defaultproperties
{
HighDetailOverlay=Material'UT2004Weapons.WeaponSpecMap2'
ItemName="Shock Rifle"
Description="The ASMD Shock Rifle has changed little since its incorporation into the Tournaments. The ASMD sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave.||This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target.|Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of the anti-photons contained within the plasma's EM field."
IconMaterial=Material'HudContent.Generic.HUD'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
FireModeClass(0)=ShockBeamFire
FireModeClass(1)=ShockProjFire
InventoryGroup=4
Mesh=mesh'NewWeapons2004.ShockRifle'
BobDamping=1.8
PickupClass=class'ShockRiflePickup'
EffectOffset=(X=65,Y=14,Z=-10)
IdleAnim=Idle
SelectAnim=Pickup
PutDownAnim=PutDown
DrawScale=0.7
PlayerViewPivot=(Yaw=0,Pitch=-1000)
PlayerViewOffset=(X=4,Y=8,Z=-2)
SmallViewOffset=(X=11,Y=11.5,Z=-4)
DisplayFOV=70
SelectSound=Sound'WeaponSounds.ShockRifle.SwitchToShockRifle'
AttachmentClass=class'ShockAttachment'
SelectForce="SwitchToShockRifle"
AIRating=+0.63
CurrentRating=+0.63
bDynamicLight=false
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightPeriod=3
LightBrightness=255
LightHue=200
LightSaturation=70
LightRadius=4.0
HudColor=(r=128,g=0,b=255,a=255)
CustomCrosshair=1
CustomCrosshairTextureName="Crosshairs.Hud.Crosshair_Cross2"
CustomCrosshairColor=(r=255,g=0,b=255,a=255)
CustomCrosshairScale=+1.333
Priority=6
CenteredOffsetY=1.0
CenteredYaw=-1000
CenteredRoll=1000
EffectColor=(r=192,g=0,b=255,a=128)
OldMesh=mesh'Weapons.ShockRifle_1st'
OldDrawScale=1.0
OldPlayerViewOffset=(X=-15,Y=0,Z=-5)
OldSmallViewOffset=(X=-8,Y=4,Z=-8)
OldPlayerViewPivot=(Pitch=1000,Roll=-500,Yaw=-800)
OldCenteredOffsetY=-8.0
OldCenteredYaw=-500
OldPickup="WeaponStaticMesh.ShockRiflePickup"
}
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