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XWeapons.SuperShockBeamFire

Extends
ShockBeamFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.InstantFire
      |   
      +-- XWeapons.ShockBeamFire
         |   
         +-- XWeapons.SuperShockBeamFire

Direct Known Subclasses:

BetrayalSuperShockBeamFire, ZoomSuperShockBeamFire

Variables Summary
Inherited Variables from XWeapons.ShockBeamFire
BeamEffectClass
Inherited Variables from XWeapons.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange

Functions Summary
functionbool AllowMultiHit ()))
function DoFireEffect ()))
function DoTrace (Vector Start, Rotator Dir))
function SpawnBeamEffect (Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum))
function TracePart (Vector Start, Vector End, Vector X, Rotator Dir, Pawn Ignored))
Inherited Functions from XWeapons.ShockBeamFire
AdjustAim, DoFireEffect, InitEffects, SpawnBeamEffect
Inherited Functions from XWeapons.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect


Functions Detail

AllowMultiHit Source code

function bool AllowMultiHit ( ) )

DoFireEffect Source code

function DoFireEffect ( ) )

DoTrace Source code

function DoTrace ( Vector Start, Rotator Dir) )

SpawnBeamEffect Source code

function SpawnBeamEffect ( Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum) )

TracePart Source code

function TracePart ( Vector Start, Vector End, Vector X, Rotator Dir, Pawn Ignored) )


Defaultproperties

defaultproperties
{
    AmmoClass=class'SuperShockAmmo'
    AmmoPerFire=0
    DamageType=class'DamTypeSuperShockBeam'
    DamageMin=1000
    DamageMax=1000
	Momentum=100000
    FireSound=Sound'WeaponSounds.instagib_rifleshot'
    FireForce="ShockRifleFire"  
    bReflective=true
    FireRate=1.1
	BeamEffectClass=class'SuperShockBeamEffect'
	bModeExclusive=true
    AimError=700
}

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Creation time: Do 14.8.2014 09:58:23.875 - Created with UnCodeX