defaultproperties
{
	HighDetailOverlay=Material'UT2004Weapons.WeaponSpecMap2'
    ItemName="Shock Rifle"
    Description="The ASMD Shock Rifle has changed little since its incorporation into the Tournaments. The ASMD sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave.||This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target.|Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of the anti-photons contained within the plasma's EM field."
    IconMaterial=Material'HudContent.Generic.HUD'
    IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
    FireModeClass(0)=ShockBeamFire
    FireModeClass(1)=ShockProjFire
    InventoryGroup=4
    Mesh=mesh'NewWeapons2004.ShockRifle'
    BobDamping=1.8
    PickupClass=class'ShockRiflePickup'
    EffectOffset=(X=65,Y=14,Z=-10)
    IdleAnim=Idle
    SelectAnim=Pickup
    PutDownAnim=PutDown
    DrawScale=0.7
    PlayerViewPivot=(Yaw=0,Pitch=-1000)
    PlayerViewOffset=(X=4,Y=8,Z=-2)
    SmallViewOffset=(X=11,Y=11.5,Z=-4)
    DisplayFOV=70
    SelectSound=Sound'WeaponSounds.ShockRifle.SwitchToShockRifle'
    AttachmentClass=class'ShockAttachment'
	SelectForce="SwitchToShockRifle"
	AIRating=+0.63
	CurrentRating=+0.63
    bDynamicLight=false
    LightType=LT_Steady
    LightEffect=LE_NonIncidence
    LightPeriod=3
    LightBrightness=255
    LightHue=200
    LightSaturation=70
    LightRadius=4.0
    HudColor=(r=128,g=0,b=255,a=255)
	CustomCrosshair=1
	CustomCrosshairTextureName="Crosshairs.Hud.Crosshair_Cross2"
	CustomCrosshairColor=(r=255,g=0,b=255,a=255)
	CustomCrosshairScale=+1.333
	Priority=6
	CenteredOffsetY=1.0
	CenteredYaw=-1000
	CenteredRoll=1000
	EffectColor=(r=192,g=0,b=255,a=128)
	OldMesh=mesh'Weapons.ShockRifle_1st'
    OldDrawScale=1.0
    OldPlayerViewOffset=(X=-15,Y=0,Z=-5)
    OldSmallViewOffset=(X=-8,Y=4,Z=-8)
    OldPlayerViewPivot=(Pitch=1000,Roll=-500,Yaw=-800)
	OldCenteredOffsetY=-8.0
	OldCenteredYaw=-500
	OldPickup="WeaponStaticMesh.ShockRiflePickup"
}
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