


Defaultproperties

defaultproperties
{
    AmmoClass=class'LinkAmmo'
    AmmoPerFire=2


    FireAnim=Fire
    FireAnimRate=0.75
    FireLoopAnim=None
    FireEndAnim=None


    ProjectileClass=class'XWeapons.LinkProjectile'


    ProjSpawnOffset=(X=25,Y=8,Z=-3)


    FireSound=Sound'WeaponSounds.PulseRifle.PulseRifleFire'
    LinkedFireSound=Sound'WeaponSounds.LinkGun.BLinkedFire'
    FireForce="TranslocatorFire"  
    LinkedFireForce="BLinkedFire"  

    FlashEmitterClass=class'xEffects.LinkMuzFlashProj1st'


    FireRate=0.2


    bSplashDamage=false
    bRecommendSplashDamage=false
    BotRefireRate=0.99
	WarnTargetPct=+0.1


    ShakeOffsetMag=(X=0.0,Y=1.0,Z=0.0)
    ShakeOffsetRate=(X=0.0,Y=-2000.0,Z=0.0)
    ShakeOffsetTime=4
    ShakeRotMag=(X=40.0,Y=0.0,Z=0.0)
    ShakeRotRate=(X=2000.0,Y=0.0,Z=0.0)
    ShakeRotTime=2
}

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Creation time: Do 14.8.2014 09:58:13.161 - Created with UnCodeX