| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object | +-- Engine.WeaponFire | +-- XWeapons.LinkFire
FM_LinkTurret_AltFire
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| bool | bDoHit |
| LinkBeamEffect | Beam |
| class<LinkBeamEffect> | BeamEffectClass |
| Sound | BeamSounds[4] |
| bool | bInitAimError |
| bool | bLinkFeedbackPlaying |
| bool | bStartFire |
| rotator | CurrentAimError |
| rotator | DesiredAimError |
| float | LinkBreakTime |
| float | LinkScale[6] |
| byte | LinkVolume |
| Pawn | LockedPawn |
| String | MakeLinkForce |
| Sound | MakeLinkSound |
| byte | SentLinkVolume |
| float | UpTime |
| LinkFire | |
| bool | bFeedbackDeath |
| int | Damage |
| class<DamageType> | DamageType |
| float | LinkBreakDelay |
| float | LinkFlexibility |
| float | MomentumTransfer |
| float | TraceRange |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | bool | AddLink (int Size, Pawn Starter)) |
![]() | float | AdjustLinkDamage (LinkGun LinkGun, Actor Other, float Damage )) |
![]() | bool | BoundError ())) |
![]() | DestroyEffects ())) | |
![]() | DoFireEffect ())) | |
![]() | vector | GetFireStart (vector X, vector Y, vector Z)) |
![]() | Rotator | GetPlayerAim (vector StartTrace, float InAimError )) |
![]() | bool | IsLinkable (Actor Other)) |
![]() | ModeDoFire ())) | |
![]() | ModeTick (float dt)) | |
![]() | bool | myHasAmmo (LinkGun LinkGun )) |
![]() | PlayFiring ())) | |
![]() | RemoveLink (int Size, Pawn Starter)) | |
![]() | SetLinkTo (Pawn Other)) | |
![]() | StartBerserk ())) | |
![]() | StopBerserk ())) | |
![]() | StopFiring ())) | |
![]() | UpdateLinkColor (LinkAttachment.ELinkColor Color )) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddLink Source code
AdjustLinkDamage Source code
BoundError Source code
DestroyEffects Source code
DoFireEffect Source code
GetFireStart Source code
GetPlayerAim Source code
IsLinkable Source code
ModeDoFire Source code
ModeTick Source code
myHasAmmo Source code
PlayFiring Source code
RemoveLink Source code
SetLinkTo Source code
StartBerserk Source code
StopBerserk Source code
StopFiring Source code
UpdateLinkColor Source code| Defaultproperties |
|---|
defaultproperties
{
BeamEffectClass=class'LinkBeamEffect'
NoAmmoSound=Sound'WeaponSounds.P1Reload5'
AmmoClass=class'LinkAmmo'
AmmoPerFire=1
DamageType=class'DamTypeLinkShaft'
Damage=9
MomentumTransfer=2000.0
bPawnRapidFireAnim=true
FireAnim=Idle
FireEndAnim=None
MakeLinkSound=Sound'WeaponSounds.LinkGun.LinkActivated'
MakeLinkForce="LinkActivated"
FlashEmitterClass=class'xEffects.LinkMuzFlashBeam1st'
TraceRange=1100
LinkFlexibility=0.64
LinkBreakDelay=0.5
FireRate=0.12
BotRefireRate=0.99
WarnTargetPct=+0.2
ShakeOffsetMag=(X=0.0,Y=1.0,Z=1.0)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=3
ShakeRotMag=(X=0.0,Y=0.0,Z=60.0)
ShakeRotRate=(X=0.0,Y=0.0,Z=4000.0)
ShakeRotTime=6
bInitAimError=true
LinkScale(0)=0.0
LinkScale(1)=0.5
LinkScale(2)=0.9
LinkScale(3)=1.2
LinkScale(4)=1.4
LinkScale(5)=1.5
LinkVolume=240
BeamSounds(0)=Sound'WeaponSounds.LinkGun.BLinkGunBeam1'
BeamSounds(1)=Sound'WeaponSounds.LinkGun.BLinkGunBeam2'
BeamSounds(2)=Sound'WeaponSounds.LinkGun.BLinkGunBeam3'
BeamSounds(3)=Sound'WeaponSounds.LinkGun.BLinkGunBeam4'
}
|
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