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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.LinkFire
FM_LinkTurret_AltFire
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary | |
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bool | bDoHit |
LinkBeamEffect | Beam |
class<LinkBeamEffect> | BeamEffectClass |
Sound | BeamSounds[4] |
bool | bInitAimError |
bool | bLinkFeedbackPlaying |
bool | bStartFire |
rotator | CurrentAimError |
rotator | DesiredAimError |
float | LinkBreakTime |
float | LinkScale[6] |
byte | LinkVolume |
Pawn | LockedPawn |
String | MakeLinkForce |
Sound | MakeLinkSound |
byte | SentLinkVolume |
float | UpTime |
LinkFire | |
bool | bFeedbackDeath |
int | Damage |
class<DamageType> | DamageType |
float | LinkBreakDelay |
float | LinkFlexibility |
float | MomentumTransfer |
float | TraceRange |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary |
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Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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bool | AddLink (int Size, Pawn Starter)) | |
float | AdjustLinkDamage (LinkGun LinkGun, Actor Other, float Damage )) | |
bool | BoundError ())) | |
DestroyEffects ())) | ||
DoFireEffect ())) | ||
vector | GetFireStart (vector X, vector Y, vector Z)) | |
Rotator | GetPlayerAim (vector StartTrace, float InAimError )) | |
bool | IsLinkable (Actor Other)) | |
ModeDoFire ())) | ||
ModeTick (float dt)) | ||
bool | myHasAmmo (LinkGun LinkGun )) | |
PlayFiring ())) | ||
RemoveLink (int Size, Pawn Starter)) | ||
SetLinkTo (Pawn Other)) | ||
StartBerserk ())) | ||
StopBerserk ())) | ||
StopFiring ())) | ||
UpdateLinkColor (LinkAttachment.ELinkColor Color )) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { BeamEffectClass=class'LinkBeamEffect' NoAmmoSound=Sound'WeaponSounds.P1Reload5' AmmoClass=class'LinkAmmo' AmmoPerFire=1 DamageType=class'DamTypeLinkShaft' Damage=9 MomentumTransfer=2000.0 bPawnRapidFireAnim=true FireAnim=Idle FireEndAnim=None MakeLinkSound=Sound'WeaponSounds.LinkGun.LinkActivated' MakeLinkForce="LinkActivated" FlashEmitterClass=class'xEffects.LinkMuzFlashBeam1st' TraceRange=1100 LinkFlexibility=0.64 LinkBreakDelay=0.5 FireRate=0.12 BotRefireRate=0.99 WarnTargetPct=+0.2 ShakeOffsetMag=(X=0.0,Y=1.0,Z=1.0) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=3 ShakeRotMag=(X=0.0,Y=0.0,Z=60.0) ShakeRotRate=(X=0.0,Y=0.0,Z=4000.0) ShakeRotTime=6 bInitAimError=true LinkScale(0)=0.0 LinkScale(1)=0.5 LinkScale(2)=0.9 LinkScale(3)=1.2 LinkScale(4)=1.4 LinkScale(5)=1.5 LinkVolume=240 BeamSounds(0)=Sound'WeaponSounds.LinkGun.BLinkGunBeam1' BeamSounds(1)=Sound'WeaponSounds.LinkGun.BLinkGunBeam2' BeamSounds(2)=Sound'WeaponSounds.LinkGun.BLinkGunBeam3' BeamSounds(3)=Sound'WeaponSounds.LinkGun.BLinkGunBeam4' } |
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